Convolution Reverb effect

The Reverb > Convolution Reverb effect reproduces rooms ranging from coat closets to concert halls. Convolution-based reverbs use impulse files to simulate acoustic spaces. The results are incredibly realistic and life-like.

Sources of impulse files include audio you’ve recorded of an ambient space, or impulse collections available online. For best results, impulse files should be uncompressed, 16- or 32-bit files matching the sample rate of the current audio file. Impulse length should be no more than 30 seconds. For sound design, try a variety of source audio to produce unique, convolution-based effects.

Note: Because Convolution Reverb requires significant processing, you may hear clicks or pops when previewing it on slower systems. These artifacts disappear after you apply the effect.
Impulse
Specifies a file that simulates an acoustic space. Click Load to add a custom impulse file in WAV or AIFF format.

Mix
Controls the ratio of original to reverberant sound.

Room Size
Specifies a percentage of the full room defined by the impulse file. The larger the percentage, the longer the reverb.

Damping LF
Reduces low-frequency, bass-heavy components in reverb, avoiding muddiness and producing a clearer, more articulate sound.

Damping HF
Reduces high-frequency, transient components in reverb, avoiding harshness and producing a warmer, lusher sound.

Pre-Delay
Determines how many milliseconds the reverb takes to build to maximum amplitude. To produce the most natural sound, specify a short pre-delay of 0–10 milliseconds. To produce interesting special effects, specify a long pre-delay of 50 milliseconds or more.

Width
Controls the stereo spread. A setting of 0 produces a mono reverb signal.

Gain
Boosts or attenuates amplitude after processing.