3D Scene settings (Photoshop Extended)



Use 3D Scene settings to change render modes, select a texture to paint on, or create cross sections. To access scene settings, click the Scene button  in the 3D panel, then select the Scene entry in the top section of the panel.

Preset
Specifies the render preset for the model. To customize options, click Render Settings. For more information, see Change render settings for 3D models (Photoshop Extended).

Anti-Alias
Choose a setting which provides the best display quality while maintaining good performance. Display quality is highest with the Best setting; performance is best with the Draft setting.

Global Ambient Color
Sets the color for global ambient light visible on reflective surfaces. This color interacts with the ambient color for specific materials. See 3D Materials settings (Photoshop Extended).

Paint On
When painting directly on the 3D model, use this menu to choose which texture map to paint on. See Paint on 3D models (Photoshop Extended).
You can also choose the target texture for painting by choosing 3D > 3D Paint mode.

Cross Section
Select to create a planar cross section that can intersect the model at an angle you choose. Allows you to slice through a model and view interior content. See View cross sections.

View cross sections

You can view a cross section of a 3D model by intersecting it with an invisible plane that slices through the model at any angle and displays content only on one side of the plane.

  1. Select Cross Section in the bottom section of the Scenes tab.

  2. Choose options for alignment, position, and orientation:

    Plane
    Select to display the intersecting plane that creates the cross section. You can choose plane color and opacity.

    Intersection
    Select to highlight the areas of the model that the cross section plane intersects. Click the color swatch to select the highlight color.

    Flip Cross Section
    Changes the displayed area of the model to the opposite side of the intersecting plane.

    Offset and Tilt
    Use Offset to shift the plane along its axis, without changing its tilt. At a default offset of 0, the plane intersects the 3D model at its midpoint. At maximum positive or negative offsets, the plane moves beyond any intersection with the model. Use Tilt settings to rotate the plane up to 3600 in either of its possible tilt directions. For a particular axis, the tilt settings rotate the plane along the other two axes. For example, a plane aligned to the y‑axis can be rotated around the x‑axis (Tilt 1) or the z‑axis (Tilt 2).

    Alignment
    Select an axis (x, y, or z) for the intersecting plane. The plane is perpendicular to the selected axis.

Apply different render modes to each cross section

You can vary the render settings for each side of a cross section to combine different views of the same 3D model, such as Wireframe with Solid.

  1. Select Cross Section, and choose options in the bottom section of the Scenes tab. Your current render settings are applied to the visible cross section.

  2. Click Render Settings, or choose 3D > Render Settings.

  3. At the top of the dialog box, click the currently unselected Cross Section button .

    By default all render settings are turned off for the alternate cross section, making it appear invisible.

  4. Choose render options for the alternate cross section, and click OK.