Strokes and fills for shapes
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Andrew Devis shows how to modify gradient fills and
strokes for shape layers, plus other options, in a video on the Creative COW website.
Strokes and fills for shapes are paint operations that add colored
pixels to a path or to the area defined by a path. A stroke or a
fill can consist of a solid color, or it can use a gradient of colors.
Strokes can be continuous, or they can consist of a periodic series
of dashes and gaps. Each stroke and fill has its own blending mode,
which determines how it interacts with other paint operations in
the same group.
By default, paint operations within a group are performed from
the bottom to the top in the Timeline panel stacking order. This
means, for example, that a stroke is rendered on top of (in front
of) a stroke that appears after it in the Timeline panel. To override
this default behavior for a specific fill or stroke, choose Above
Previous In Same Group for the Composite property for the fill or stroke
in the Timeline panel.
Note: When you add a stroke or fill using the Add menu in the Tools
panel or Timeline panel, the paint operation is added below existing
paths and above existing strokes and fills. To place a new stroke
at the end of the group, hold the Alt (Windows) or Option (Mac OS)
key as you click to choose an item from the Add menu.
New shapes are created with fill and stroke properties depicted
by the swatch buttons next to the underlined Fill and Stroke text
controls in the Tools panel. You can also modify the fill colors,
stroke colors, fill type, and stroke type for selected shapes using
these controls. The Fill and Stroke controls are only visible in
the Tools panel when a shape layer is selected or a drawing tool
is active.
If multiple shapes are selected, with different fill or stroke
properties, then the swatch button next to the Fill or Stroke control
contains a question mark. You can still modify the fill and stroke
properties using these controls, and the corresponding properties
for all selected shapes are set to the same value.
Fills and strokes can be any of four types:
- None
- No paint operation is performed.
- Solid color
- The entire fill or stroke consists of one color.
- Linear gradient
- The fill or stroke consists of colors and opacity values
defined by a linear gradient and then mapped onto the composition
along a single axis from the Start Point to the End Point.
- Radial gradient
- The fill or stroke consists of colors and opacity values
defined by a linear gradient, which are mapped onto the composition
along a radius extending outward from the Start Point at the center
to the End Point at the circumference of a circle. You can offset
the starting point by modifying the Highlight Length and Highlight
Angle values.
 You can animate and interpolate gradients by
adding keyframes to the Colors property and using the Color Picker
in Gradient Editor mode to add, modify, and remove color stops and
opacity stops. You can also save gradients as animation presets.
(See Save an animation preset.) The colors of strokes and fills for shape layers are not rendered
as high-dynamic range colors. Color values under 0.0 or over 1.0
are clipped to fall within the range of 0.0 to 1.0.
Choose stroke or fill type and blending options- To choose a fill type or stroke
type for new shapes, or set the blending mode or opacity for a fill
or stroke for new shapes, click the underlined Fill or Stroke text
control in the Tools panel. To cycle through fill types or stroke
types for existing shapes, select the shapes before using these
controls.
- To cycle through fill types or stroke types for new shapes,
Alt-click (Windows) or Option-click (Mac OS) the swatch button next
to the underlined Fill or Stroke text control in the Tools panel.
To choose a fill type or stroke type for existing shapes, select
the shapes before using these controls.
Choose a solid color or edit a gradient for a stroke or fill To choose a solid color or
gradient for fills or strokes for new shapes, click the swatch button
next to the underlined Fill or Stroke text control in the Tools panel.
To choose a solid color or gradient for fills or strokes for existing
shapes, select the shapes before using the controls.
Modify the color mapping for a gradientA gradient is a range of color and opacity
values that you can customize in the Gradient Editor dialog box.
You can also customize how those colors are applied to a stroke
or fill by modifying the Start Point and End Point, which determine
the direction and scale of the gradient. For example, you can modify
these points to stretch the colors of a gradient over a larger area,
or orient a linear gradient so that colors fade from top to bottom
instead of from left to right. For a radial gradient, you define
the center of gradient, its radius, and the offset of a highlight.
