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The Decorative drawing tool lets you create complex, geometric
shapes and patterns. The Decorative drawing tools use algorithmic
calculations—known as procedural drawing.
Videos and tutorials
Apply the Symmetry Brush effectUse the Symmetry Brush effect to arrange symbols
symmetrically around a central point. When you draw the symbols
on the Stage, a set of handles appears. Use the handles to control
the symmetry by increasing the number of symbols, adding symmetries,
or editing and modifying the effect.
Use the Symmetry Brush
effect to create circular user interface elements (such as an analog
clock face or dial gauge) and swirl patterns. The default symbol
for the Symmetry Brush effect is a black rectangle shape with no
stroke that is 25 x 25 pixels.
- Select the Deco Drawing tool, and select Symmetry
Brush from the Drawing Effect menu in the Property inspector.
- In the Deco Drawing tool Property inspector, select a
fill color to use for the default rectangle shape. Or, click Edit
to select a custom symbol from the library.
You can use any movie clip or graphic symbol in the library
with the Symmetry Brush effect. These symbol-based particles give
you a great deal of creative control over artwork you create.
- The Symmetry Brush advanced options appear in the Property
inspector when you select Symmetry Brush from the Drawing Effect
pop-up menu in the Property inspector.
- Rotate Around
- Rotates the shapes in the symmetry around a fixed point
that you designate. The default reference point is the center point
of the symmetry. To rotate the object around its center point, drag
in a circular motion.
- Reflect Across Line
- Flips the shapes an equal distance apart across an invisible line
that you specify.
- Reflect Around Point
- Places two shapes an equal distance apart around a fixed point
that you specify.
- Grid Translation
- Creates a grid using the shapes in the Symmetry effect
you are drawing. Each click of the Deco Drawing tool on the Stage
creates a grid of shapes. Adjust the height and width of the shapes
using the x and y coordinates defined by the Symmetry Brush handles.
- Test Collisions
- Prevents shapes in the Symmetry effect you are drawing
from colliding with one another, regardless of how you increase
the number of instances within the Symmetry effect. Deselect this
option to overlap the shapes in the Symmetry effect.
- Click the Stage where you want the Symmetry Brush artwork
to appear.
- Use the Symmetry Brush handles to adjust the size of
the symmetry and the number of symbol instances.
Apply the Grid Fill effectThe Grid Fill effect lets you fill the Stage,
a symbol, or closed region with a symbol from the library. After
the Grid Fill is drawn to the Stage, if the filled symbol is moved
or resized, the Grid Fill will move or resize accordingly.
Use
the Grid Fill effect to create a checkerboard, a tiled background,
or area or shape with a custom pattern. The default symbol for the
Symmetry effect is a black rectangle shape with no stroke that is
25 x 25 pixels.
- Select the Deco Drawing tool, and select Grid
Fill from the Drawing Effect menu in the Property inspector.
- In the Property inspector, select a fill color for the
default rectangle shape. Or click Edit to select a custom symbol
from the library.
You can use up to 4 movie clip or graphic symbols in the
library with the Grid Fill effect. The symbols alternate as Flash
fills the grid.
- Choose a Layout for the grid fill. There are 3 options
for Layout.
- Tile Pattern
- The symbols are arranged in a simple grid pattern.
- Brick Pattern
- The symbols are arranged in a horizontally offset grid
pattern.
- Floor Pattern
- The symbols are arranged in a horizontally and vertically
offset grid pattern.
- To allow the fill to overlap the edge of the containing
symbol, shape, or the Stage, select the Paint Over Edge option.
- To allow the symbols to be distributed randomly within
the grid, select the Random Order option.
- You can specify the horizontal and vertical spacing and
the scale of the fill shape. Once the Grid Fill effect is applied,
you cannot change the advanced options in the Property inspector
afterwards to alter the fill pattern.
- Horizontal spacing
- Specifies the horizontal distance in pixels between symbols used
in the Grid Fill.
- Vertical spacing
- Specifies the vertical distance in pixels between symbols
used in the Grid Fill.
