Adobe Flash Media Interactive Server Plug-in API Reference
Adobe Flash Media Interactive Server and Flash Media Development Server provide an extension mechanism that lets developers create plug-ins in C++ that plug into server processes and extend the functionality of the server. Plug-ins are shared library (.dll) files on Windows and .so files on Linux. Flash Media Interactive Server and Flash Media Development Server include Access, File I/O, and Authorization plug-ins.
- Use Microsoft .NET 2003 or Microsoft Visual C++ 2005 to compile plug-ins on Windows. Use GNU Compiler Collection 3.4.x to compile plug-ins on Linux.
- Stop the server.
- Copy the .dll or .so files to the appropriate directory:
- Access plug-in files go in the RootInstall/modules/access directory.
- Authorization plug-in files go in the RootInstall/modules/auth directory.
- File plug-in files go in the RootInstall/modules/fileio directory.
- Restart the server.
For more information about developing plug-ins, see Adobe Flash Media Interactive Server Plug-in Developer Guide.