- Animation presets overview and resources
- Effects overview and resources
- Resources for Cycore FX (CC) effects
- Compound effects and control layers
- Effects with a Comp Camera attribute
- Effect Controls panel
- Effects and Presets panel
- Apply an effect or animation preset
- Delete or disable effects and animation presets
- Remove an effect or animation preset
- Effect control points
- Randomness and random seeds
- Animation preset list
Animation presets overview and resources
For a video tutorial on applying and working with effects and animation presets, go to the Adobe website.
With animation presets, you can save and reuse specific configurations of layer properties and animations, including keyframes, effects, and expressions. For example, if you created an explosion using several effects with complex property settings, keyframes, and expressions, you can save all of those settings as a single animation preset. You can then apply that animation preset to any other layer.
Many animation presets don’t contain animation; rather, they contain combinations of effects, transform properties, and so on. A behavior animation preset uses expressions instead of keyframes to animate layer properties.
Animation presets can be saved and transferred from one computer to another. The filename extension for an animation preset is .ffx.
After Effects includes hundreds of animation presets that you can apply to your layers and modify to suit your needs, including many text animation presets. (See Text animation presets.)
You can browse and apply animation presets in After Effects using the Effects & Presets panel or Adobe Bridge. To open the Presets folder in Adobe Bridge, choose Browse Presets from the Effects & Presets panel menu or from the Animation menu.
A great way to see how
advanced users use After Effects is to apply an animation preset,
and press U or UU to reveal only the animated or modified layer
properties. Viewing the animated and modified properties shows you
what changes the designer of the animation preset made to create
the animation preset.Downloading, installing, and moving animation presets
The animation presets that are installed with After Effects are in the Presets folder located in the Program Files\Adobe\Adobe After Effects CS5\Support Files (Windows) or Applications/Adobe After Effects CS5 (Mac OS) folder. Animation presets that you create are saved by default in the Presets folder located in My Documents\Adobe\After Effects CS5 (Windows) or Documents/Adobe/After Effects CS5 (Mac OS).
You can add a single new animation preset or an entire folder of new animation presets to either of the Presets folders.
When After Effects starts, it searches both of the Presets folders and their subfolders for installed presets and adds them to the Effects & Presets panel. After Effects ignores the contents of folders with names that begin and end in parentheses; for example, the contents of the folder (archived_animation_presets) are not loaded.
Animation presets are loaded and initialized only when the Effects & Presets panel is shown. If the Effects & Presets panel is closed or hidden behind another panel, the animation presets are not initialized.
After Effects CS5 can use animation presets created by After Effects 6.0 and later versions.
Save an animation preset
Select any combination of properties (for example, Position and Scale) and property groups (for example, Paint and Transform). If you are selecting only effects, you can select them in the Effect Controls panel.
Choose Save Animation Preset from the Animation menu or from the Effects & Presets panel menu.
Specify a name and location for the file, and then click Save.
For the animation preset to appear in the Effects & Presets panel, it must be saved in the Presets folder.
Online resources for animation presets
You can download additional animation presets—including a set of animation presets that make use of shape layers and per-character 3D text animation—from the Adobe After Effects Exchange.
If you apply an animation preset from the Animation
Presets > Shapes > Backgrounds category, you can see a custom
Animated Shape Control effect in the Effect Controls panel. This
custom effect is a specialized expression control effect that was
created specifically for these animation presets. You can copy and
paste this effect to other layers, or you can save it as an animation
preset itself so that you can apply it elsewhere.You can also download animation presets from many After Effects community websites, such as the AE Enhancers forum.
For a list of animation presets included with After Effects CS5, see Animation preset list.
Chris and Trish Meyer provide an in-depth look at animation presets—including behaviors and text animation presets—in a PDF excerpt from their book Creating Motion Graphics with After Effects on their website.
Andrew Kramer provides many animation presets on his Video Copilot website.
Chris Zwar provides an animation preset on his website that creates a target cross-hair using a single shape layer, with a wide variety of custom properties that make controlling and modifying the cross-hair animation easy and obvious. This is an excellent example of how to use animation presets to create elements that can be used and reused by others.