By
default, when you create a shape path by drawing with the Pen tool,
the control points for the gradient are placed in the center of
the layer. You can adjust these points after you finish drawing.
You
can modify the Start Point, End Point, Highlight Angle, and Highlight
Length properties in the Timeline panel. You can also modify these
properties directly in the Composition panel.
 Controls for mapping gradient colors in Composition panel - A.
- Highlight control point
- B.
- Start
Point
- C.
- End Point
- Select the group in which the gradient is contained.
- With the Selection tool active, drag the Start Point,
End Point, or Highlight controls in the Composition panel.
The Selection tool turns to a gradient control pointer or when
placed over a gradient control.
Set stroke width To set stroke width for new
shapes in pixels (px), drag the underlined Stroke Width control
(which is located to the right of the Stroke controls in the Tools panel),
or click the control and enter a value in the box. To set the stroke
width for existing shapes, select them before using the Stroke Width
control.
Create a dashed strokeYou create a dashed stroke by adding any number
of dashes and gaps to the Dashes property group for the stroke.
The dashes and gaps in this property group are repeated as many
times as necessary to cover the entire path. The Offset property
determines at what point on the path the stroke begins.
 Animate the Offset property to create a moving
trail of dashes, like the lights on a marquee.
- Expand the property group for a stroke in the
Timeline panel.
- Click the Add A Dash Or Gap
button
to add a dash and gap to one cycle of the dashed-line pattern. You
can add up to three dashes for each stroke pattern.
- Modify the Dash and Gap properties to make the dashes
and gaps the lengths that you want.
Line Cap options for strokesThe Line Cap property for a dashed stroke determines
the appearance of the ends of the stroke segments (dashes).
- Butt Cap
- The stroke ends at the end of the path.
- Round Cap
- The stroke extends beyond the end of the path for a number
of pixels equal to the stroke width in pixels. The cap is a semicircle.
- Projecting Cap
- The stroke extends beyond the end of the path for a number
of pixels equal to the stroke width in pixels. The end is squared
off.
Line Join options for strokesThe Line Join property for a stroke determines
the appearance of the stroke where the path suddenly changes direction
(turns a corner).
- Miter Join
- A pointed connection. The Miter Limit value determines the
conditions under which a beveled join is used instead of a miter
join. If the miter limit is 4, then when the length of the point
reaches four times the stroke weight, a bevel join is used instead.
A miter limit of 1 causes a bevel join.
- Round Join
- A rounded connection.
- Bevel Join
- A squared-off connection.
Fill rules for shapesA fill operation works by painting color in
the area defined as inside a path. Determining what is considered inside a
path is easy when the path is something simple, like a circle. However,
when a path intersects itself, or when a compound path consists
of paths enclosed by other paths, determining what is considered inside is
not as easy.
After Effects uses one of two rules to determine
what is considered inside a path for the purpose of
creating fills. Both rules count the number of times that a straight
line drawn from a point crosses the path on its way out of the area surrounded
by a path. The nonzero winding fill rule considers path direction;
the even-odd fill rule does not.
After Effects and Illustrator
use the nonzero winding fill rule as the default.
 Self-intersecting path with Fill Rule set to Non‑Zero Winding
Fill Rule (left) compared with Even‑Odd Fill Rule (right) - Even-odd fill rule
- If a line drawn from a point in any direction crosses the
path an odd number of times, then the point is inside; otherwise,
the point is outside.
- Nonzero winding fill rule
- The crossing count for a line is the total number of times
that the line crosses a left-to-right portion of the path minus
the total number of times that the line crosses a right-to-left
portion of the path. If a line drawn in any direction from the point
has a crossing count of zero, then the point is outside; otherwise,
the point is inside.
 A more intuitive way to think
of the nonzero winding rule is to think of a path as a loop of string.
A point is considered outside the path if you can put your finger
at that point and then pull the string away without it being caught,
wrapped around your finger. Because the nonzero winding
fill rule takes path direction into account, using this fill rule
and reversing the direction of one or more paths in a compound path
is useful for creating holes in compound paths.
 To
reverse the direction of a path, click the Reverse Path Direction
On  button for
the path in the Timeline panel.
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