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Paint on 3D models (Photoshop Extended)
You can use any Photoshop
painting tools to paint directly on a 3D model just as you would
on a 2D layer. Use selection tools to target specific model areas
or let Photoshop identify and highlight paintable areas. 3D menu
commands let you clear away areas of a model to access interior
or hidden portions for painting.
When painting directly on the model, you can choose which underlying
texture map to apply paint to. Typically paint is applied to the
diffuse texture map, which gives a model material its color properties.
You can also paint on other texture maps, such as the bump map or
opacity map. If you paint on an area of the model that lacks the
type of texture map you’re painting on, a texture map is automatically
created.
Use the 3D position tools to orient the model so that
the area you want to paint on is facing forward.
If the model
area is hidden, you can temporarily cut away surface areas that
are blocking your view. See Reveal surfaces to paint on.
If you are painting on curved
or irregular surfaces, you can get visual feedback before you paint
of which areas can best receive paint. See Identify paintable areas. You can also set the paint fall-off angle,
which controls the amount of paint applied to angled surfaces. See Set the paint falloff angle.
Do one of the following to set the texture map to paint on:
Choose 3D > 3D Paint Mode, and select a map type.
In the 3D panel, select the Scene panel. Choose a map type
from the Paint On menu.
If you try to paint on a
texture map type that the material doesn’t contain, Photoshop prompts
you to create a map. For information on map types, see 3D Materials settings (Photoshop Extended).
(Optional) Using any selection tool, create a selection on
the 3D model to restrict the area that you want to paint on.
Apply paint using the Paintbrush tool. You can also use any
other tool in the second section of the Tools panel, such as the
Paint Bucket, Smudge, Dodge, Burn, or Blur tools.
While painting (after completing a stroke), you can view the
effect of the painting on the texture map itself. Do one of the
following:
Double-click the texture map in the Layers panel to open
it.
In the Materials section of
the 3D panel, select the material for the area you are painting.
In the lower section of the panel, click the menu icon for the
texture map you’re painting, and choose Open Texture.
For a video on painting on the 3D model, see www.adobe.com/go/lrvid4005_ps.
Reveal surfaces to paint onFor more complex models with interior or hidden areas,
you can hide sections of the model for easier access to surfaces
you want to paint. For example, to apply paint to the dashboard
of a car model, you can temporarily cut away the roof or windshield,
then zoom inside the car to get an unobstructed view.
Select an area of the model that you want to cut away,
using a selection tool such as the Lasso or Marquee tool.
Use any of the following 3D menu commands to reveal or hide
areas of the model: - Hide Nearest Surface
- hides only the first layer of model polygons within the 2D
selection. To quickly peel away surfaces of the model, you can use
this command repeatedly while keeping the selection area active.
 When hiding surfaces, rotate the model if necessary
to position surfaces so that they are perpendicular to your current
view. - Only Hide Enclosed Polygons
- When selected, the Hide Nearest Surface command only affects
polygons that are fully within the selection. When unchecked, it
hides any polygons touched by the selection.
- Invert Visible Surfaces
- Makes currently visible surfaces invisible, and invisible
surfaces visible.
- Reveal All Surfaces
- Makes all hidden surfaces visible again.
Set the paint falloff angleWhen painting on a model, the paint falloff angle controls
how much paint is applied to a surface as it curves away from the
forward-facing view. The falloff angle is calculated based on a
“normal”, or straight line projecting out from the part of the model
surface that faces you. For example, in a spherical model such as
a soccer ball, the falloff angle to the exact center of the ball
as it faces you is 0 degrees. As the surface of the ball curves
away, the falloff angle increases, up to 90 degrees at the edges
of the ball.  - A.
- Eye/camera angle
- B.
- Minimum
angle
- C.
- Maximum angle
- D.
- Paint
fade start
- E.
- Paint fade end
Choose 3D > 3D Paint Falloff
Set the minimum and maximum angle settings.
The maximum paint falloff range is 0 - 90 degrees. At 0 degrees,
paint is only applied to the surface if it is facing directly forward,
with no drop-off angle. At 90 degrees, paint can follow a curved
surface such as a sphere to its visible edges. At a 45 degree setting,
the painted area is limited to the areas of the sphere that don’t
curve away at more than 45 degrees.
The Minimum falloff angle sets a range within which paint
gradually fades as it approaches the maximum falloff angle. For
example, if the maximum falloff angle is 45, and the minimum falloff
is 30, paint opacity decreases from 100 to 0 percent between 30
and 45 degrees of falloff.
Identify paintable areasIt may not be clear just from looking at a 3D model whether
you can successfully paint on certain areas. Because the model view
may not provide a 1 to 1 correspondence with the 2D texture itself,
applying paint directly to the model is different from directly
painting on a 2D texture map. What appears to be a small brush on
the model may in fact be much larger in relation to the texture, depending
on the resolution of the texture, or how close you are to the model when
applying paint.
Good paintable areas are areas where you can apply paint or other
adjustments to the model surface with the most consistent and predictable
effect. In other areas, paint may be undersampled or oversampled
due to your angle or distance from the model surface.
 Do one of the following: Choose 3D >
Select Paintable Areas. A selection marquee highlights the best
areas for painting on the model.
In Scene section of
the 3D panel, choose Paint Mask from the Preset menu.
In Paint
Mask mode, white shows areas good for painting, blue shows areas where
paint will be undersampled, and red shows areas where paint will
be oversampled. (To paint on the model, you must change from the
Paint Mask render mode to a render mode that supports painting,
such as Solid.)
 The areas selected by Select Paintable Areas,
and the paintable areas shown in Paint Mask mode, are partially
determined by the current Paint Falloff setting. A higher paint
falloff setting increases the paintable area, a lower setting decreases
the paintable area. See Set the paint falloff angle.
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