Rob Schofield provides a custom effect (a multi-part, packaged animation preset) on the AETUTS+ website that distributes and animates 3D layers. This custom effect works especially well for animations that involve a large number of 3D layers dispersing or converging. In the video tutorial accompanying the custom effect, Rob explains the installation of custom effects.
Effects overview and resources
After Effects includes a variety of effects, which you apply to layers to add or modify characteristics of still images, video, and audio. For example, an effect can alter the exposure or color of an image, add new visual elements, manipulate sound, distort images, remove grain, enhance lighting, or create a transition.
Effects are sometimes mistakenly referred to as filters. The primary difference between a filter and an effect is that a filter permanently modifies an image or other characteristic of a layer, whereas an effect and its properties can be changed or removed at any time. In other words, filters operate destructively, and effects operate non-destructively. After Effects uses effects exclusively, so changes are non-destructive. A direct result of the ability to change the properties of effects is that the properties can be changed over time, or animated.
You browse and apply effects using the Effects & Presets panel. You modify effect properties using the Effect Controls panel or Timeline panel or by moving effect control points in the Layer panel or Composition panel.
You can apply multiple instances of the same effect to a layer, rename each instance, and set the properties for each instance separately.
For a video tutorial on applying and working with effects and animation presets, go to the Adobe website.
Chris and Trish Meyer provide a video on the Focal Press website that introduces effects and animation presets and shows how to use the Effects & Presets panel. Chris & Trish Meyer give tips on applying and using effects in an article on the ProVideo Coalition website.
Effect plug-ins
All effects are implemented as plug-ins, including the effects that are included with After Effects. Plug-ins are small software modules—with filename extensions such as .aex, .pbk, and .pbg—that add functionality to an application. Not all plug-ins are effect plug-ins; for example, some plug-ins provide features for importing and working with certain file formats. The Photoshop Camera Raw plug-in, for example, provides After Effects with its ability to work with camera raw files. (See Plug-ins.)
Many effect plug-ins are written in C/C++; increasingly, many image-manipulation effect plug-ins are written in the Adobe Pixel Bender language.
Because effects are implemented as plug-ins, you can install and use additional effects that parties other than Adobe provide, including effects that you create yourself. You can add a single new effect or an entire folder of new effects to the Plug-ins folder, which is located by default in one of these folders:
(Windows) Program Files\Adobe\Adobe After Effects CS5.5\Support Files
(Mac OS) Applications/Adobe After Effects CS5.5
When After Effects starts, it searches the Plug-ins folder and its subfolders for all installed effects and adds them to the Effect menu and to the Effects & Presets panel. After Effects ignores the contents of folders with names that begin and end in parentheses; for example, the contents of the folder (archived_effects) are not loaded.
After Effects CS6 includes Synthetic Aperture Color Finesse 3.
The installers for some plug-ins install their documentation in the same directory as the plug-ins themselves.
The EXtractoR and IDentifier plug-ins from fnord software are included with After Effects to provide access to multiple layers and channels of OpenEXR files. See ProEXR plug-ins, IDentifier and EXtractoR.
Animating effects
You animate effect properties in the same way that you animate any other properties—by adding keyframes or expressions to them. In most cases, even effects that rely on animation for their normal use require that you set some keyframes or expressions. For example, animate the Transition Completion property of a Transition effect or the Evolution setting of the Turbulent Noise effect to turn a static effect into a dynamic effect.
Color depth
Many effects support processing
of image color and alpha channel data at a depth of 16 or 32 bits
per channel (bpc). Using an 8-bpc effect in a 16-bpc or 32-bpc project
can result in a loss of color detail. If an effect supports only
8 bpc, and your project is set to 16 bpc or 32 bpc, the Effect Controls
panel displays a warning icon
next
to the effect name. You can set the Effects & Presets panel to
list only the effects that support the color depth of the current
project. (See Color depth and high dynamic range color.)
Render order
The order in which After Effects renders masks, effects, layer styles, and transform properties—called the render order—may affect the final result of an applied effect. By default, effects appear in the Timeline panel and Effect Controls panel in the order in which they were applied. Effects are rendered in order from top to bottom in this list. To change the order in which effects are rendered, drag the effect name to a new position in the list. (See Render order and collapsing transformations.)
Adjustment layers
To apply an effect to only a specific portion of a layer, use an adjustment layer.
