The BitmapData class, which is in the flash.display package,
can be likened to a photographic snapshot of the pixels contained
within a loaded or dynamically created bitmap image. This snapshot
is represented by an array of pixel data within the object. The
BitmapData class also contains a series of built-in methods that
are useful for creation and manipulation of pixel data.
To instantiate a BitmapData object, use the following code:
var myBitmap:BitmapData = new BitmapData(width:Number, height:Number, transparent:Boolean, fillColor:uinit);
The
width
and
height
parameters
specify the size of the bitmap. Starting with AIR 3 and Flash player
11, the size limits for a BitmapData object have been removed. The
maximum size of a bitmap is dependent on the operating system.
In AIR 1.5 and Flash Player 10, the maximum size for a BitmapData
object is 8,191 pixels in width or height, and the total number
of pixels cannot exceed 16,777,215 pixels. (So, if a BitmapData
object is 8,191 pixels wide, it can only be 2,048 pixels high.)
In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation
is 2,880 pixels in height and 2,880 in width.
The
transparent
parameter specifies whether
the bitmap data includes an alpha channel (
true
)
or not (
false
). The
fillColor
parameter
is a 32-bit color value that specifies the background color, as
well as the transparency value (if it has been set to
true
).
The following example creates a BitmapData object with an orange
background that is 50 percent transparent:
var myBitmap:BitmapData = new BitmapData(150, 150, true, 0x80FF3300);
To render a newly created BitmapData object to the screen, assign
it to or wrap it in a Bitmap instance. To do this, you can either
pass the BitmapData object as a parameter of the Bitmap object’s
constructor, or you can assign it to the
bitmapData
property
of an existing Bitmap instance. You must also add the Bitmap instance
to the display list by calling the
addChild()
or
addChildAt()
methods
of the display object container that will contain the Bitmap instance.
For more information on working with the display list, see
Adding display objects to the display list
.
The following example creates a BitmapData object with a red
fill, and displays it in a Bitmap instance:
var myBitmapDataObject:BitmapData = new BitmapData(150, 150, false, 0xFF0000);
var myImage:Bitmap = new Bitmap(myBitmapDataObject);
addChild(myImage);