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What’s New (CS5.5)For a video overview of new mobile workflows in Adobe Flash Professional CS5.5 features, see the video tutorial Flash Pro CS5.5 - Mobile Workflows.
The following features are new to Flash Professional CS5.5:
Authoring across devices and desktops- Share assets during authoring
- You can now share assets between FLA files during authoring.
The FLA files must be part of a Flash project managed with the Project
panel. For more information, see Sharing library assets at author-time.
- Copy and paste layers
- You can now cut, copy, and paste an entire layer or set of layers
within one Timeline or to separate Timelines. For more information,
see Copy and paste layers (CS5.5 only).
- Scale content when changing Stage size
- When changing the size of the Stage via the Document Properties
dialog box, you can automatically scale the content to fit the new
Stage size. For more information, see Scaling content on the Stage.
- Export as bitmap
- Vector-based symbols can be exported as bitmaps when publishing
a SWF file as a way of reducing CPU demands during playback. This feature
is helpful for publishing on mobile devices with less-powerful CPUs.
For more information, see Converting
between bitmap and vector formats.
- Convert to bitmap
- This feature allows you to create a bitmap in the Library from
a symbol instance. The new bitmap can be useful in separate versions
of the project for mobile or other lower-performance devices. For
more information, see Converting
between bitmap and vector formats.
- Code snippets for mobile and AIR
- The Code Snippets panel now includes snippets specifically
for mobile devices and AIR applications. For more information about
using the Code Snippets panel, see Add interactivity with code snippets.
- AIR for Android support
- You can now publish a FLA file as an AIR for Android application.
For more information, see Publishing AIR for Android applications.
- AIR 2.6 SDK
- The AIR 2.6 SDK is integrated and includes the latest APIs
for iOS. These include access to the Microphone, reading from Camera
Roll, and CameraUI. Retina display support is also included in the
Resolution menu of the AIR for iOS settings dialog box.
- Debug on-device via USB
- You can debug an AIR for iOS or AIR for Android application
on a mobile device via a USB port. For information about debugging ActionScript
3.0 code, see Debugging ActionScript 3.0.
TLF Text enhancements- TLF tab rulers
- TLF text blocks now have tab ruler attached. The ruler allows
you to create and edit tab stops in TLF text. You can also now type
tab characters in TLF text fields. For more information, see Using tab rulers (CS5.5 only).
- TCM text for static TLF
- Flash Pro CS5.5 uses the Text Container Manager to handle
TLF text that is not intended to change at runtime. The TCM avoids
the need to include the full TLF ActionScript library in the published
SWF file, significantly reducing file size.
- TLF text file size optimization
- The size of SWF files that use TLF text is smaller and performance
is better in Flash Player.
- TLF text support for style sheets
- You can now use style sheets with TLF text the same way you
can with Classic text. Both types of text require ActionScript to use
style sheets.
User interface improvements- Code Snippets panel HUD
- The new Code Snippets panel heads-up display (HUD) allows
you to view the ActionScript code and description of each snippet before
inserting it. You can also drag-and-drop instance references in
the HUD code display onto instances on the Stage. For more information,
see Add interactivity with code snippets.
- New Publish Settings dialog box
- The Publish Settings dialog box has been reorganized and
streamlined. For more information, see Publish settings (CS5.5).
- Integrated playback controller with loop range
- A Timeline playback controller now appears at the bottom
of the Timeline and the Motion Editor. The controller includes a
Loop button which allows you to specify a range of frames to play
repeatedly during authoring. For more information, see The Timeline.
- Project panel update
- The Project panel has been improved to make it easier to work
with multi-document Flash projects. For more information, see Working with Flash projects.
- Document Properties panel changes
- You can now directly edit the Flash Player publish setting
and Stage size in the Document Properties panel. You can also open
the Publish Settings dialog box from the Properties panel.
- Visible property of symbols editable in Property inspector
- You can now toggle the visibility of movie clip instances
in the Properties panel. This setting requires a Player Publish
setting of Flash Player 10.2 or higher.
- New Library conflict resolution dialog box
- The Library panel has been enhanced with a new conflict resolution
dialog when symbols of the same name are imported to the Library.
The dialog now provides the option to place the duplicate items
into a new folder.
Other improvements- Pinning for IK bones
- You can now pin a bone joint to the stage when posing an armature.
Pinning prevents the joint from moving relative to the Stage. For
more information, see Constrain motion of IK bones.
- Cache as bitmap - opaque background
- When using the Cache as Bitmap feature, you can now specify
an opaque background color for the bitmap. For more information
about the Cache as Bitmap feature, see Scaling and caching symbols.
- Auto Recover and Auto Save
- Auto Recover enables Flash to periodically snapshot all open
documents so that the user can recover from any sudden data loss
event. Auto Save helps the user by periodically saving each document.
For more information, see Set General preferences and Set properties for a new or existing document.
