Scaling content on the Stage
You can scale items on the stage in these ways:
Scale individual symbol instances with the Free Transform tool, Properties panel, or Transform panel.
Scale individual symbol instances with 9-slice scaling and the tools and panels listed above.
Scaling the entire contents of the Stage when resizing the stage (CS5.5 only).
Scale an individual symbol instance
Select the symbol instance on the Stage.
Do one of the following:
Select the Free Transform tool in the Tools panel and then drag the corners or edges of the instance to resize it.
Open the Properties panel (Window > Properties) and edit the Height and Width properties of the instance.
Open the Transform panel (Window > Transform) and edit the Scale Width and Scale Height properties of the instance.
Scale all content when resizing the Stage (CS5.5 only)
Choose Modify > Document.
In the Document Settings dialog box, enter new values for the Height and Width dimensions of the document. This is the Stage size.
Select the Scale Content with Stage option. Click OK.
Scaling is applied to all content in all frames.
Tutorials and videos
Video: Flash Professional CS5.5 - Scaling Assets (4:20, Adobe TV)
ActionScript 3.0 Example: Scaling and resizing assets for use on multiple screens (Paul Trani, cookbooks.adobe.com)
About 9-slice scaling and movie clip symbols
9-slice scaling allows you to specify how scaling is applied to specific areas of a movie clip. With 9-slice scaling, you can ensure that the movie clip looks correct when scaled. With normal scaling, Flash Professional scales all parts of a movie clip equally, and in both the horizontal and vertical dimensions. For many movie clips, this equal scaling can make the clip’s graphics look strange, especially at the corners and edges of rectangular movie clips. This is often true of movie clips used as user interface elements, such as buttons.
The movie clip is visually divided into nine sections with a grid-like overlay, and each of the nine areas is scaled independently. To maintain the visual integrity of the movie clip, corners are not scaled, while the remaining areas of the image are scaled (as opposed to being stretched) larger or smaller, as needed.
When a movie clip symbol has 9-slice scaling applied, it appears in the Library panel preview with the guides displayed. If Enable Live Preview is turned on (Control > Enable Live Preview) when you scale instances of the movie clip on the Stage, you see the 9-slice scaling applied on the Stage.
A 9-slice-enabled movie clip can contain nested objects within it, but only certain types of objects inside the movie clip properly scale in the 9-slice manner. To make a movie clip with internal objects that also adhere to 9-slice scaling when the movie clip is scaled, those nested objects must be shapes, drawing objects, groups, or graphic symbols.

For video tutorials about 9-slice scaling, see:
Edit movie clip symbols with 9-slice scaling
By default, slice guides are placed at 25% (or one-fourth) of the symbol’s width and height from the edge of the symbol. In symbol-editing mode, the slice guides appear as dotted lines superimposed on the symbol. The slice guides don’t snap when you drag them on the pasteboard. The guides do not appear when the symbol is on the Stage.
For video tutorials about 9-slice scaling, see:
Enable 9-slice scaling for an existing movie clip symbol
- With the source document open, select Window > Library.
- Select a movie clip, button, or graphic symbol in the Library panel.
- Select Properties from the Library Panel menu.
- Select Enable Guides for 9-slice Scaling.
Edit a 9-slice-enabled movie clip symbol
- Enter symbol-editing mode by doing one
of the following:
Select an instance of the symbol on the Stage and right-click (Windows) or Control-click (Macintosh), and select Edit.
Select the symbol in the Library panel and right-click (Windows) or Control-click (Macintosh), and select Edit.
Double-click the symbol in the Library panel.
- To move the horizontal or vertical guides, drag and release a guide. The new position of the guide is updated in the Library preview for the symbol.
Improving rendering performance with bitmap caching
Runtime bitmap caching lets you optimize playback performance by specifying that a static movie clip (for example, a background image) or button symbol be cached as a bitmap at runtime. By default, Flash Player redraws each vector item on the Stage in every frame. Caching a movie clip or button symbol as a bitmap prevents Flash Player from having to continually redraw the item, because the image is a bitmap and its position on the Stage does not change. This provides a significant improvement in playback performance.
For example, when you create an animation with a complex background, create a movie clip containing all the items included in the background. Then select Cache as Bitmap for the background movie clip in the Property inspector. During playback, the background is rendered as a bitmap stored at the current screen depth. Flash Player draws the bitmap on the Stage quickly and only once, letting the animation play faster and more smoothly.
Without bitmap caching, the animation might play back too slowly.
Bitmap caching lets you use a movie clip and freeze it in place automatically. If a region changes, vector data updates the bitmap cache. This process minimizes the number of redraws that Flash Player must perform, and provides smoother, faster playback performance.
Only use runtime bitmap caching on static, complex movie clips in which the position, but not the content, of the movie clip changes on each frame in an animation. The playback or runtime performance improvement from using runtime bitmap caching is only noticeable on complex-content movie clips. Runtime bitmap caching with simple movie clips does not enhance performance.
For more information, see When to enable caching in Learning ActionScript 2.0 in Adobe Flash.
Guy Watson has written a detailed article about using bitmap caching in the Flash Professional Developer Center titled Using Bitmap Caching in Flash.
The Optimizing animations and FLA files (7:24) (CS3) video tutorial also provides tips on using runtime bitmap caching.
Under the following circumstances, a movie clip does not use a bitmap (even if Use Runtime Bitmap Caching is selected) but instead renders the movie clip or button symbol by using vector data:
The bitmap is too large (greater than 2880 pixels in either direction).
Flash Player fails to allocate memory for the bitmap (producing an out-of-memory error).
Specify bitmap caching for a symbol instance
- Select the movie clip or button symbol on the Stage.
- In the Property inspector, select the Cache as Bitmap option (CS5) or choose Cache as Bitmap from the Render menu (CS5.5).
Specify a backround color for a cached symbol instance (CS5.5 only)
When Bitmap Caching is turned on for a symbol instance, you can choose an opaque background color for the instance. By default the background is transparent.
Select the instance on the Stage.
In the Display section of the Properties panel, select opaque from the Bitmap Background menu.
Select a background color from the color picker.
Videos and tutorials
Video: Flash Professional CS5.5 - Export as bitmap and cache as bitmap (2:06, Adobe TV)
