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Using the 3D tools (Photoshop Extended)
The
3D tools become active when a 3D layer is selected. Use the 3D object
tools to change the position or scale of a 3D model; use the 3D
camera tools to change the view of the scene. If your system supports
OpenGL, you can also use the 3D Axis to manipulate the 3D model.
See Using the 3D Axis (Photoshop Extended).
View full size graphic Options for 3D object tools (above) and 3D camera tools (below) - A.
- Return to initial object position
- B.
- Rotate
- C.
- Roll
- D.
- Drag
- E.
- Slide
- F.
- Scale
- G.
- Position
menu
- H.
- Save current position/camera
view
- I.
- Delete current position/camera
view
- J.
- Position/camera view
coordinates
- K.
- Return to initial camera
position
- L.
- Orbit
- M.
- Roll
- N.
- Pan
- O.
- Walk
- P.
- Zoom
- Q.
- View menu
For a video on using the 3D tools, see www.adobe.com/go/lrvid4005_ps.
Move, rotate, or scale a model with 3D object toolsYou can use the 3D object tools to rotate, reposition,
or scale a model. While you manipulate the 3D model, the camera
view remains fixed.  For tips about each 3D tool,
choose Panel Options from the Info panel menu  , and
select Show Tool Hints. Click a tool, then move the cursor into
the image window to view tool details in the Info Panel.
 In the Tools panel, click a 3D object tool, and hold
down the mouse button to select from the following types:  Hold down Shift as you drag to constrain the Rotate,
Drag, Slide, or Scale tool to a single direction of movement. - Rotate
- Drag up or down to rotate the model around its x-axis, or
side to side to rotate it around its y axis. Hold down Alt (Windows)
or Option (Mac OS) as you drag to roll the model.
- Roll
- Drag side to side to rotate the model around its z axis.
- Drag
- Drag side to side to move the model horizontally, or up or
down to move it vertically. Hold down Alt (Windows) or Option (Mac
OS) as you drag to move in the x/z direction.
- Slide
- Drag side to side to move the model horizontally, or up or
down to move it closer or farther away. Hold down Alt (Windows)
or Option (Mac OS) as you drag to move in the x/y direction.
- Scale
- Drag up or down to scale the model larger or smaller. Hold
down Alt (Windows) or Option (Mac OS) as you drag to scale in the
z direction.
Click the Return To Initial
Position icon in
the options bar to return the model to its initial view.
To
numerically adjust position, rotation, or scaling, enter values
on the right side of the options bar.
Move the 3D cameraUse the 3D camera tools to move the camera view while leaving
the position of the 3D object fixed.
 For tips about each 3D tool, choose Panel Options
from the Info panel menu  , and
select Show Tool Hints. Click a tool, then move the cursor into
the image window to view tool details in the Info Panel.  In the Tools panel, click a 3D camera tool, and hold
down the mouse button to select from the following types:  Hold down Shift as you drag to constrain the Orbit,
Pan, or Walk tools to a single direction of movement. - Orbit
- Drag to orbit the camera in the x or y direction. Hold down
Alt (Windows) or Option (Mac OS) as you drag to roll the camera.
- Roll
- Drag to roll the camera.
- Pan
- Drag to pan the camera in the x or y direction. Hold down
Alt (Windows) or Option (Mac OS) as you drag to pan in the x or
z direction.
- Walk
- Drag to walk the camera (z translation and y rotation). Hold
down Alt (Windows) or Option (Mac OS) as you drag to walk in the
z/x direction (z translation and x rotation).
- Zoom
- Drag to change the field of view of the 3D camera. Maximum
field of view is 180.
- Perspective Camera (Zoom only)
- Displays parallel lines converging to vanishing points.
- Orthographic Camera (Zoom only)
- Maintains parallel lines without convergence. Displays the
model in accurate scale view without any perspective distortion.
In the options bar, numeric values show the x, y, and z position
of the 3D camera. You can also edit these values manually to adjust
the camera view.
Change or create 3D camera views Do one of the following: Select
a preset camera view of the model from the View menu.
Note: All
preset camera views use orthographic projection.
To add a custom view, place the 3D camera in the desired
position using the 3D camera tools, then click Save in the options
bar.
 To return to the default camera view,
select a 3D camera tool, and click the Return To Initial Camera
Position icon  in
the options bar.
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