- Pattern scale
- Enlarges or shrinks the symbols horizontally (along the
x axis), and vertically (along the y axis).
- Click the Stage or within the shape or symbol where you
want the Grid Fill pattern to appear.
Apply the Vine Fill effectThe Vine Fill effect lets you fill the Stage,
a symbol, or closed region with a vine pattern. You can substitute
your own artwork for the leaves and flowers by selecting symbols
from the library. The resulting pattern is contained in a movie clip
that itself contains the symbols that make up the pattern.
- Select the Deco Drawing tool, and select Vine
Fill from the Drawing Effect menu in the Property inspector.
- In the Deco Drawing tool Property inspector, select a
fill color for the default flower and leaf shapes. Or, click Edit
to select a custom symbol from the library to replace one or both
of the default flower and leaf symbols.
You can use any movie clip or graphic symbol in the library
to replace the default flower and leaf symbols with the Vine Fill
effect.
- You can specify the horizontal and vertical spacing and
the scale of the fill shape. After you apply the Vine Fill effect,
you cannot change the advanced options in the Property inspector
afterward to alter the fill pattern.
- Branch angle
- Specifies the angle of the branch pattern.
- Branch color
- Specifies the color to use for the branch.
- Pattern scale
- Scaling an object enlarges or reduces it both horizontally
(along the x axis), and vertically (along the y axis).
- Segment length
- Specifies the length of the segments between leaf and
flower nodes.
- Animate pattern
- Specifies that each iteration of the effect is drawn
to a new frame in the timeline. This option creates a frame-by-frame
animated sequence of the flower pattern as it's drawn.
- Frame step
- Specifies how many frames to span per second of the effect
being drawn.
- Click the Stage or within the shape or symbol where you
want the Grid Fill pattern to appear.
Apply the Particle System effectUsing the Particle System effect, you can create particle
animations such as fire, smoke, water, bubbles, and other effects.
To use the particle system effect:
Select the Deco tool in the Tools panel.
Set the properties for the effect in the Properties panel.
Click the Stage in the location where you want to the effect
to appear.
Flash creates a frame-by-frame animation of the
particle effect according to the properties you set. The particles
generated on Stage are contained in a group in each frame of the
animation.
The Particle System effect has the following properties:
- Particle 1
- This is the first of 2 symbols you can assign to be used
as particles. If you do not specify a symbol, a small black square
is used. By choosing graphics wisely, you can generate very interesting
and realistic effects.
- Particle 2
- This is the second symbol that you can assign as a particle.
- Total Length
- The duration of the animation in frames, starting from the
current frame.
- Particle Generation
- The number of frames in which particles are generated. If the
number of frames is less than the Total Length property, the tool
stops making new particles in the remaining frames, but the particles
already generated continue to animate.
- Rate per Frame
- The number of particles generated per frame.
- Life Span
- The number of frames that an individual particle is visible
on the Stage.
- Initial Speed
- The speed of movement of each particle at the beginning of
its life span. The unit of speed is pixels per frame.
- Initial Size
- The scaling of each particle at the beginning of its life
span.
- Min Initial Direction
- The minimum of the range of possible directions of movement
of each particle at the beginning of its life span. The measurement
is in degrees. Zero is upward; 90 is to thr right; 180 is downward,
270 is to the left, and 360 is also upward. Negative numbers are
allowed.
- Max Initial Direction
- The maximum of the range of possible directions of movement
of each particle at the beginning of its life span. The measurement
is in degrees. Zero is upward; 90 is to thr right; 180 is downward,
270 is to the left, and 360 is also upward. Negative numbers are
allowed.
- Gravity
- When this number is positive, the particles change direction
to downward and their speed increases, as if they are falling. If
Gravity is negative, the particles change direction to upward.
- Rotation Rate
- The degrees of rotation to apply to each particle per frame.
Apply the 3D Brush effectThe 3D Brush effect allows you to paint multiple instances
of a symbol on the Stage, with 3D perspective. Flash creates 3D
perspective by scaling the symbols down near the top of the Stage
(the background), and up near the bottom of the Stage (the forground).
