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Change render settings for 3D models (Photoshop Extended)
Render
settings determine how 3D models are drawn. Photoshop provides default
presets with common settings. Customize settings to create your
own presets.
Note: Render settings are layer-specific. If a document contains
multiple 3D layers, specify separate render settings for each.
Select a render presetThe standard render preset is Solid, which displays the
visible surfaces of models. Wireframe and Vertices presets reveal
the underlying structure. To combine solid and wireframe rendering,
choose the Solid Wireframe preset. To view a model as a simple box
reflecting its outermost dimensions, choose a Bounding Box preset.
At the top of the 3D panel, click the Scene button .
In the lower half of the panel, choose an option from the
Preset menu.
View full size graphic Default render presets - A.
- Bounding Box
- B.
- Depth
Map
- C.
- Hidden Wireframe
- D.
- Line Illustration
- E.
- Normals
- F.
- Paint mask
- G.
- Ray Traced
(with ground plane)
- H.
- Shaded
Illustration
- I.
- Shaded Vertices
- J.
- Shaded
Wireframe
- K.
- Solid Wireframe
- L.
- Solid
- M.
- Transparent
Bounding Box Outline
- N.
- Transparent
Bounding Box
- O.
- Two-Sided
- P.
- Vertices
- Q.
- Wireframe
 The Two-Sided preset applies only to cross sections,
displaying a solid model on one half of the section, and a wireframe
on the other.
Customize render settingsAt the top of the 3D panel, click the Scene button .
Click Render Settings.
(Optional) To see the effect of new settings as you make
changes, select Preview. Or, deselect this option to slightly improve
performance.
 To specify unique settings for
each half of a cross section, click the cross section buttons  at
the top of the dialog box.
Enable Face, Edge, Vertex, Volume, or Stereo rendering by
clicking the checkboxes on the left side of the dialog box. Then
adjust the related settings below.
Face optionsFace options determine how model surfaces appear.
- Face Style
- Draws surfaces using any of these methods:
- Solid
- Draws without shadows or reflections using the GPU on an
OpenGL video card.
- Ray Traced
- Draws with shadows, reflections, and refractions using the
CPU on the computer motherboard.
- Unlit Texture
- Draws without lighting, instead displaying only the selected Texture
option. (Diffuse is selected by default.)
- Flat
- Applies the same surface normal for all vertices in a face,
creating a faceted look.
- Constant
- Replaces textures with currently specified color.
 To adjust face, edge, or vertex color, click the
Color box. - Bounding Box
- Displays boxes reflecting the outermost dimensions of each component.
- Normals
- Displays X, Y, and Z components for surface normals in different
RGB colors.
- Depth Map
- Displays a gray model, using luminosity to reveal depth.
- Paint Mask
- Displays paintable regions as white, oversampled regions
in red, and undersampled regions in blue. (See Identify paintable areas.)
- Texture
- When Face Style is set to Unlit Texture, specifies the texture
map. (See 3D Materials settings (Photoshop Extended).)
- Render For Final Output
- For exported video animations, produces smoother shadows
and realistic color bleeds from reflected objects and environments.
This option requires more processing time, however.
- Reflections, Refractions, Shadows
- Show or hide these Ray Traced-specific features.
- Remove Backfaces
- Hides surfaces on the back of two-sided components.
Edge optionsEdge options determine how wireframe lines appear.
- Edge Style
- Reflects the Constant, Flat, Solid, and Bounding Box options described
for Face Style above.
- Crease Threshold
- Adjusts the number of structural lines that appear in the model.
A crease or line, is formed when two polygons in a model come together at
a particular angle. If edges meet at an angle below the Crease Threshold setting
(0‑180), the line they form is removed. At a setting of 0, the entire wireframe
is displayed.
- Line Width
- Specifies width in pixels.
- Remove Backfaces
- Hides edges on the back of two-sided components.
- Remove Hidden Lines
- Removes lines that foreground lines overlap.
Vertex optionsVertex options adjust the appearance of vertices (intersections
of polygons that make up the wireframe model).
- Vertex Style
- Reflects the Constant, Flat, Solid, and Bounding Box options described
for Face Style above.
- Radius
- Determines the pixel radius of each vertex.
- Remove Backfaces
- Hides vertices on the back of two-sided components.
- Remove Hidden Vertices
- Removes vertices that foreground vertices overlap.
Stereo optionsStereo options adjust settings for images that will either
be viewed with red-blue glasses or printed to objects that include
a lenticular lens.
- Stereo Type
- Specifies Red/Blue for images viewed with colored glasses
or Vertical Interlaced for lenticular prints.
- Parallax
- Adjusts the distance between the two stereo cameras. Higher
settings increase three-dimensional depth but reduce depth of field,
making items ahead or behind the focal plane appear out of focus.
- Lenticular Spacing
- For vertically interlaced images, specifies how many lines per
inch the lenticular lens has.
- Focal Plane
- Determines the position of the focal plane relative to the
center of the model’s bounding box. Enter negative values to move
the plane forward, and positive values to move it backward.
Save or delete a render presetAt the top of the 3D panel, click the Scene button .
Click Render Settings.
Do either of the following:
To save a preset,
customize settings, and click the Save button .
To delete a preset, select it from the Preset menu, and click
the Delete button .
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