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If you are a Flash developer, use Adobe Captivate to record
a SWF file. Then use the features of Flash to edit the file. Adobe
Captivate 5 supports Flash Professional CS5.
Export from Adobe Captivate to FlashYou can export a project from Adobe Captivate to Flash.
You can enhance it or integrate it into a larger project.
Note: You need not have Adobe Flash installed to perform this task.
When you export an Adobe Captivate project into Adobe Flash,
the project is imported directly to the Stage. The imported project
contains layers for each type of object. Appropriate Flash methods
are used to enable any Adobe Captivate special effects (for example,
tweens to move the mouse pointer). The Flash Library panel shows
all objects created for the Adobe Captivate project, organized logically
into folders.
Import of the following slide elements are supported: highlight
box, captions, animation, click box, text entry box, and rollover
caption.
Most elements in your projects are converted so they look and
operate the same in Flash as in Adobe Captivate, but here are a
few exceptions:
Question slides
Imported mouse paths are linear, and not curved like in Adobe
Captivate.
Advanced compression
Playback controller
508 compliance
Drawing objects
Interactive objects are not completely supported.
Slide transitions (fade between slides)
In an open project, select File > Export > To Flash
CS5.
In the Export To Flash Options dialog box, specify the location
and select the elements to export. These options are self-explanatory,
but note that Hints are a Flash feature, not an Adobe Captivate
element that is imported into Flash. Hints are not included in the
project SWF file.
Click Export. If you have installed Flash Professional CS5,
the exported file opens in Flash Professional CS5.
Modifying Adobe Captivate projects in FlashUse the Flash Library and movie clip objects to create
reusable elements from the original project.
When you become familiar with the structure of the project in
Flash, you can easily change your entire project or place Adobe
Captivate elements in it. All the Adobe Captivate project elements
are stored in the Flash Library and organized into folders. Navigate
through these folders to select elements for editing.
The following layers are seen in the Timeline when you open an
Adobe Captivate project in Flash.
- Preloader
- This is the file that plays until the movie is downloaded
to the user’s computer. For example, you could have a GIF file that
informs the player that the movie is being downloaded until the
download is complete.
- Actions
- The global actions defined in a movie. You can define global
variables and declarations using the Actions layer in the Timeline.
- Slides
- Contains the imported slides in the order in which they appear
in the movie.
When you double-click the slide, the Timeline in the next view
contains objects corresponding to that slide. Use the Timeline to
edit the various objects on the slide. Keep double-clicking an object
to edit its different parts. The Timeline changes to reflect the
various parts of the object.
Navigating through projects in FlashRemember these points when you navigate:
In the Library panel, a folder named Adobe Captivate
Objects contains all slides and objects in the project. (You can
ignore the objects listed with the prefix “xrd”; these objects are
images and sounds that are used in other objects.) To edit your
project, double-click a library item and edit it. The “xrd” files
are shown in a folder in the library.
Another way to navigate is to double-click elements on the
Stage (in Flash). For example, to edit a movie, double-click the
movie on the Stage. To navigate to an element on a slide, click
in the Timeline. Position the playhead to show an object on the
slide (such as a caption or highlight box). Then double-click the
object to edit it. This method has the advantage of showing each
element and object in the context in which it is used.
Unlike Adobe Captivate, Flash does not show all objects at
one time; Flash uses the Timeline to represent when different objects
are shown. Click in the Timeline or drag the playhead to preview
the project.
The Library panel organizes your project and all of the elements
it contains, such as slides, captions, and sounds, into a hierarchy
of folders.
Record application in Adobe FlashYou can now record applications in all Adobe Captivate
recording modes from within the Adobe Flash workspace (without launching
Adobe Captivate). For infomation on recording, see Recording Projects.
In Adobe Flash Professional CS5, select Command >
Record Application.
Click the recording icon and
then start recording.
Note: This feature is available only in Adobe Captivate that is
installed as a part of Adobe eLearning Suite.
Adobe Flash round-trippingYou can instantly update the SWF files in Adobe Captivate
by editing the source FLA files in Adobe Flash. You can launch Adobe
Flash from within Adobe Captivate. Note: This feature is available
only in Adobe Captivate that is installed as a part of Adobe eLearning
Suite.
Using Adobe Flash to edit animation objects and widgetsRight-click (Windows) or Control-click (Mac
OS) the animation or the widget and then select Edit With Flash.
The FLA file that is associated with the SWF file is opened for
editing in Adobe Flash.
Edit the FLA file, generate a SWF file output, and then save
the file in the same location where the original SWF file was saved.
Also, use the same name for the new SWF file.
All instances of the SWF file used in the Adobe Captivate project
get automatically updated.
You can also open Adobe Flash manually and edit the FLA file
associated with the SWF file. However, you can manually synchronize
the files by selecting Update in the right-click menu. at
the corner of the object or widget indicates that the SWF file is
not synchronized with its source. indicates
that the SWF file is up-to-date and indicates
that the SWF file is not available.
Replacing animation SWF filesDo one of the following in the Properties panel:
Click the hyperlinked SWF file, browse to the location
where the replacement SWF file is located, and click Open.
Click Swap. In the Select Animation From the Library dialog
box, select the replacement SWF file in the project’s library. Using
this dialog box, you can also import SWF files saved in other locations
and then select the file to replace the current one.
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