An effect applied to an adjustment layer affects all layers below it in the layer stacking order in the Timeline panel. (See Create an adjustment layer.)
Andrew Kramer provides a video tutorial on his Video Copilot website in which he shows how to use an adjustment layer to apply an effect to only a short duration and to only specific portions of a movie.
Expression Controls effects
Expression Controls effects do not modify existing layer properties; rather, these effects add layer properties that expressions can refer to. (See Expression Controls effects.)
Preventing edge clipping with the Grow Bounds effect
Because an effect is applied to a layer, the results of some effects are constrained to within the bounds of the layer, which can make the effect appear to end abruptly. You can apply the Grow Bounds effect to a layer to temporarily extend the layer for the purpose of calculating the results of other effects. This process is not necessary for newer effects, which tend to be 32-bpc effects.
Managing effects and effect properties with scripts
Paul Tuersley provides a script on the AE Enhancers forum with which you can search compositions for effects and turn them on or off.
Paul Tuersley provides a script on the AE Enhancers forum that makes synchronizing changes to effect properties on multiple layers easier.
Effects applied with tools
Some effects—including the Puppet effect, the Paint effect, and the Roto Brush effect—are applied to a layer with a tool, rather than being applied directly in the same manner as other effects. (See Animating with Puppet tools, Paint tools and paint strokes, and Transparency, opacity, and compositing.)
Resources for Cycore FX (CC) effects
CycoreFX HD (1.7.1) is included in the installation of After Effects CS6. There is 16-bpc support in all effects, and 32-bpc (float) support in 35 effects. Included are 12 additional plug-ins. CycoreFX HD plug-ins have support for motion blur, lights, more controls, and options.
This video by Todd Kopriva and video2brain introduces the new Cycore effects and improved color bit depth. You will learn how to apply a couple of these effects and see what it means to use different bit depths.
Documentation—including tutorials and example projects—for the Cycore FX (CC) plug-ins is available on the Cycore website.
Alan Shisko provides a video tutorial on the ProVideo Coalition website that demonstrates the use of the CC RepeTile effect.
Bob Donlon provides a pair of tutorials about the CC Particle Systems II effect on the Adobe website:
Eran Stern provides a video tutorial on his website that demonstrates the CC Particle System II and CC Mr. Mercury effects.
Compound effects and control layers
Several effects rely on a control layer (or layer map) as input. These compound effects use the pixel values of the control layer to determine how to affect the pixels of the layer that the effect is applied to (the destination layer). In some cases, the effect uses the brightness values of the pixels in the control layer; in some cases, the effect uses the individual channel values of the pixels in the control layer.
For example, the Displacement Map effect uses the brightness values of a control layer to determine how far to shift pixels of the underlying layer, and in which direction. The Shatter effect can use two control layers—one to customize the shapes of the shattered pieces and one to control when specific parts of the destination layer explode.
The compound effect ignores effects, masks, and transformations of a control layer. To use the results of effects, masks, and transformations on a layer, precompose the layer and use the precomposition layer as the control layer.
It is common to use a control layer that is not itself visible—that
is, its Video switch
is off.
Most compound effects include a Stretch Map To Fit option (or a similarly named option), which temporarily stretches or shrinks a control layer to the dimensions of the destination layer. This provides a pixel in the control layer corresponding to each pixel in the destination layer. If you deselect this option, the calculations for the compound effect are performed as if the control layer is centered on the destination layer at its original size.
You can create control layers by drawing or painting in an image-editing program, such as Adobe Photoshop.
Chris and Trish Meyer explain compound effects and how to work with them on the ProVideo Coalition website.
Tips for creating control layers:
For many compound effects, neutral gray pixels in the control layer correspond to null operations. Therefore, a neutral gray solid layer is a good starting point for creating a control layer.
Apply the Turbulent Noise effect to a layer and precompose it to create a good control layer for turbulent or atmospheric results.
You can create a control layer by precomposing a white solid layer, a black solid layer, and a mask on the top layer that determines which areas are white and black. Increasing the feather of a mask softens the transition between black and white values.
The contrast between adjacent pixel values determines how smoothly the values change across the surface of the control layer. To create smooth changes, paint using a soft or anti-aliased brush, or apply gradients. To create abrupt changes, avoid intermediate shades, using a few widely spaced shades, such as 50% gray, black, and white.