Symbols drawn closer to the bottom of the Stage are drawn on top
of symbols nearer the top of the Stage, regardless the order in which
they are drawn.
You can include from 1 to 4 symbols in the painting pattern.
Each symbol instance that appears on the Stage is in its own group.
You can paint directly on the Stage, or inside a shape or symbol.
If the first click of the 3D brush occurs inside a shape, the 3D
brush is active only within the shape.
To use the 3D Brush effect:
Click the Deco tool in the Tools panel.
Select the 3D Brush effect from the Drawing effect menu in
the Property inspector.
Select from 1 to 4 symbols that you want to include in the
painting pattern.
Set the other properties for the effect in the Property inspector.
Be sure the Perspective property is selected to create a 3D effect.
Drag on the Stage to begin painting. Move the cursor toward
the top of the Stage to paint smaller instances. Move the cursor
toward the bottom of the Stage to paint larger instances.
The 3D Brush effect has the following properties:
- Max objects
- The maximum number of objects to paint.
- Spray area
- The maximum distance from the cursor that instances are painted.
- Perspective
- This toggles the 3D effect. To paint instances of a consistent
size, deselect this option.
- Distance scale
- This property determines the amount of the 3D perspective effect.
Increase the value to increase the scaling caused by moving the
cursor up or down.
- Random scale range
- This property allows the scaling to be randomly determined
for each instance. Increase the value to increase the range of scale
values that can be applied to each instance.
- Random rotation range
- This property allows the rotation to be randomly determined
for each instance. Increase the value to increase the maximum possible
rotation for each instance.
Apply the Building Brush effectThe Building Brush effect allows you to draw buildings
on the Stage. The appearance of the buildings depends on values
you choose for the building properties.
To draw a building on the Stage:
Click the Deco tool in the Tools panel.
In the Property inspector, choose Building Brush from the
Drawing Effect menu.
Set the properties of the Building Brush effect.
Starting where you want the bottom of the building, drag
the cursor upwards vertically to the height you want for your finished
building.
The Building Brush effect has the following properties:
- Building type
- The style of building to create.
- Building size
- The width of the building. Larger values create wider buildings.
Apply the Decorated Brush effectThe Decorated brush effect allows you to draw decorative
lines, such as dotted lines, wavy lines, and others. Experiment
with the effect to discover which setting work for your intended
designs.
To use the Decorated Brush effect:
Click the Deco tool in the Tools panel.
Set the properties for the effect in the Property inspector.
Drag the cursor on the Stage.
The Decorated Brush
effect creates a styled line that follows the path of the cursor.
The Decorated Brush effect has the following properties:
- Line style
- The style of line to draw. Experiment with all 20 choices
to see the various effects.
- Pattern color
- The color of the line.
- Pattern size
- The size of the selected pattern.
- Pattern width
- The width of the selected pattern.
Apply the Fire Animation effectThe Fire Animation effect creates stylized frame-by-frame
fire animation.
To use the Fire Animation effect:
Click the Deco tool in the Tools panel.
Choose Fire Animation from the Drawing Effect menu in the
Property inspector.
Set the properties for the Fire Animation effect.
Drag on the Stage to create the animation.
Flash adds
frames to the timeline while you hold the mouse button.
In most situations, it is best to place your fire animation inside
its own symbol, such as a movie clip symbol.
The Fire Animation effect has the following properties:
- Fire size
- The width and height of the flames. Higher values create
larger flames.
- Fire speed
- The speed of the animation. Larger values create faster flames.
- Fire duration
- The number of frames created in the timeline during the animation.
- End animation
- Select this option to create an animation of the fire burning
out instead of burning continuously. Flash adds additional frames
after the specified Fire duration to accommodate the burning-out
effect. If you want to loop the finished animation to create a continuous
burning effect, do not select this option.
- Flame color
- The color of the tips of the flames.
- Flame core color
- The color of the base of the flames.
- Fire spark
- The number of individual flames at the base of the fire.
Apply the Flame Brush effectThe Flame Brush effect allows you to draw flames on the
Stage in the current frame of the timeline
To use the Flame Brush effect:
Click the Deco tool in the Tools panel.
