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Convolution Reverb effect
In a room, sound bounces
off the walls, ceiling, and floor on the way to your ears. All these
reflected sounds reach your ears so closely together that you don’t perceive
them as separate echoes, but as a sonic ambience that creates an impression
of space.
In Soundbooth, you can use the Convolution Reverb
effect to reproduce rooms ranging from coat closets to concert halls.
Convolution-based reverbs use impulse files to simulate
acoustic spaces. The results are incredibly realistic and life-like.
Note: Because
Convolution Reverb requires significant processing, you may hear clicks
or pops when previewing it on slower systems. These artifacts disappear
when you apply the effect.
Standard settings- Amount
- Controls the ratio of original to reverberant sound.
Advanced settings- Impulse
- Specifies a file that simulates an acoustic space. Click
Load to add a custom impulse file.
- Mix
- Controls the ratio of original to reverberant sound.
- Room Size
- Specifies a percentage of the full room defined by the impulse
file. The larger the percentage, the longer the reverb.
- Damping LF
- Reduces low-frequency, bass-heavy components in reverb, avoiding
muddiness and producing a clearer, more articulate sound.
- Damping HF
- Reduces high-frequency, transient components in reverb, avoiding
harshness and producing a warmer, lusher sound.
- Pre-Delay
- Determines how many milliseconds the reverb takes to build
to maximum amplitude. To produce the most natural sound, specify
a short pre-delay of 0–10 milliseconds. To produce interesting special
effects, specify a long pre-delay of 50 milliseconds or more.
- Width
- Controls the stereo spread. A setting of 0 produces a mono
reverb signal.
- Gain
- Boosts or attenuates amplitude after processing.
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