Convolution Reverb effect

In a room, sound bounces off the walls, ceiling, and floor on the way to your ears. All these reflected sounds reach your ears so closely together that you don’t perceive them as separate echoes, but as a sonic ambience that creates an impression of space.

In Soundbooth, you can use the Convolution Reverb effect to reproduce rooms ranging from coat closets to concert halls. Convolution-based reverbs use impulse files to simulate acoustic spaces. The results are incredibly realistic and life-like.

Note: Because Convolution Reverb requires significant processing, you may hear clicks or pops when previewing it on slower systems. These artifacts disappear when you apply the effect.

Standard settings

Amount
Controls the ratio of original to reverberant sound.

Advanced settings

Impulse
Specifies a file that simulates an acoustic space. Click Load to add a custom impulse file.

Mix
Controls the ratio of original to reverberant sound.

Room Size
Specifies a percentage of the full room defined by the impulse file. The larger the percentage, the longer the reverb.

Damping LF
Reduces low-frequency, bass-heavy components in reverb, avoiding muddiness and producing a clearer, more articulate sound.

Damping HF
Reduces high-frequency, transient components in reverb, avoiding harshness and producing a warmer, lusher sound.

Pre-Delay
Determines how many milliseconds the reverb takes to build to maximum amplitude. To produce the most natural sound, specify a short pre-delay of 0–10 milliseconds. To produce interesting special effects, specify a long pre-delay of 50 milliseconds or more.

Width
Controls the stereo spread. A setting of 0 produces a mono reverb signal.

Gain
Boosts or attenuates amplitude after processing.