Choose Flame Brush from the Drawing Effect menu in the Property
inspector.
Set the properties for the Flame Brush effect.
Drag on the Stage to draw flames.
The Flame Brush effect has the following properties:
- Flame size
- The width and height of the flames. Higher values create
larger flames.
- Flame color
- The color of the center of the flames. As you draw, the flames change
from the selected color to black.
Apply the Flower Brush effectThe Flower Brush effect allows you to draw stylized flowers
in the current frame of the timeline.
To use the Flower Brush effect:
Click the Deco tool in the Tools panel.
Choose Flower Brush from the Drawing Effect menu in the Property
inspector.
Select a flower from the Flower Type menu.
Set the properties for the Flower Brush effect.
Drag on the Stage to draw flowers.
The Flower Brush effect has the following properties:
- Flower color
- The color of the flowers.
- Flower size
- The width and height of the flowers. Higher values create
larger flowers.
- Leaf color
- The color of the leaves.
- Leaf size
- The width and height of the leaves. Higher values create
larger leaves.
- Fruit color
- The color of the fruit.
- Branch
- Select this option to draw branches in addition to the flowers
and leaves.
- Branch color
- The color of the branches.
Apply the Lightning Brush effectThe Lightning Brush effect lets you create lightning bolts.
You can also create animated lighting.
To use the Lightning Brush effect:
Click the Deco tool in the Tools panel.
Select the Lightning Brush effect from the Drawing Effect
menu in the Property inspector.
Set the Properties for the Lightning Brush effect.
Drag on the Stage. Flash draws lightning toward the direction
you move the mouse.
The Lightning Brush effect has the following properties:
- Lightning color
- The color of the lightning.
- Lightning scale
- The length of the lightning.
- Animation
- This option allows you to create frame-by-frame animation
of the lightning. Flash adds frames to the current layer in the
Timeline while the lightning is being drawn.
- Beam width
- the thickness of the lightning at its root.
- Complexity
- The number of times each branch divides. Higher values create longer
lightning with more branches.
Apply the Smoke Animation effectThe Smoke Animation effect creates stylized frame-by-frame
smoke animation.
To use the Smoke Animation effect:
Click the Deco tool in the Tools panel.
Choose Smoke Animation from the Drawing Effect menu in the
Property inspector.
Set the properties for the Smoke Animation effect.
Drag on the Stage to create the animation.
Flash adds
frames to the timeline while you hold the mouse button.
In most situations, it is best to place your smoke animation
inside its own symbol, such as a movie clip symbol.
The Smoke Animation effect has the following properties:
- Smoke size
- The width and height of the smoke. Higher values create larger flames.
- Smoke speed
- The speed of the animation. Larger values create faster smoke.
- Smoke duration
- The number of frames created in the timeline during the animation.
- End animation
- Select this option to create an animation of the smoke burning out
instead of smoking continuously. Flash adds additional frames after
the specified Smoke duration to accommodate the burning-out effect.
If you want to loop the finished animation to create a continuous
smoking effect, do not select this option.
- Smoke color
- The color of the smoke.
- Background color
- The background color of the smoke. The smoke changes to this
color as it dissipates.
Apply the Tree Brush effectThe Tree Brush effect allows you to quickly create tree
artwork.
To use the Tree Brush effect:
Click the Deco tool in the Tools panel.
In the Property inspector, select the Tree Brush effect from
the Drawing Effect menu.
Set the properties for the Tree Brush effect.
Drag on the Stage to create a tree.
Create large branches
by dragging. Create smaller branches by keeping the cursor in one
place.
Flash creates branches that are contained in groups on the Stage.
The Tree Brush effect has the following properties:
- Tree style
- The kind of tree to create. Each tree style is based on an
actual tree species.
- Tree Scale
- The size of the tree. Values must be between 75-100. Higher
values create larger trees.
- Branch color
- The color of the tree stems.
- Leaf Color
- The color of the leaves.
- Flower/Fruit color
- The color of the flowers and fruit.
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