Effects with a Comp Camera attribute
When you apply an effect with a Comp Camera attribute to a 2D layer, the effect can track the camera and light positions within the composition and render a 3D image on the 2D layer that it is applied to. The results of the effect appear to be three-dimensional; however, the layer with the Comp Camera attribute applied remains a 2D layer and consequently has the following characteristics:
3D layers above and below it in the Timeline panel cannot intersect with each other or cast shadows on each other.
It cannot intersect with 3D layers or cast or accept shadows.
Chris and Trish Meyer provide an article on the ProVideo Coalition website that explains how to use a simple set of expressions to orient a layer with a Comp Camera effect so that it integrates with other 3D layers in a composition.
Effect Controls panel
When you apply an effect to a layer, the Effect Controls panel opens, listing the effect you applied and controls to change the property values for the effect. You can also work with effects and change most effect property values in the Timeline panel. However, the Effect Controls panel has more convenient controls for many kinds of properties, such as sliders, effect control point buttons, and histograms.
The Effect Controls panel is a viewer, which means that you can have Effect Controls panels for multiple layers open at once and can use the viewer menu in the tab of the panel to select layers.
- To open or close the Effect Controls panel for the selected layer, press F3.
- To select an effect, click it. To select the next or previous effect in the stacking order, press the Down arrow key or the Up arrow key, respectively.
- To expand or collapse selected effects, press the Right Arrow key or Left Arrow key, respectively.
- To expand or collapse a property group, click the triangle to the left of the effect name or property group name.
- To expand or collapse a property group and all of its children, Ctrl-click (Windows) or Command-click (Mac OS) the triangle.
- To expand or collapse all property groups for selected effects, press Ctrl+` (accent grave) (Windows) or Command+` (accent grave) (Mac OS).
- To reset all of the properties of an effect to their default values, click Reset at the top of the entry for the effect in the Effect Controls panel.
- To duplicate selected effects, choose Edit > Duplicate, or press Ctrl+D (Windows) or Command+D (Mac OS).
- To move an effect to a different place in the rendering order, drag the effect up or down in the effect stack.
- To set the properties of an effect to the properties used in an animation preset, choose from the Animation Presets menu at the top of the entry for the effect in the Effect Controls panel.
- To show the Animation Presets menu in the Effect Controls panel, select Show Animation Presets in the panel menu.
- To modify the range of an effect property, right-click (Windows) or Control-click (Mac OS) the underlined property value for the control and choose Edit Value from the context menu.
Effects and Presets panel
Browse and apply effects and animation presets with the Effects & Presets panel. An icon identifies each item in the panel by type. Numbers within the icons for effects indicate whether the effect works on a maximum of 8, 16, or 32 bits per channel.
You can scroll through the list of effects and animation presets, or you can search for effects and animation presets by typing any part of the name in the search box at the top of the panel.
The options that you choose in the Effects & Presets panel menu determine which items are shown:
- Show Effects For All Color Depths
- Shows effects that work with any color depth, not only the effects that work with the depth of the current project.
- Show Effects
- Shows all available effects.
- Show Animation Presets
- Shows all animation presets, including animation presets saved by you in the Presets folder.
The panel organizes effects and animation presets according to the option that you select from the panel menu: Categories, Explorer Folders (Windows) or Finder Folders (Mac OS), or Alphabetical.
- Reveal In Explorer (Windows) or Reveal In Finder (Mac OS)
- Opens the folder that contains the effect or animation preset selected in the Effects & Presets panel.
- Refresh List
- Updates the list of effects and animation presets.
Chris and Trish Meyer provide a video on the Focal Press website that introduces effects and animation presets and shows how to use the Effects & Presets panel.
Apply an effect or animation preset
Chris & Trish Meyer give tips on applying and using effects in an article on the ProVideo Coalition website.
By default, when you apply an effect to a layer, the effect is active for the duration of the layer. However, you can make an effect start and stop at specific times or make the effect more or less intense over time by using keyframes or expressions or by applying the effect to an adjustment layer.
Animation presets are applied at the current time.
