Distortion effect

Use the Distortion effect to simulate blown car speakers, muffled microphones, or overdriven amplifiers.

Standard settings

Amount
Controls the level of distortion.

Advanced settings

Symmetric
Creates identical curves in the Positive and Negative graphs.

Positive and Negative graphs
Specify separate distortion curves for positive and negative sample values. The horizontal ruler (x‑axis) indicates input level in decibels; the vertical ruler (y‑axis) indicates output level. The default diagonal line depicts an undistorted signal, with a one‑to‑one relationship between input and output values.

Click and drag to create and adjust points on the graphs. Drag points off a graph to remove them.

To copy one graph to another, click the arrow buttons between them.

Reset
Returns a graph to its default, undistorted state.

Curve Smoothing
Creates curved transitions between control points, sometimes producing a more natural distortion than the default linear transitions.

Time Smoothing
Determines how quickly distortion reacts to changes in input levels. Level measurements are based on low-frequency content, creating softer, more musical distortion.

dB Range
Changes the amplitude range of the graphs, limiting distortion to that range.

Linear Scale
Changes the amplitude scales of the graphs from logarithmic decibels to normalized values.

Post-filter DC Offset
Compensates for any sample offset introduced by distortion processing. Such offsets can cause audible pops and clicks when edited. (For a definition, see DC offset.)