Flash Lite shared objects

Flash Lite shared objects let you save data persistently to the user’s device. For example, you might use a shared object to save information between application sessions, such as user preferences or game scores. You use the SharedObject class to read and write Flash Lite shared objects. For more information about using Flash Lite shared objects, see the SharedObject class in the Flash Lite 2.x and 3.0 ActionScript Language Reference.

Note: The Flash Lite 2.0 implementation of shared objects does not allow multiple SWF files to share the same data. Also, none of the Flash Lite versions supports remote shared objects with Flash Media Server.