To
see what changes have been made by applying an animation preset
to a layer, select the layer and press UU to show modified properties
or press U to show properties with keyframes or expressions.Delete or disable effects and animation presets
After you’ve applied effects to a layer, you can temporarily disable one or all of the effects on the layer so that you can concentrate on another aspect of your composition. Effects that are disabled are not rendered, either for previews or for final output. However, in the Render Queue panel, you can specify that the composition is rendered for final output with all effects on, regardless of which effects are rendered for previews in the Composition panel. Disabling an effect does not delete the keyframes created for any of the effect properties; all keyframes remain until the effect is deleted from the layer.
You can’t disable an animation preset or delete it from a layer as a unit. You can, of course, individually delete or disable the effects, keyframes, and expressions that it comprises.

- A.
- The Effect switch in the Effect Controls panel turns a specific effect on or off.
- B.
- The Effect switch for an effect in the Timeline panel also turns a specific effect on or off.
- C.
- The Effect switch in the Switches column of the Timeline panel turns all effects on a layer on or off.
Remove an effect or animation preset
You can remove an effect or animation preset from the folder in which After Effects searches for these items, preventing it from being loaded and from being shown in the Effects & Presets panel or Effect menu.
Rather than removing effects or animation
presets entirely, consider creating a subfolder in the Plug-ins
or Presets folder for effects or animation presets that you seldom
use. After Effects ignores the contents of folders with names that
begin and end with parentheses, such as (archive_folder).Effect control points
Some effects have effect control points, which determine how the effect affects the layer. For example, the Advanced Lightning effect has two effect control points—Origin and Direction—which specify where the lightning begins and in which direction it points.
Effect control points are in layer space for layers that are not continuously rasterized and for which transformations are not collapsed. If a layer is continuously rasterized or has collapsed transformations, then effect control points are in composition space. (See Coordinate systems: composition space and layer space and Render order and collapsing transformations.)
Vector layers (including shape layers and text layers) are always continuously rasterized, so their effect control points are always in composition space. (See Continuously rasterize a layer containing vector graphics.)
Null object layers, solid-color layers, and other layers based on source footage items by default have effect control points in layer space.
Move an effect control point
- In the Composition panel or
Layer panel, drag the effect control point
. - In the Effect Controls panel, click the effect control
point button
; then,
in the Composition or Layer panel, click where you want the effect
control point. - In the Timeline or Effect Controls panel, drag or enter values for the x and y coordinates for the effect control point as you would to modify any other property.
Randomness and random seeds
Because true randomness is not repeatable, many effects simulate randomness by using a calculation that generates seemingly random results for each value of a Random Seed property. Multiple instances of the same effect give the same results if all of their settings—including the Random Seed property values—are the same. This allows you to get predictable, deterministic results, while still achieving the appearance of randomness.
Changing the Random Seed value doesn’t make things more or less random; it only makes them seem random in a different way.
You can add randomness to any property with the expressions in the Random Numbers category.
Animation preset list
This section provides a list of animation presets included with the full version of After Effects CS5, and later.
For information about using, browsing, and previewing animation presets, see Animation presets overview and resources.
