Several features of After Effects—including masks, shapes,
paint strokes, and motion paths—rely on the concept of a path.
Tools and techniques for creating and editing these various kinds
of paths overlap, but each kind of path has its own unique aspects.
A path consists of segments and vertices.
Segments are the lines or curves that connect vertices. Vertices
define where each segment of a path starts and ends. Some Adobe
applications use the terms anchor point and path
point to refer to a vertex.
You change the shape of a path by dragging its vertices, the direction
handles at the end of the direction lines (or tangents)
of each vertex, or the path segment itself.
As a path exits a vertex, the angle and length of the outgoing
direction line for that vertex determine the path. As the path approaches
the next vertex, the path is less influenced by the outgoing direction
line of the previous vertex and more influenced by the incoming
direction line of the next vertex.

Components of a path
- A.
- Selected vertex
- B.
- Selected
vertex
- C.
- Unselected vertex
- D.
- Curved
path segment
- E.
- Direction line (tangent)
- F.
- Direction
handle
Paths can have two kinds of vertices: corner points and smooth
points. At a smooth point, path segments are connected
as a smooth curve; the incoming and outgoing direction lines are
on the same line. At a corner point, a path abruptly changes
direction; the incoming and outgoing direction lines are on different lines.
You can draw a path using any combination of corner and smooth points.
If you draw the wrong kind of point, you can change it later.

Points on a path
- A.
- Four corner points
- B.
- Four smooth
points
- C.
- Combination of corner
and smooth points
When you move a direction line for a smooth point, the curves
on both sides of the point adjust simultaneously. By contrast, when
you move a direction line on a corner point, only the curve on the
same side of the point as the direction line is adjusted.

Adjusting the direction lines on a smooth point (left) and
a corner point (right)
A path can either be open or closed. An open path has a beginning
point that is not the same as its end point; for example, a straight
line is an open path. A closed path is continuous and has no beginning
or end; for example, a circle is a closed path.
You can draw paths in common geometric shapes—including polygons,
ellipses, and stars—with the shape tools, or you can use the Pen
tool to draw an arbitrary path. Paths drawn with the Pen tool are
either manual Bezier paths or RotoBezier paths. The main difference
between RotoBezier and manual Bezier paths is that direction lines
are calculated automatically for RotoBezier paths, making them easier
and faster to draw.
When you use the shape tools (Rectangle, Rounded Rectangle, Ellipse,
Polygon, or Star) to draw a shape path on a shape layer, you can
create one of two kinds of paths: a parametric shape path or a Bezier
shape path. (See About shapes and shape layers.)
You can link mask paths, paint stroke paths, and Bezier shape
paths using expressions. You can also copy and paste between mask
paths, paint stroke paths, Bezier shape paths, motion paths, and
paths from Adobe Illustrator, Photoshop, and Adobe Fireworks. (See Creating shapes and masks.)
For shape paths, you can use the Merge Paths path operation (similar
to the Pathfinder effects in Adobe Illustrator) to combine multiple
paths into one path. (See Merge Paths options.)
When you want text or an effect to follow a path, the path must
be a mask path.
A path itself has no visual appearance in rendered output; it
is essentially a collection of information about how to place or
modify other visual elements. To make a path visible, you apply
a stroke to it. In the case of a mask path, you can apply the Stroke
effect. In the case of a path for a shape layer object, the default is
for a path to be created with a stroke property group (attribute)
after the path property group in the Timeline panel.
A color or gradient applied to the area inside the area bounded
by a path is a fill.
Note: To specify the size of Bezier direction handles and vertices
for masks and shapes, choose Edit > Preferences > General
(Windows) or After Effects > Preferences > General (Mac OS),
and edit the Path Point Size value.