Use the CheckBox component

A CheckBox is a square box that can be selected or deselected. When it is selected, a check mark appears in the box. You can add a text label to a CheckBox and place it to the left, right, above, or below the CheckBox.

You can use CheckBoxes to gather a set of true or false values that aren’t mutually exclusive. For example, an application that gathers information about what kind of car you want to buy might use CheckBoxes to let you select features.

User interaction with the CheckBox

You can enable or disable a CheckBox in an application. If a CheckBox is enabled and a user clicks it or its label, the CheckBox receives input focus and displays its pressed appearance. If a user moves the pointer outside the bounding area of a CheckBox or its label while pressing the mouse button, the component’s appearance returns to its original state and retains input focus. The state of a CheckBox does not change until the mouse is released over the component. Additionally, the CheckBox has two disabled states, selected and deselected, which use selectedDisabledSkin and disabledSkin , respectively, that do not allow mouse or keyboard interaction.

If a CheckBox is disabled, it displays its disabled appearance, regardless of user interaction. In the disabled state, a CheckBox doesn’t receive mouse or keyboard input.

A CheckBox instance receives focus if a user clicks it or tabs to it. When a CheckBox instance has focus, you can use the following keys to control it:

Key

Description

Shift+Tab

Moves focus to the previous element.

Spacebar

Selects or deselects the component and triggers the change event.

Tab

Moves focus to the next element.

For more information about controlling focus, see Work with FocusManager and the FocusManager class in the ActionScript 3.0 Reference for the Adobe Flash Platform .

A live preview of each CheckBox instance reflects changes made to parameters in the Property inspector or Component inspector during authoring.

When you add the CheckBox component to an application, you can make it accessible to a screen reader by adding the following lines of ActionScript code:

import fl.accessibility.CheckBoxAccImpl; 
 
CheckBoxAccImpl.enableAccessibility();

You enable accessibility for a component only once, regardless of how many instances you have of the component.

CheckBox component parameters

You can set the following authoring parameters in the Property inspector or in the Component inspector for each CheckBox component instance: label , labelPlacement , and selected . Each of these parameters has a corresponding ActionScript property of the same name. For information on the possible values for these parameters, see the CheckBox class in the ActionScript 3.0 Reference for the Adobe Flash Platform .

Create an application using the CheckBox

The following procedure explains how to add a CheckBox component to an application while authoring, using an excerpt from a loan application form. The form asks if the applicant is a home owner and provides a CheckBox for the user to answer “yes.” If so, the form presents two radio buttons for the user to indicate the relative value of the house.

Create an application using the Checkbox component

  1. Create a new Flash (ActionScript 3.0) document.

  2. Drag a CheckBox component from the Components panel to the Stage.

  3. In the Property inspector, do the following:

    • Enter homeCh for the instance name.

    • Enter 140 for the width (W) value.

    • Enter “ Own your home ?” for the label parameter.

  4. Drag two RadioButton components from the Components panel to the Stage and place them below and to the right of the CheckBox. Enter the following values for them in the Property inspector:

    • Enter underRb and overRb for the instance names.

    • Enter 120 for the W (width) parameter of both RadioButtons.

    • Enter Under $500,000? for the label parameter of underRb .

    • Enter Over $500,000? for the label parameter of overRb .

    • Enter valueGrp for the groupName parameter for both RadioButtons.

  5. Open the Actions panel, select Frame 1 in the main Timeline, and enter the following ActionScript code:

    homeCh.addEventListener(MouseEvent.CLICK, clickHandler); 
    underRb.enabled = false; 
    overRb.enabled = false; 
     
    function clickHandler(event:MouseEvent):void { 
        underRb.enabled = event.target.selected; 
        overRb.enabled = event.target.selected;     
    }

    This code creates an event handler for a CLICK event that enables the underRb and overRb RadioButtons if the homeCh CheckBox is selected, and disables them if homeCh is not selected. For more information, see the MouseEvent class in the ActionScript 3.0 Reference for the Adobe Flash Platform .

  6. Select Control > Test Movie.

The following example duplicates the preceding application but creates the CheckBox and RadioButtons with ActionScript.

Create a Checkbox using ActionScript

  1. Create a new Flash (ActionScript 3.0) document.

  2. Drag the CheckBox component and the RadioButton component from the Components panel to the current document’s Library panel. If the Library panel is not open, press Ctrl+L or select Window > Library to open the Library panel.

    This makes the components available to your application but does not put them on the Stage.

  3. Open the Actions panel, select Frame 1 in the main Timeline, and enter the following code to create and position the component instances:

    import fl.controls.CheckBox; 
    import fl.controls.RadioButton; 
     
    var homeCh:CheckBox = new CheckBox(); 
    var underRb:RadioButton = new RadioButton(); 
    var overRb:RadioButton = new RadioButton(); 
    addChild(homeCh); 
    addChild(underRb); 
    addChild(overRb); 
    underRb.groupName = "valueGrp"; 
    overRb.groupName = "valueGrp"; 
    homeCh.move(200, 100); 
    homeCh.width = 120; 
    homeCh.label = "Own your home?"; 
    underRb.move(220, 130); 
    underRb.enabled = false; 
    underRb.width = 120; 
    underRb.label = "Under $500,000?"; 
    overRb.move(220, 150); 
    overRb.enabled = false; 
    overRb.width = 120; 
    overRb.label = "Over $500,000?";

    This code uses the CheckBox() and RadioButton() constructors to create the components and the addChild() method to place them on the Stage. It uses the move() method to position the components on the Stage.

  4. Now, add the following ActionScript to create an event listener and an event handler function:

    homeCh.addEventListener(MouseEvent.CLICK, clickHandler); 
     
    function clickHandler(event:MouseEvent):void { 
        underRb.enabled = event.target.selected; 
        overRb.enabled = event.target.selected;     
    }

    This code creates an event handler for the CLICK event that enables the underRb and overRb radio buttons if the homeCh CheckBox is selected, and disables them if homeCh is not selected. For more information, see the MouseEvent class in the ActionScript 3.0 Reference for the Adobe Flash Platform .

  5. Select Control > Test Movie.

// Ethnio survey code removed