Backgrounds
Apparition
Blocks
Cinders
Circuit
Cosmic Power
Creepy
Curtain
Deep Tissue
Fog Lights
Germs
Green Crystals
Indigestion
Infection
Lightning Bend
Magma
Orb
Pixels
Racing Rectangles
Red Speed
River
Rose Light
Silk
Smoke Rising
Sweeping Curves
Behaviors
Autoscroll - horizontal
Autoscroll - vertical
Drift Over Time
Fade In Over Layer Below
Fade In+Out - frames
Fade In+Out - msec
Fade Out Over Layer Below
Opacity Flash - layer markers
Opacity Flash - random
Rotate Over Time
Scale Bounce - layer markers
Scale Bounce - random
Wiggle - gelatin
Wiggle - position
Wiggle - rotation
Wiggle - scale
Wiggle - shear
Wigglerama
Image - Creative
Bloom - brights+darks
Bloom - brights
Bloom - crystallize
Colorize - blue wash
Colorize - gold dip
Colorize - infrared
Colorize - moonshadows
Colorize - red hand tint
Colorize - royal purple
Colorize - sepia
Colorize - sky blue
Colorize - sky orange
Colorize - sunset gradient
Contrast - luminance
Contrast - saturation
Dimension - bevel+shadow
Dimension - glow+shadow
Grayscale
Inset Video - framed
Inset Video - torn edges
Left Third - scoop mask NTSC
Left Third - scoop mask PAL
Lower Third - scoop mask NTSC
Lower Third - scoop mask PAL
Lower Third Holdout - darken
Lower Third Holdout - saturate
Mood Lighting - amorphous
Mood Lighting - digital
Mood Lighting - streaks
Vignette Lighting
Image - Special Effects
Bad TV 1 - warp
Bad TV 2 - old
Bad TV 3 - weak
Cracked Tiles
Embossed Multiple Exposure
Light Leaks - layer markers
Light Leaks - random
Motion Registration Errors
Night Vision
Image - Utilities
Compress-Expand Dynamic Range
Crop Edges
Flip + Flop
Flip
Flop
Invert Alpha
Keying - blue blur
Keying - green blur
Levels - computer to video
Levels - video to computer
Reduce DV blockiness
Sample Image Expression
Shapes
Backgrounds
Box Swarm
Kaleidoscopic
Nerve Net - Circular
Nerve Net - Linear
Nerve Net - Penta
Backgrounds 2*
Autumn Leaves*
Blue Hibiscus*
Butterfly Resolve*
Fabric of Space*
Floral Explosion*
Jellyfish Web*
Sharps*
Elements
60s Text Bar
Chasing Line - Boxes
Chasing Line - Dots
Marquee Chasers
Mod Boxes
Ring Chart
Wireframe Worm
Elements 2*
Box Grid*
Crosshatch Focus*
Deconstructionist*
Deploy*
Geo Logo*
Graph Paper*
Honeycomb*
Iris Flare*
Kaleidorganic*
Kaleidoscopic Seaweed*
Light Bulb Sign*
Mandathorns*
Neon Flower*
Protection*
Pulsing Snake*
Radar Stopwatch*
Spiral Magic*
Swoop*
Tunnel Drain*
Woven Celtic*
Woven Springs*
Lower Thirds*
LT_blue double slant+anim*
LT_blue double-still*
LT_dashed underscore-still*
LT_double bubble-still*
LT_fade bar-still*
LT_neutral gradient+anim*
LT_neutral gradient-still*
LT_red skew glow+anim*
LT_slant underscore-still*
LT_underhook-still*
Sprites - Animated
Alien Face - animated
Circular - cellular division
Dancing Knot
Mandala - animated
Phase Scope
SpiroMandala
TwinkleStar
Sprites - Animated 2*
Pulsing Circles*
Spiralgear*
Sunflower - animated*
Sprites - Still
Alien Calligraphy
Alien Face
Box - dashed lines
Bullseye
Circular - half round
Circular - tri dash
Crosshair - brackets
Crosshair - round
Crosshair - square
Fan Blades
Flower Power
Gear
Holy Light
Indian Sun
Mandala
RayStar-4
RayStar-8
Rounded Bracket - beveled
Rounded Bracket - double
Seaside Daisy
Tri Cog
Sprites - Still 2*
Spiral*
Sunflower - still*
Symbol Families*
Braille* (numbers, letters, punctuation, contractions, and fragments)
I Ching* (hexagrams and trigrams)
