| Package | flash.utils | 
| Class | public class Timer | 
| Inheritance | Timer    EventDispatcher   Object | 
| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
start() method to start a timer.
 Add an event listener for the timer event to set up code to be run on the timer interval.
 
 You can create Timer objects to run once or repeat at specified intervals to execute code on a schedule. Depending on the SWF file's framerate or the runtime environment (available memory and other factors), the runtime may dispatch events at slightly offset intervals. For example, if a SWF file is set to play at 10 frames per second (fps), which is 100 millisecond intervals, but your timer is set to fire an event at 80 milliseconds, the event will be dispatched close to the 100 millisecond interval. Memory-intensive scripts may also offset the events.
More examples
Converting between time zones
Controlling time intervals
Date and time example: Simple analog clock
Learn more
| Property | Defined By | ||
|---|---|---|---|
![]()  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance.  | Object | |
| currentCount : int [read-only] 
	 The total number of times the timer has fired since it started
	 at zero.  | Timer | ||
| delay : Number 
	 The delay, in milliseconds, between timer
	 events.  | Timer | ||
| repeatCount : int 
	 The total number of times the timer is set to run.  | Timer | ||
| running : Boolean [read-only] 
     The timer's current state; true if the timer is running, otherwise false.  | Timer | ||
| Method | Defined By | ||
|---|---|---|---|
	 Constructs a new Timer object with the specified delay
	 and repeatCount states.  | Timer | ||
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event.  | EventDispatcher | |
![]()  | 
	Dispatches an event into the event flow.  | EventDispatcher | |
![]()  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event.  | EventDispatcher | |
![]()  | 
	 Indicates whether an object has a specified property defined.  | Object | |
![]()  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
![]()  | 
	 Indicates whether the specified property exists and is enumerable.  | Object | |
![]()  | 
	Removes a listener from the EventDispatcher object.  | EventDispatcher | |
   	 Stops the timer, if it is running, and sets the currentCount property back to 0,
   	 like the reset button of a stopwatch.  | Timer | ||
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
	 Starts the timer, if it is not already running.  | Timer | ||
	 Stops the timer.  | Timer | ||
![]()  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
![]()  | 
	 Returns the string representation of the specified object.  | Object | |
![]()  | 
	 Returns the primitive value of the specified object.  | Object | |
![]()  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type.  | EventDispatcher | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
![]()  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
![]()  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
| Dispatched whenever a Timer object reaches an interval specified according to the Timer.delay property. | Timer | |||
| Dispatched whenever it has completed the number of requests set by Timer.repeatCount. | Timer | |||
currentCount | property | 
currentCount:int  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
The total number of times the timer has fired since it started at zero. If the timer has been reset, only the fires since the reset are counted.
Implementation
    public function get currentCount():intdelay | property | 
delay:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
	 The delay, in milliseconds, between timer
	 events. If you set the delay interval while
     the timer is running, the timer will restart
     at the same repeatCount iteration.
	 
Note: A delay lower than 20 milliseconds is not recommended. Timer frequency
	 is limited to 60 frames per second, meaning a delay lower than 16.6 milliseconds causes runtime problems.
Implementation
    public function get delay():Number    public function set delay(value:Number):voidThrows
Error  — Throws an exception if the delay specified is negative or not a finite number.
	  
	   | 
repeatCount | property | 
repeatCount:int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
	 The total number of times the timer is set to run.
	 If the repeat count is set to 0, the timer continues indefinitely, up to a maximum of 24.86 days, 
	 or until the stop() method is invoked or the program stops.
	 If the repeat count is nonzero, the timer runs the specified number of times. 
     If repeatCount is set to a total that is the same or less then currentCount
     the timer stops and will not fire again.
	 
	 
Implementation
    public function get repeatCount():int    public function set repeatCount(value:int):voidrunning | property | 
Timer | () | Constructor | 
public function Timer(delay:Number, repeatCount:int = 0)| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
	 Constructs a new Timer object with the specified delay
	 and repeatCount states.
	 
