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Create 3D objects from 2D images (Photoshop Extended)
Photoshop
can build a variety of basic 3D objects using 2D layers as a starting point.
After creating a 3D object, you can move it in 3D space, change
render settings, add lighting, or merge it with other 3D layers. Convert a 2D layer (or multiple layers) into a 3D postcard,
a plane with 3D properties. If your starting layer is a text layer,
any transparency is retained.
 You can add
a 3D postcard to an existing 3D scene to create a surface that displays
shadows and reflections from other objects in the scene.
Wrap a 2D layer around a 3D object, such as a cone, cube,
or cylinder.
Create an extruded 3D mesh from the grayscale information
in a 2D image.
Build a 3D volume from a multi-frame file such as a DICOM
medical imaging file. Photoshop combines the individual slices of
the file into a 3D object that you can manipulate in 3D space and
view from any angle. You can apply various 3D volume render effects
to optimize the display of various materials in the scan, such as
bone or soft tissue. See Create a 3D volume (Photoshop Extended).
For a video about creating 3D content from 2D layers, see www.adobe.com/go/lrvid4006_ps.
Create a 3D postcardOpen a 2D image and select the layer you want to
convert to a postcard.
Choose 3D > New 3D Postcard From Layer.
The 2D layer is converted to a 3D layer in the Layers panel.
The 2D layer content is applied as a material to both sides of the
postcard.
The original 2D layer appears in the Layers panel as the
Diffuse texture map for the 3D postcard object. (See 3D panel overview (Photoshop Extended).)
The 3D layer retains the dimensions of the original 2D image.
(Optional) To add the 3D postcard as a surface plane to a
3D scene, merge the new 3D layer with an existing 3D layer containing
other 3D objects, then align it as necessary. (See Combine 3D objects (Photoshop Extended).)
To retain the new 3D content, export the 3D layer in a 3D
file format or save it in PSD format. (See Export a 3D layer.)
Create 3D shapesDepending on the object type you choose, the resulting
3D model can contain one or more meshes. The Spherical Panorama
option maps a panoramic image inside a 3D sphere.
Open a 2D image and select the layer that you want to
convert to a 3D shape.
Choose 3D > New Shape From Layer, and select a shape from
the menu. Shapes include single-mesh objects like a donut, sphere,
or hat, as well as multiple mesh objects such as a cone, cube, cylinder,
soda can, or wine bottle.
Note: You can add your own custom
shapes to the shape menu. Shapes are Collada (.dae) 3D model files.
To add a shape, place the Collada model file in the Presets\Meshes
folder inside the Photoshop program folder.
The
2D layer is converted to a 3D layer in the Layers panel.
The original 2D layer appears in the Layers panel as a Diffuse
texture map. It may be used on one or more surfaces of the new 3D
object. Other surfaces may be assigned a default diffuse texture
map with a default color setting. See 3D panel overview (Photoshop Extended).
(Optional) Use the Spherical Panorama option if you are using
a panoramic image as your 2D input. This option converts a complete
360 x 180 degree spherical panorama to a 3D layer. Once converted
to a 3D object, you can paint areas of the panorama that are typically
difficult to reach, such as the poles or areas containing straight
lines. For information on creating a 2D panorama by stitching images
together, see Create 360-degree panoramas (Photoshop Extended).
Export the 3D layer in a 3D file format or save in PSD format
to retain the new 3D content. See Export a 3D layer.
Create a 3D meshThe New Mesh from Grayscale command converts a grayscale
image into a depth map, which translates lightness values into a
surface of varying depth. Lighter values create raised areas in
the surface, darker values create lower areas. Photoshop then applies
the depth map to one of four possible geometries to create a 3D
model.
Open a 2D image and select one or more layers that you
want to convert to a 3D mesh.
(Optional) Convert the image to grayscale mode. (Choose Image
> Mode > Grayscale, or use Image > Adjustments > Black
& White to fine-tune the grayscale conversion.
Note: If
you use an RGB image as input when creating a mesh, the green channel is
used to generate the depth map.
(Optional) Make adjustments to the grayscale image if necessary
to limit the range of lightness values.
Choose 3D > New Mesh From Grayscale, and then select a
mesh option.
- Plane
- Applies depth map data to a planar surface.
- Two-Sided Plane
- Creates two planes reflected along a central axis and applies
depth map data to both planes.
- Cylinder
- Applies depth map data outward from the center of a vertical
axis.
- Sphere
- Applies depth map data radially outward from a center point.
Photoshop creates a 3D layer containing the new mesh. It also
creates Diffuse, Opacity, and Planar Depth Map texture maps for
the 3D object, using the original grayscale or color layer.
Note: The Opacity texture map does not appear in the Layers panel,
because that map uses the same texture file as the Diffuse map (the
original 2D layer). When two texture maps reference the same file,
the file appears only once in the Layers panel.
You can reopen the Planar Depth Map as a Smart Object at any
time and edit it. When you save it, the mesh is regenerated.
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