Pictograms*
Schematic* (antennas, batteries, capacitors, diodes, grounds, inductors, logic symbols, resistors, transformers, transistors, tubes)
Synthetics
Blue Bars
Cells
Digital
Ethereal
Gold Ambiance
Lightning - Horizontal
Lightning - Vertical
Mosaic
Orange Streaks
Smoke - Drifting
Starburst Spin
Text
3D Text
3D Basic Position Z Cascade
3D Basic Position Z Typeon
3D Basic Rotate X Cascade
3D Basic Rotate Y Cascade
3D Bouncing In Centered
3D Fall Back Scale & Skew
3D Fall Back Scramble & Blur
3D Flip In Rotate X
3D Flip Out Rotate X
3D Flip Up Reflection
3D Flutter In From Left
3D Flutter In Random Order
3D Flutter Out From Right
3D Fly Down & Unfold
3D Fly Down Behind Camera
3D Fly Down Random & Rotate Y
3D Lines Zoom In
3D Rain Down Words & Colors
3D Random Spike Tumble
3D Resolve Position
3D Rotate around Circle
3D Rotate in by Character
3D Rotate out by Word
3D Scramble in Position Z
3D Spiral Down & Unfold
3D Spiral Rotate In by Line
3D Spiral Rotate Out by Line
3D Swing Around on Path
3D Tumble Words Forward
3D Twist & Color Characters
3D Text 2*
3D Blur Flip Up Random*
3D Character Lineup*
3D Falling Like Leaves*
3D Flip Over Heels*
3D Fumble Up*
3D Ghost Landing*
3D Pop Forward Fadeout*
3D Pop Forward Unblur*
3D Take a Bow*
3D Triple Twist XYZ*
3D Tumble X and Turn*
3D Twisty Ribbons*
3D Unsteady Swing*
3D Words Jump in XYZ*
3D Words Wiggles in XYZ*
Animate In
Center Spiral
Characters Shuffle In
Decoder Fade In
Drop In By Character
Espresso Eye Chart
Fade Up And Flip
Fade Up Characters
Fade Up Lines
Fade Up Words
Fly In From Bottom
Fly In With A Twist
Pop Buzz Words
Raining Characters In
Random Fade Up
Random Shuffle In
Random Word Shuffle In
Slow Fade On
Smooth Move In
Spin In By Character
Spin In By Word
Straight In By Character
Straight In By Word
Straight In Multi-Line
Stretch In Each Line
Stretch In Each Word
Twirl On Each Line
Twirl On Each Word
Typewriter
Wipe In To Center
Animate Out
Encoder Fade Out
Fade Out By Character
Fade Out Slow
Raining Characters Out
Random Fly Off
Random Word Fly Off
Slide Off Right By Character
Slide Off Right By Word
Stretch Out Each Line
Stretch Out Each Word
Twirl Off Each Line
Twirl Off Each Word
Blurs
Blur By Word
Bullet Train
Evaporate
Foggy
Jiggy
Transporter
Curves and Spins
Bloom Flower
Clockwise Entry
Counter Rotate
Dust Devil
Lasso Tumble
Lasso
Musical Chairs
Newton
Pinwheel
Radial Flare
Retrograde
Rotate
Somersault
Spin Fast
Spiral Exit
Spiral In
Spirograph
Swoopy Entry
Tea Leaves
Tire Rim
Whirl In
Expressions
Buzz Words
Current Time Format
Dictionary
Frame Number
Inch Worm
Text Bounce
Fill and Stroke
Chasing Strokes
Fill Color Wipe
Flicker Color - scale
Flicker Color
Flicker Green
Inflammation
Pulse Blue
Pulse Orange
Pulsing Strokes
Rotate Hue
Sliding Color Flicker
Stroke Ease Down
Wiggly Stroke Width By Line
Wiggly Stroke Width
Graphical
Bars Blinky
Bars Lime
Blue Note
Cut Shapes
Exchange
Green Dots
Hazard
Red Circles
Scratchy Film
Snowflakes
White Trim
Yellow Boxes
Lights and Optical
Blue Flash
Broadway
Bubble Pulse
Emerge
Exposure
Flash
Flicker Exposure
Fluctuate
Fluorescent Light
Office Light
Overlay
Pulse Exposure
Shadows
Silhouettes
Sonar Ping
Spin Flash
Word Flash
Mechanical
Algorithm Loop
Algorithm
Automation
Bad Reception
Doppler
Electro Magnet
Helicopter
Insert Text
Kinematic
Mechanical
Pistons
Rack & Pinion
Roadtrip