- Shared project format with Flash Builder
- Flash Pro projects can now be shared natively with Flash
Builder. For information about working with projects, see Working with Flash projects.
- Incremental compilation
- When using the Publish command, Flash Pro now caches compiled
versions of the assets in your FLA file to improve performance. Each
time you create a SWF file, only changed items are recompiled.
- Fixes for RSL preloading and scripting problems
- A new ProLoader class has been
added to ActionScript 3.0. This class makes it easier to script
between a loaded child SWF file and its parent SWF file. For more
information, see Loading display content dynamically in
the ActionScript 3.0 Developer’s Guide.
What’s new (CS5)The following features are new to Flash Professional CS5:
Video- FLVPlayback live preview on Stage
- The ActionScript 3.0 versions of the FLVPlayback components
now allow you to preview the entire linked video file on the Stage.
- Video cue points usability
- Video cue points are now much easier to add to videos in
Flash. For more information, see Working with video cue points, and this Cue
Points video tutorial.
- New skins for FLVPlayback component
- New skins have been provided for the FLVPlayback components
to enable a wider variety of design styles in your Flash projects.
ActionScript and JavaScript- Code Snippets panel
- The Code Snippets panel allows non-programmers to apply ActionScript
3.0 code for common interactions without learning ActionScript.
For more information, see Add interactivity with code snippets.
- Code hinting for custom classes
- Code completion, or code hinting, is now enabled for custom
ActionScript 3.0 classes in addition to the built-in classes. For more
information, see Code hinting for custom classes.
- Auto close-bracket insertion
- Now when you type an open bracket { in the Actions panel
or Script window, Flash automatically adds the corresponding close
bracket }. This saves time writing code and debugging.
- Enhanced Flash Pro - Flash Builder workflows
- New workflows between Flash Professionsal CS5 and Flash Builder
4 have been enabled to allow the 2 products to be used together
more easily. For more information, see Editing and debugging ActionScript with Flash Professional and Flash Builder, and this video
tutorial.
- Motion Object JSAPIs
- Several new JavaScript APIs have been added for manipulating
motion tweens in the Flash Professional CS5 authoring environment.
For more information, see Extending Flash Professional CS5.
Working with files- XFL file format
- Flash FLA files now contain a new internal format called
XFL. This new format is based on XML. For most users this change
is invisible. However, the new format enables better exchange of
data with other Adobe applications, and allows you to optionally
work in uncompressed XFL format, described below.
- Uncompressed XFL file format
- The uncompressed XFL file format allows you to see each of
the separate parts, or sub-files, that make up a Flash file. This enables
working in team environments with source control systems. For more information,
see Working with uncompressed XFL files.
- FXG file format
- The FXG file format allows Flash to exchange graphics with other
Adobe applications with full fidelity. For more information, see Importing FXG files and FXG graphic interchange format.
- SWF Size History
- The Document Property inspector now displays the size of
all SWF files generated during Test Movie, Publish, and Debug Movie
operations.
- New templates
- Flash Professional CS5 includes a range of new templates
that make it easier to create common types of projects in Flash.
The templates appear in the Welcome screen and the New Document
dialog box.
Other improvements- AIR for iOS support
- Flash Professional CS5 includes support for AIR for iOS.
This allows Flash files to be deployed as iOS applications that
run on the Apple iPhone or iPad. For more information, see Packaging applications for AIR for iOS.
- Reorganized AIR Publish Settings UI
- The AIR Application & Installer Settings dialog box has
been reorganized for simpler, easier access to the many settings required
when publishing for Adobe AIR. For more information, see Publishing for Adobe AIR for desktop.
- Community Help
- Community Help is an integrated environment on adobe.com
that gives you access to community-generated content moderated by
Adobe and industry experts. Comments and ratings from users help
guide you to an answer. Search Community Help to find the best content
on the web about Adobe products and technologies. For more information,
see Using Community Help or Help
and Support.
- CS Live services
- In Flash Professional CS5, you can connect to CS Live services from
within the Flash authoring environment. CS Live includes web services
such as Acrobat.com, BrowserLab, Live Review, and more. For detailed
information about CS Live services, see About CS Live.
Deprecated featuresThe following features have been removed:
- Screens
- Screen-based Flash documents can no longer be opened or created
in Flash Professional CS5. All JavaScript API’s related to screens
have been removed. To work with Screen-based documents, use a previous
version of Flash.
- Version Cue
- To work with a common set of files in a collaborative environment, please
use a 3rd party source control solution.
- Data Binding components
- The ActionScript 2.0 Data components have been removed from
the Components panel.
- Outdated file formats
- Flash Professional CS5 can no longer import FreeHand, PICT,
PNTG, SGI, and TGA files. Flash no longer exports EMF files, WMF
files, WFM image sequences, BMP sequences, or TGA sequences.
- Save and Compact
- Because the new default FLA file format contains XFL formatted
data, the Save and Compact command is unnecessary.
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