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Distortion effect
Use
the Distortion effect to simulate blown car speakers, muffled microphones, or
overdriven amplifiers.
Standard settings- Amount
- Controls the level of distortion.
Advanced settings- Symmetric
- Creates identical curves in the Positive and Negative graphs.
- Positive and Negative graphs
- Specify separate distortion curves for positive and negative
sample values. The horizontal ruler (x‑axis) indicates input level
in decibels; the vertical ruler (y‑axis) indicates output level.
The default diagonal line depicts an undistorted signal, with a
one‑to‑one relationship between input and output values.
Click
and drag to create and adjust points on the graphs. Drag points
off a graph to remove them.
 To copy one graph
to another, click the arrow buttons between them. - Reset
- Returns a graph to its default, undistorted state.
- Curve Smoothing
- Creates curved transitions between control points, sometimes
producing a more natural distortion than the default linear transitions.
- Time Smoothing
- Determines how quickly distortion reacts to changes in input levels.
Level measurements are based on low-frequency content, creating
softer, more musical distortion.
- dB Range
- Changes the amplitude range of the graphs, limiting distortion
to that range.
- Linear Scale
- Changes the amplitude scales of the graphs from logarithmic decibels
to normalized values.
- Post-filter DC Offset
- Compensates for any sample offset introduced by distortion
processing. Such offsets can cause audible pops and clicks when edited.
(For a definition, see DC offset.)
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