Scale Bounce
Screen Roll
Stairstep
Submarine
Underscore
Warp 9.8
Miscellaneous
Angle Fly-In
Back Flip
Blow Away
Bounce In
Bungee
Chaotic
Clay Pigeons
Dot.Com
Elbow Room
Explosion
Hop, Skip, And A Jump
Pendulum
Punching Bag
Question
Rattle
Roll Bounce
Sequential Jump
Six-Shooter
Slide Bounce
Slip In Out
Smokey
Squeeze
Superhero
Swing Up
Twisty Ribbons
Vanishing Point
Wiggly Lines
Yo-Yo
Multi-Line
Alphabet Soup
Contract - Expand
Currents
Data Packet
Data Stream
Dealer
Encryption
Fly In By Characters
Fly In By Words
Front - Back
Frontside - Backside
Ideas
Incoming
Jetstream 2
Jetstream
Multi-Line Flip
Outgoing - Incoming
Pneumatic
Production
Stack Right Left
Weekdays
Word Processor
Zippy
Organic
Autumn
Boiling
Boomerang
Bounce Diagonal
Chewing Gum
Climber
Dip-Bounce
Double-Helix
Drop Bounce
Fish Bait
Flutter
Flying Formation
Horsefly
Hummingbird
Insect Wipe
Insects
Labrador
Leapfrog
Loose Line
Ocean Tide
Quiver
Ripple
Rubber Floor
Rubber
Sea-Sick
Shuffle
Simmer
Slice And Dice
Sprouts
Tag Team
Wheatfield
Wind Current
Wobble
Paths
360 Loop
Antelope
Ants
Back Stage
Balance
Balloon Man
Balloon
Bouncing
Bubble Pop
Bump And Slide On
Centipede
Circuit Board
Conveyor Belt
Double Spiral
Down And Out
Downhill Slide Off
Downhill Slide On
Frenzy
Hurdles
Karate Chop
Loop On And Off
Lyrical
Organism
Paper Clip
Pipes
Raquetball
Rat Nest
Reel To Reel
Rope Bridge
Serpent
Slippery Slope
Spiral Long
Spiral
Springy
Squirmy
Stairwell
Symmetry
Tchotchke
Walk Of Stars
Zig-Zag
Rotation
Drip Down
Flip Up
Full Rotation
Loopy Loop
Random Rotation
Rotate Chars
Rotate Per Word
Spin In
Swirly Rotation
Whirlwind
Scale
Large Scale
Let's Dance
Scale Down Word
Scale Down
Scale Up Word
Scale Up
Wiggly Scale Wipe
Zoom Away
Zoom Forward
Tracking
Contract
Decrease Tracking
Extend
Increase Tracking
Magnify
Spasm
Stretchy
Transform
Separate XYZ Position
See Separate dimensions of Position to animate components individually.
Transitions
Transitions - Dissolves
Block Dissolve - digital
Block Dissolve - random
Block Dissolve - scanlines
Boxes - concentric NTSC
Boxes - concentric PAL
Boxes - random NTSC
Boxes - random PAL
Boxes - stroked NTSC
Boxes - stroked PAL
Dissolve - blobs
Dissolve - dither
Dissolve - ripple
Dissolve - sand
Dissolve - unmelt
Dissolve - vapor
Fade - dip to black
Fade - flash to white
Fade - overexposed
Ovals - concentric NTSC
Ovals - concentric PAL
Ovals - random NTSC
Ovals - random PAL
Transitions - Movement
Card Wipe - 2D fractured
Card Wipe - 3D pixelstorm
Card Wipe - 3D swing
Fly to Inset
Slide - drop
Slide - straight
Slide - swoop
Slide - variable
Stretch & Blur
Stretch & Slide
Stretch - diagonal bottom
Stretch - diagonal top
Stretch - horizontal
Stretch - vertical
Stretch Over - horizontal
Stretch Over - vertical
Zoom - 2D spin
Zoom - 3D tumble
Zoom - bubble
Zoom - spiral
Zoom - wobbling
Transitions - Wipes
Band Wipe - build NTSC
Band Wipe - build PAL
Band Wipe - crossing NTSC
Band Wipe - crossing PAL
Band Wipe - zigzag NTSC
Band Wipe - zigzag PAL
Barn Doors
Checker Wipe - NTSC
Checker Wipe - PAL
Clam Shell
Clock Wipe
Corner Reveal
Grid Wipe
Iris - cross
Iris - diamond
Iris - points
Iris - round
Iris - square
Iris - star unfold
Iris - star
Iris - sunburst unfold
Iris - sunburst
Linear Wipe
Paint On - NTSC
Paint On - PAL
Radial Wipe - bottom
Radial Wipe - top
Venetian Blinds
Wedge Wipe
to the
left of the effect name.