Creating buttons
|
Basic steps for creating buttonsDecide what button type best suits your needs.
- Button symbol
- Most people choose button symbols for their flexibility. Button
symbols contain a specialized internal timeline for button states.
You can easily create visually different Up, Down, and Over states.
Button symbols also change their state automatically as they react
to user actions.
- Movie clip button
- You can use a movie clip symbol to create sophisticated button
effects. Movie clip symbols can contain almost any type of content, including
animation. However, movie clip symbols do not have built-in Up, Down,
and Over states. You create those states yourself, using ActionScript.
A disadvantage is that movie clip files are larger than button files.
Use these resources to learn how to create a button with a movie
clip symbol:
- ActionScript button component
- Use a button component if you require only a standard button
or a toggle, and you don’t want to customize it extensively. Both
ActionScript 2.0 and 3.0 button components come with built-in code
that enables state changes. So, you don’t have to define the look
and behavior of button states. Simply drag the component onto the
Stage.
ActionScript 3.0 button components allow
for some customization. You can bind the button to other components,
and share and display application data. They have built-in features,
such as accessibility support. Button, RadioButton, and CheckBox
components are available. For details, see Use
the Button component in Using Adobe ActionScript 3.0 Components. For
examples of how to use Button components, see AS3 Button Component Quick Start.
ActionScript 2.0 button components are not customizable.
The component enables state changes. For details, see Button component.
Define your button states.
- Up frame
- The appearance of the button when the user is not interacting
with it.
- Over frame
- fThe appearance of the button as the user is about to select
it.
- Down frame
- The appearance of the button as the user selects it.
- Hit frame
- The area that is responsive to clicks by the user. Defining
this Hit frame is optional. If your button is small, or if its graphic
area is not contiguous, defining this frame can be useful.
The contents of the Hit frame are not visible on the Stage
during playback.
The graphic for the Hit frame is a solid area large enough
to encompass all graphic elements of the Up, Down, and Over frames.
If you don’t specify a Hit frame, the image for the Up state
is used.
You
can make a button that responds when a different area of the stage
is clicked or rolled over (also called a disjoint rollover). Place
the Hit frame graphic in a different location than the other button
frame graphics.
Associate an action with the button.
To make
something happen when the user selects a button, you add ActionScript
code to the Timeline. Place the ActionScript code in the same frames
as the buttons. The Code Snippets panel has pre-written ActionScript
3.0 code for many common button uses. See Add interactivity with code snippets.
Important: ActionScript
2.0 is not compatible with ActionScript 3.0. If your version of
Flash uses ActionScript 3.0, you can’t paste ActionScript 2.0 code
into your button (and vice versa). Before you paste ActionScript
from another source into your buttons, verify that the version is
compatible.
Create a button with a button symbolTo make a button interactive, you place an instance of
the button symbol on the Stage and assign actions to the instance.
You assign the actions to the root timeline of the FLA file. Do
not add actions to the timeline of the button symbol. To add actions
to the button timeline, use a movie clip button instead.
Choose Edit > Deselect All, or click an empty
area of the Stage to ensure that nothing is selected on the Stage.
Choose Insert > New Symbol.
In the Create New Symbol dialog box, enter a name. For the
symbol Type, select Button.
Flash
Pro switches
to symbol-editing mode. The Timeline changes to display four consecutive
frames labeled Up, Over, Down, and Hit. The first frame, Up, is
a blank keyframe.
To create the Up state button image, select the Up frame
in the Timeline. Then use the drawing tools, import a graphic, or
place an instance of another symbol on the Stage.
You can
use graphic symbols or movie clip symbols inside a button, but you cannot
use another button symbol.
In the Timeline, click the Over frame, and then choose Insert >
Timeline > Keyframe.
Flash
Pro inserts
a keyframe that duplicates the contents of the preceding Up frame.
With the Over frame still selected, change or edit the button
image on the Stage to create the appearance you want for the Over
state.
Repeat steps 5 and 6 for the Down frame and the optional
Hit frame.
To assign a sound to a state of the button, select that state’s
frame in the Timeline and choose Window > Properties.
Then select a sound from the Sound menu in the Property inspector.
Only sounds you have already imported appear in the Sound menu.
When you finish, choose Edit > Edit Document.
Flash returns you to the main timeline of your FLA file. To create
an instance of the button you created on the Stage, drag the button
symbol from the Library panel to the Stage.
To test a button’s functionality, use the Control >
Test Movie > Test command. You can also preview the
states of a button symbol on the Stage by choosing Control >
Enable Simple Buttons. This command allows you to see the up, over,
and down states of a button symbol without using Control >
Test Movie > Test.
Button symbol tutorials and examplesSome
of these items show Flash CS3 or CS4, but still apply to Flash CS5.
Enable, edit, and test button symbolsBy default, Flash
Pro keeps button symbols disabled
as you create them. Select and then enable a button to see it respond
to mouse events. Best practice is to disable buttons as you work
and enable them to quickly test their behavior.
To
select a button, use the Selection tool to drag a selection rectangle
around the button.
To enable or disable buttons on the Stage, choose Control
> Enable Simple buttons. This command acts as a toggle between
the two states.
To move a button, use the arrow keys.
To edit a button, use the Property inspector. If it isn’t
visible, choose Windows > Properties.
To test the button in the authoring environment, choose Control
> Enable Simple Buttons.
To test the button in Flash Player, choose Control > Test
Movie [or Test Scene] > Test. This method is the only way to
test movie clip buttons.
To test the button in the Library Preview panel, select the
button in the Library and click Play.
Troubleshooting buttonsUse these resources to troubleshoot common problems with
buttons:
Additional button resourcesThe following TechNotes contain instructions for some specific
button scenarios:
|
|
|
|
|