Change render settings for 3D models (Photoshop Extended)



Render settings determine how 3D models are drawn. Photoshop provides default presets with common settings. Customize settings to create your own presets.

Note: Render settings are layer-specific. If a document contains multiple 3D layers, specify separate render settings for each.

Select a render preset

The standard render preset is Solid, which displays the visible surfaces of models. Wireframe and Vertices presets reveal the underlying structure. To combine solid and wireframe rendering, choose the Solid Wireframe preset. To view a model as a simple box reflecting its outermost dimensions, choose a Bounding Box preset.

  1. At the top of the 3D panel, click the Scene button .

  2. In the lower half of the panel, choose an option from the Preset menu.

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Default render presets

A.
Bounding Box

B.
Depth Map

C.
Hidden Wireframe

D.
Line Illustration

E.
Normals

F.
Paint mask

G.
Ray Traced (with ground plane)

H.
Shaded Illustration

I.
Shaded Vertices

J.
Shaded Wireframe

K.
Solid Wireframe

L.
Solid

M.
Transparent Bounding Box Outline

N.
Transparent Bounding Box

O.
Two-Sided

P.
Vertices

Q.
Wireframe

The Two-Sided preset applies only to cross sections, displaying a solid model on one half of the section, and a wireframe on the other.

Customize render settings

  1. At the top of the 3D panel, click the Scene button .

  2. Click Render Settings.

  3. (Optional) To see the effect of new settings as you make changes, select Preview. Or, deselect this option to slightly improve performance.

    To specify unique settings for each half of a cross section, click the cross section buttons   at the top of the dialog box.
  4. Enable Face, Edge, Vertex, Volume, or Stereo rendering by clicking the checkboxes on the left side of the dialog box. Then adjust the related settings below.

For information about Volume options, used primarily with DICOM images, see View a 3D volume in different render modes.

Face options

Face options determine how model surfaces appear.

Face Style
Draws surfaces using any of these methods:
Solid
Draws without shadows or reflections using the GPU on an OpenGL video card.

Ray Traced
Draws with shadows, reflections, and refractions using the CPU on the computer motherboard.

Unlit Texture
Draws without lighting, instead displaying only the selected Texture option. (Diffuse is selected by default.)

Flat
Applies the same surface normal for all vertices in a face, creating a faceted look.

Constant
Replaces textures with currently specified color.
To adjust face, edge, or vertex color, click the Color box.

Bounding Box
Displays boxes reflecting the outermost dimensions of each component.

Normals
Displays X, Y, and Z components for surface normals in different RGB colors.

Depth Map
Displays a gray model, using luminosity to reveal depth.

Paint Mask
Displays paintable regions as white, oversampled regions in red, and undersampled regions in blue. (See Identify paintable areas.)

Texture
When Face Style is set to Unlit Texture, specifies the texture map. (See 3D Materials settings (Photoshop Extended).)

Render For Final Output
For exported video animations, produces smoother shadows and realistic color bleeds from reflected objects and environments. This option requires more processing time, however.

Reflections, Refractions, Shadows
Show or hide these Ray Traced-specific features.

Remove Backfaces
Hides surfaces on the back of two-sided components.

Edge options

Edge options determine how wireframe lines appear.

Edge Style
Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.

Crease Threshold
Adjusts the number of structural lines that appear in the model. A crease or line, is formed when two polygons in a model come together at a particular angle. If edges meet at an angle below the Crease Threshold setting (0‑180), the line they form is removed. At a setting of 0, the entire wireframe is displayed.

Line Width
Specifies width in pixels.

Remove Backfaces
Hides edges on the back of two-sided components.

Remove Hidden Lines
Removes lines that foreground lines overlap.

Vertex options

Vertex options adjust the appearance of vertices (intersections of polygons that make up the wireframe model).

Vertex Style
Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.

Radius
Determines the pixel radius of each vertex.

Remove Backfaces
Hides vertices on the back of two-sided components.

Remove Hidden Vertices
Removes vertices that foreground vertices overlap.

Stereo options

Stereo options adjust settings for images that will either be viewed with red-blue glasses or printed to objects that include a lenticular lens.

Stereo Type
Specifies Red/Blue for images viewed with colored glasses or Vertical Interlaced for lenticular prints.

Parallax
Adjusts the distance between the two stereo cameras. Higher settings increase three-dimensional depth but reduce depth of field, making items ahead or behind the focal plane appear out of focus.

Lenticular Spacing
For vertically interlaced images, specifies how many lines per inch the lenticular lens has.

Focal Plane
Determines the position of the focal plane relative to the center of the model’s bounding box. Enter negative values to move the plane forward, and positive values to move it backward.

Save or delete a render preset

  1. At the top of the 3D panel, click the Scene button .

  2. Click Render Settings.

  3. Do either of the following:

    • To save a preset, customize settings, and click the Save button .

    • To delete a preset, select it from the Preset menu, and click the Delete button .