Working with Flash cue points
Together with ActionScript®, Flash cue points trigger events or navigate to different points in time. Both Soundbooth and the Adobe Media Encoder let you preview video and insert cue points. However, only Soundbooth pairs that functionality with powerful audio editing features, including a waveform display that helps you place cue points with maximum precision.
Cue point workflow
In Soundbooth, Flash cue points are called markers. To precisely place markers in media files and convert them into cue points that interact with ActionScript, follow this workflow:
1. Create ActionScript for the cue points
For more information, see Learning ActionScript 3.0.
2. Edit an audio, video, or multitrack file in Soundbooth
Sources can include files exported from other applications, or files you create in Soundbooth. (See Opening, creating, and recording files.)
3. Add markers, and set their cue point properties
In the file, insert and adjust markers. (See Use markers.) Then, in the Markers panel, set cue point type (event or navigation), and enter name and value parameters.
4. Output cue points for Flash projects
To embed cue points into media files, save to FLV format. (See Save entire files or selected ranges.) Or, to edit cue points separately from media files, export to XML format, and then import the XML in either Adobe Flash Professional or the Adobe Media Encoder.
Set properties for cue points
Export or import cue points in XML files
To edit cue points in Adobe Flash Professional or the Adobe Media Encoder, export them to XML. Import the resulting XML file in Soundbooth if you want to adjust the corresponding markers in media files.
Export markers as cue points
Choose File > Export > Markers.
To embed Flash cue points in media files, save them to FLV format. (See Save entire files or selected ranges.)
Export spoken words as cue points
To trigger animated events based on speech, export each spoken word as a cue point.
Import cue point XML files
Choose File > Import > Markers.