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3D Lights settings (Photoshop Extended)
3D
lights illuminate models from different angles, adding realistic
depth and shadows. Photoshop Extended provides three types of lights,
each with unique options:
Point lights shine in all directions, like light bulbs.
Spot lights shine in a cone shape, which you can adjust.
Infinite lights shine from one directional plane, like sunlight.
To position any of these lights, you use tools similar to those
used for 3D models themselves.
Add or delete individual lights In the 3D panel, do either of the following: To add a light, click the Create A New Light button , and
choose the light type (point, spot, or infinite).
To delete a light, select it from the list at the top of
the Lights section . Then
click the Delete button at
the bottom of the panel.
Adjust light propertiesIn the Lights section of
the 3D panel, select a light from the list.
(Optional) To change the light type, select a different option
from the first pop-up menu in the lower half of the panel.
Set the following options:
- Intensity
- Adjusts brightness.
- Color
- Defines the color of the light. Click the box to access the
Color Picker.
- Create Shadows
- Casts shadows from foreground surfaces onto background surfaces,
from a single mesh onto itself or from one mesh onto another. Disabling
this option improves performance slightly.
- Softness
- Blurs the edge of shadows, producing a gradual falloff.
For point or spot lights, set the following options:
- Hotspot
- (Spot lights only) Sets the width of the bright center of
the light.
- Falloff
- (Spot lights only) Sets the outer width of the light.
- Use Attenuation
- Inner and Outer options determine the cone of attenuation and
how fast light intensity decreases as distance from objects increases. When
an object is closer than Inner limit, light is full strength. When
an object is further that Outer limit, light is at zero strength.
At intermediate distances, light attenuates linearly from full strength
to zero.
 Hover the pointer
over the Hotspot, Falloff, and Inner and Outer attenuation options.
Red outlines in the icon to the right indicate the affected light
element.
Position lights In the Lights section  of
the 3D panel, select any of the following: - Rotate tool

- (Spot and infinite lights only) Rotates light while maintaining
its position in 3D space.
- Drag tool

- (Spot and point lights only) Moves the light to a different position
in the same 3D plane.
- Slide tool

- (Spot and point lights only) Moves the light to a different
3D plane.
- Point Light at Origin

- (Spot light only) Directs light at the center of the model.
- Move to Current View

- Places light in the same position as the camera.
Add light guidesLight guides provide spatial reference points for your
adjustments. These guides reflect the type, angle, and attenuation
of each light. Point lights appear as a ball, spot lights as a cone,
and infinite lights as a line.
At the bottom of the 3D panel, click the Toggle Lights
icon .
 You can change the guide color in the Guides,
Grids, and Slices section of the Preferences dialog box.  Light Guides: - A.
- Point light
- B.
- Spot light
- C.
- Infinite
light
Save, replace, or add groups of lightsTo store groups of lights for later use, save them. To
include the lights in other projects, either add to or replace the
existing set.
 From the 3D panel menu  , select
any of the following: - Save Lights Preset
- Saves the current group of lights as a preset that you can reload
with the following commands.
- Add Lights
- To the existing lights, adds a lights preset that you select.
- Replace Lights
- Replaces the existing lights with a preset that you select.
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