Working with sound metadata
Flash Player 9 and later, Adobe AIR 1.0 and
later
Sound files that use the mp3 format can contain additional data
about the sound in the form of ID3 tags.
Not every mp3 file contains ID3 metadata. When a Sound object
loads an mp3 sound file, it dispatches an
Event.ID3
event
if the sound file contains ID3 metadata. To prevent run-time errors,
your application should wait to receive the
Event.ID3
event
before accessing the
Sound.id3
property for a loaded sound.
The following code shows how to recognize when the ID3 metadata
for a sound file has been loaded:
import flash.events.Event;
import flash.media.ID3Info;
import flash.media.Sound;
var s:Sound = new Sound();
s.addEventListener(Event.ID3, onID3InfoReceived);
s.load("mySound.mp3");
function onID3InfoReceived(event:Event)
{
var id3:ID3Info = event.target.id3;
trace("Received ID3 Info:");
for (var propName:String in id3)
{
trace(propName + " = " + id3[propName]);
}
}
This code starts by creating a Sound object and telling it to
listen for the
Event.ID3
event. When the sound
file’s ID3 metadata is loaded, the
onID3InfoReceived()
method
is called. The target of the Event object that is passed to the
onID3InfoReceived()
method
is the original Sound object, so the method then gets the Sound
object’s
id3
property and then iterates through
all of its named properties to trace their values.
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