	 
The timer does not start automatically; you must call the start() method
	 to start it.
delay:Number — The delay between timer events, in milliseconds. A delay lower than 20 milliseconds is not recommended. Timer frequency
	 is limited to 60 frames per second, meaning a delay lower than 16.6 milliseconds causes runtime problems.
	 
	  | |
repeatCount:int (default = 0) — Specifies the number of repetitions.
	      If zero, the timer repeats indefinitely, up to a maximum of 24.86 days (int.MAX_VALUE + 1). 
	      If nonzero, the timer runs the specified number of times and then stops.
	 
	  | 
Throws
Error  — if the delay specified is negative or not a finite number
	 
	  | 
Example ( How to use this example )
A Timer object is created that starts in 30 seconds (delay is set to 30000 milliseconds) and repeats three times, for a total of 90 seconds. (The timer stops after the third time.)
Two event listeners are added for the myTimer timer. The first is 
 triggered by the TimerEvent.TIMER event, which occurs every time 
 the timer is started. The timerHandler() method changes 
 the text for the statusTextField text field to reflect the seconds 
 remaining. 
Note: The Timer class keeps track of the number of times it has to start 
 (repeats) by increasing the number in the currentCount property.)
After the timer is called for the last time, the TimerEvent.TIMER_COMPLETE 
 event is dispatched and the completeHandler() method is called.
 The completeHandler() method changes the type of the inputTextField text field  
 from INPUT to DYNAMIC, which means the user can no 
 longer enter or change text.
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    import flash.text.TextFieldAutoSize;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    import flash.events.Event;
    public class Timer_constructorExample extends Sprite {
            private var statusTextField:TextField = new TextField();        
            private var inputTextField:TextField = new TextField();
            private var delay:uint = 30000;
            private var repeat:uint = 3;
            private var myTimer:Timer = new Timer(delay, repeat);
            
        public function Timer_constructorExample() {
            inputTextField.x = 10;
            inputTextField.y = 10;
            inputTextField.border = true;
            inputTextField.background = true;
            inputTextField.height = 200;
            inputTextField.width = 200;
            inputTextField.multiline = true;
            inputTextField.wordWrap = true;
            inputTextField.type = TextFieldType.INPUT;
            statusTextField.x = 10;
            statusTextField.y = 220;
            statusTextField.background = true;
            statusTextField.autoSize = TextFieldAutoSize.LEFT;   
            myTimer.start(); 
            statusTextField.text = "You have " + ((delay * repeat) / 1000) 
                                 + " seconds to enter your response.";
            myTimer.addEventListener(TimerEvent.TIMER, timerHandler);
            myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, completeHandler);
            addChild(inputTextField);
            addChild(statusTextField);
        }
        private function timerHandler(e:TimerEvent):void{
            repeat--;
            statusTextField.text = ((delay * repeat) / 1000) + " seconds left.";
        }
        private function completeHandler(e:TimerEvent):void {
            statusTextField.text = "Times Up.";
            inputTextField.type = TextFieldType.DYNAMIC;    
        }
    }
}
reset | () | method | 
 public function reset():void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
   	 Stops the timer, if it is running, and sets the currentCount property back to 0,
   	 like the reset button of a stopwatch. Then, when start() is called,
   	 the timer instance runs for the specified number of repetitions,
   	 as set by the repeatCount value.
   	 
   	 
Related API Elements
start | () | method | 
 public function start():void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
Starts the timer, if it is not already running.
stop | () | method | 
 public function stop():void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
	 Stops the timer. When start() is called after stop(), the timer
	 instance runs for the remaining number of repetitions, as set by the repeatCount property.
	 
	 
Related API Elements
timer | Event | 
flash.events.TimerEventproperty TimerEvent.type =
flash.events.TimerEvent.TIMER| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
 Dispatched whenever a Timer object reaches an interval specified according to the Timer.delay property. 
 
type property of a timer event object.
	This event has the following properties:
| Property | Value | 
|---|---|
bubbles | false | 
cancelable | false; there is no default behavior to cancel. | 
currentTarget | The object that is actively processing the Event object with an event listener. | 
target | The Timer object that has reached its interval. | 
timerComplete | Event | 
flash.events.TimerEventproperty TimerEvent.type =
flash.events.TimerEvent.TIMER_COMPLETE| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 | 
 Dispatched whenever it has completed the number of requests set by Timer.repeatCount. 
 
type property of a timerComplete event object.
	This event has the following properties:
| Property | Value | 
|---|---|
bubbles | false | 
cancelable | false; there is no default behavior to cancel. | 
currentTarget | The object that is actively processing the Event object with an event listener. | 
target | The Timer object that has completed its requests. | 
TimerExample to show how a
 listener method timerHandler() can be set to listen for a new TimerEvent 
 to be dispatched. The timer is started when start() is called, and after that point,
 the timer events are dispatched.  
package {
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    import flash.display.Sprite;
    public class TimerExample extends Sprite {
        public function TimerExample() {
            var myTimer:Timer = new Timer(1000, 2);
            myTimer.addEventListener("timer", timerHandler);
            myTimer.start();
        }
        public function timerHandler(event:TimerEvent):void {
            trace("timerHandler: " + event);
        }
    }
}
Thu Dec 6 2018, 01:12 PM -08:00
 
 Hide Inherited Public Properties
 Show Inherited Public Properties