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The OSMF DefaultMediaFactory class automatically
handles multicast content. You can provide a multicast-enabled resource
to DefaultMediaFactory in two ways:
Use the Flash Media Server “Configurator” tool to generate
a multicast-enabled F4M manifest file. In Windows, the default location
for the Configurator is C:\Program Files\Adobe\Flash Media Server 4\ tools\multicast\configurator.
See Using HTTP streaming for more information on F4M files.
Or, use the MulticastResource class to provide
a multicast-ready resource for DefaultMediaFactory to
handle.
When creating and identifying an RTMFP multicast, two important
values are the multicast group specification and the stream name.
The group specification is a string identifying the peer-to-peer
group to join, including its name, capabilities, restrictions, and
the authorizations of this member.
The stream name is a string identifying the stream to join.
If the supplied string does not refer to an existing application
on the server, it is invalid. However, an invalid string only results
in a connection not being established; no error is returned.
Note: If you use the Flash Media Server 4.0.0 Configurator to generate
the F4M file, you must manually change the names of two generated
values. Change the name rtmfpGroupspec to groupspec,
and the name rtmfpStreamName to multicastStreamName.
The following code excerpts compare the ways to instantiate a
multicast stream.
Using an F4M file:
mediaFactory = new DefaultMediaFactory();
mediaPlayer.media = mediaFactory.createMediaElement
(
new URLResource("http://example.com/multicast.f4m")
);
Using MulticastResource with DefaultMediaFactory:
mediaFactory = new DefaultMediaFactory();
var resource:MulticastResource = new MulticastResource("rtmfp://server/app");
resource.groupspec = "AJHJKSFDS";
resource.streamName = "OPIOPROPIIOPOP";
mediaPlayer.media = mediaFactory.createMediaElement(resource);
Note: For IP multicast, OSMF does not return an error when attempting
to connect to a blocked network segment.
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