Record a voice-over

  1. Connect the microphone to the mic-level input jack on the computer or sound card. If necessary, choose Edit > Preferences > Audio Hardware (Windows) or Premiere Pro > Preferences > Audio Hardware (Mac OS) to configure the input device.
    Check the documentation for your computer or sound card to determine whether the microphone jack is for a monaural or stereo microphone. Use the appropriate microphone for the jack. Noise, the loss of a channel, intermittent sound, and no sound all can result from plugging a mono microphone into a stereo jack or a stereo microphone into a mono jack.
  2. If you want to preview a Timeline panel as you record, position the current-time indicator in a Timeline panel a few seconds before the time when you want the voice-over to begin.
  3. To prevent feedback and echo, turn off your computer speakers.
  4. In the Audio Mixer, click the Record Enable button for any tracks on which you want to record audio. If you are using a mono microphone plugged into a mono jack on your computer or sound card, it is often best to record to a mono audio track.
    Audio Mixer recording controls
    A.
    Record Enable button for track

    B.
    Record button for Audio Mixer

  5. In the Audio Mixer, click the Record button for the sequence. Premiere Pro prepares the sequence for recording but moves the playhead only when you press the Play button.
  6. Select Meter Input(s) Only in the Audio Mixer menu to meter only the sound card’s inputs.
  7. Test the input levels by speaking into the microphone.
  8. When you finish testing, deselect Meter Input(s) Only to meter the project’s audio tracks also.
  9. Speak into the microphone again. Watch the Audio Mixer level meters to ensure that the input levels for record-enabled tracks are high but not clipping.
  10. Click the Play button in the Audio Mixer, and then start speaking the voice-over.

    The Play button changes to the Stop button.

  11. When you are done speaking, press Stop.

Premiere Pro records the voice-over to a WAV file located on the scratch disk specified by the Captured Audio setting in Preferences.