In programming parlance, a string is a text value—a sequence
of letters, numbers, or other characters strung together into a
single value. For instance, this line of code creates a variable
with the data type String and assigns a literal string value to
that variable:
var albumName:String = "Three for the money";
As this example shows, in ActionScript you can denote a string
value by surrounding text with double or single quotation marks.
Here are several more examples of strings:
"Hello"
"555-7649"
"http://www.adobe.com/"
Any time you manipulate a piece of text in ActionScript, you
are working with a string value. The ActionScript String class is
the data type you can use to work with text values. String instances
are frequently used for properties, method parameters, and so forth
in many other ActionScript classes.
Important concepts and terms
The following reference list contains important
terms related to strings that you will encounter:
-
ASCII
-
A system for representing text characters and symbols in
computer programs. The ASCII system supports the 26-letter English
alphabet, plus a limited set of additional characters.
-
Character
-
The smallest unit of text data (a single letter or symbol).
-
Concatenation
-
Joining multiple string values together by adding one to
the end of the other, creating a new string value.
-
Empty string
-
A string that contains no text, white space, or other characters, written
as
""
. An empty string value is different from
a String variable with a null value—a null String variable is a
variable that does not have a String instance assigned to it, whereas
an empty string has an instance with a value that contains no characters.
-
String
-
A textual value (sequence of characters).
-
String literal (or “literal string”)
-
A string value written explicitly in code, written as a text
value surrounded by double quotation marks or single quotation marks.
-
Substring
-
A string that is a portion of another string.
-
Unicode
-
A standard system for representing text characters and symbols
in computer programs. The Unicode system allows for the use of any
character in any writing system.
|
|
|