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TOPIC APPEARS IN:   
Soft-proof colors
- Choose
View > Proof Setup, and do one of the following:
Choose a preset that corresponds to the
output condition you want to simulate.
Choose Custom (Photoshop and InDesign) or Customize
(Illustrator) to create a custom proof setup for a specific output
condition. This option is recommended for the most accurate preview
of your final printed piece.
- Choose View > Proof Colors to toggle the
soft-proof display on and off. When soft proofing is on, a check
mark appears next to the Proof Colors command, and the name of the
proof preset or profile appears at the top of the document window.
 To compare the colors in the original image
and the colors in the soft proof, open the document in a new window
before you set up the soft proof.
Soft-proof presets- Working CMYK
- Creates a soft proof of colors using the current CMYK working space
as defined in the Color Settings dialog box.
- Document CMYK (InDesign)
- Creates a soft proof of colors using the document’s CMYK
profile.
- Working Cyan Plate, Working Magenta Plate, Working
Yellow Plate, Working Black Plate, or Working CMY Plates (Photoshop)
- Creates a soft proof of specific CMYK ink colors using the
current CMYK working space.
- Macintosh RGB or Windows RGB (Photoshop and Illustrator)
- Creates a soft proof of colors in an image using either a
standard Mac OS or Windows monitor as the proof profile
space to simulate. Both options assume that the simulated device
will display your document without using color management. Neither option
is available for Lab or CMYK documents.
- Monitor RGB (Photoshop and Illustrator)
- Creates a soft proof of colors in an RGB document using your
current monitor color space as the proof profile space. This option
assumes that the simulated device will display your document without
using color management. This option is unavailable for Lab and CMYK documents.
- Color Blindness (Photoshop and Illustrator)
- Creates
a soft proof that reflects colors visible to a person with color
blindness. The two soft proof options, Protanopia and Deuteranopia,
approximate color perception for the most common forms of color
blindness. For more information, see Soft-proof for color blindness (Photoshop and Illustrator).
Custom soft-proof options- Device To Simulate
- Specifies the color profile of the device for which you want to
create the proof. The usefulness of the chosen profile depends on
how accurately it describes the device’s behavior. Often, custom
profiles for specific paper and printer combinations create the
most accurate soft proof.
- Preserve CMYK Numbers or Preserve RGB Numbers
- Simulates how the colors will appear without being converted
to the color space of the output device. This option is most useful
when you are following a safe CMYK workflow.
- Rendering Intent (Photoshop and Illustrator)
- When the Preserve Numbers option is deselected, specifies
a rendering intent for converting colors to the device you are trying
to simulate.
- Use Black Point Compensation (Photoshop)
- Ensures that the shadow detail in the image is preserved
by simulating the full dynamic range of the output device. Select
this option if you plan to use black point compensation when printing
(which is recommended in most situations).
- Simulate Paper Color
- Simulates the dingy white of real paper, according to the proof
profile. Not all profiles support this option.
- Simulate Black Ink
- Simulates the dark gray you really get instead of a solid black
on many printers, according to the proof profile. Not all profiles
support this option.
 In
Photoshop, if you want the custom proof setup to be the default
proof setup for documents, close all document windows before choosing
the View > Proof Setup > Custom command.
Soft-proof for color blindness (Photoshop and Illustrator)Color Universal Design (CUD) ensures that
graphical information is conveyed accurately to people with various
types of color vision, including people with color blindness. Several
countries have guidelines that require CUD-compliant graphics in
public spaces.
The most common types of color blindness are
protanopia (reduced sensitivity to red) and deuteranopia (reduced
sensitivity to green). A third of color blind people are affected
strongly; the remainder have milder forms of color blindness.
 Adjusting design for color blindness - A.
- Original image
- B.
- Color-blind
proof
- C.
- Optimized design
To
determine whether a document is CUD-compliant, do the following:
- Convert the document to RGB color mode, which
provides the most accurate soft-proofs for color blindness.
- (Optional) To simultaneously view the original document
and a soft-proof, choose Window > New Window (Illustrator) or
Window > Arrange > New Window (Photoshop).
- Choose View > Proof Setup > Color Blindness, and
then choose either Protanopia-type or Deuteranopia-type. (To comply
with CUD, check your document in both views.)
 In Photoshop, you can print the proof.
For more information, search for “Print a hard proof” in Photoshop
Help. If objects are difficult to distinguish in color
blind proofs, adjust the design by doing any of the following:
Change color brightness or hue:
Pure red tends
to appear dark and muddy; orange-red is easier to recognize.
Bluish green is less confusing than yellowish green.
Gray may be confused with magenta, pale pink, pale green,
or emerald green.
Avoid the following combinations: red and green; yellow and
bright green; light blue and pink; dark blue and violet.
Avoid red items on dark-colored backgrounds, or white items
on yellow or orange-red backgrounds.
Apply different patterns or shapes.
Add white, black, or dark-colored borders on color boundaries.
Use different font families or styles.
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