The Flash Catalyst workflow
Adobe Flash Catalyst CS5 is a design tool for rapidly creating
application interfaces and interactive content without coding. Examples
include interactive ads, product guides, design portfolios, and
user interfaces. While there is not a single, prescribed workflow
for creating all projects in Flash Catalyst, there are tasks common
to many basic projects. Here is an overview to get you up and running quickly:
General workflowsThere are two main types of Flash Catalyst applications.
These applications include micro sites and data-centric applications.
In this document, micro site is an application that is complete
when published in Flash Catalyst. No additional development is required.
A data-centric application requires additional development, such
as integrating components with external data or web services. A
Flex developer completes the development using Adobe Flash Builder.
The workflows for designing micro sites and data-centric applications
are similar.
 Micro site workflow  Data-centric designer/developer workflow Workflow stepsFollow these general workflow
steps when creating micro sites and data-centric applications with
Flash Catalyst.
- Plan the application
- Start with a detailed project specification. This specification
describes each page or screen, the artwork and interactive components on
each page, user navigation, and the different states of each component.
The specification also describes any data list components used to
retrieve and display external data.
- Create or acquire artwork, video, and sound
- Create the artwork, video, and sound for the application.
Create a layered design document or composition in Adobe Illustrator,
Photoshop, or Fireworks.
- Bring in artwork, video, and sound
- Start Flash Catalyst. Bring the layered artwork into Flash
Catalyst. You can also import individual graphic files or create simple
graphics using the built-in vector drawing tools. Import additional
assets, such as video, sound, and SWF content. For data-centric
components, such as a data list, import a representative sample
of the data (text or images). For more information, see Importing artwork.
 After importing or creating artwork
in Flash Catalyst, you can launch and edit artwork in Illustrator
or Photoshop, and then return the edited artwork to Flash Catalyst.
Round-trip editing extends the graphic drawing and editing capabilities
of Flash Catalyst and improves the iterative design process. For
more information, see Round-trip editing. - Create and modify page states
- Create pages according to the project specification. For
more information, see Defining structure with pages and states.
- Create interactive components and define component
states
- Convert artwork to ready-made components (buttons, scroll
bars, data lists, and so on). Use the Wireframe Components panel
to quickly add common components with a generic appearance. Create
custom components for behaviors that you can’t capture with the
built-in components. For more information, see Interactive components.
For
data-centric applications, use design-time data to design data list
components. Design-time data allows the use of dummy content, such
as sample database records or bitmap images, without having to actually
connect to a back-end system. A Flex developer can replace the design-time
data with real data from a database or web service. For more information
on using Design-time data, see Creating scrolling images, panels, and lists.
Components can have multiple
states, such as the Up, Over, Down, and Disabled states of a button.
Create or modify the different states of each interactive component,
according to your project specification
Note: The steps of creating
page states and creating interactive components are interchangeable.
Some designers prefer to create all interactive components first, and
then add those components to pages and states.
- Define interactions and transitions
- Add interactions that define what happens as users interact
with the application. For example, you can add interactions that
transition from one page or component state to another when a user clicks
a button. You can also add interactions that play animation, control
video playback, or open an URL. Use the Timelines panel to add and
modify smooth animated transitions between pages and component states.
For more information on interactions, see Interactions and action sequences.
For more information on transitions, see Transitions and the timeline.
- Test and publish the project
- When you finish creating a micro site, you can publish the
final project as a web or desktop application. For more information, see Preview and publish.
- Share the project with a Flex developer
- Save a data-centric Flash Catalyst project file (FXP) for
further development in Adobe Flash Builder. Export the Flash Catalyst
project library. Exporting a library package creates a single file containing
every library item in the project. The package is saved as an FXPL
file. For more information on exporting a Flash Catalyst library,
see Extending Flash Catalyst projects using Flash Builder.
Start a new Flash Catalyst projectYou can start a new project in two ways:
Start with a blank artboard and build your application.
This approach is useful for rapid wire framing of user interfaces.
Catalyst provides wireframe components, drawing tools, and the ability
to import various media to rapidly prototype an interface.
Import a completed design document as layered artwork created
in Adobe Photoshop, Illustrator, or an exported design from Fireworks.
Using this approach, you can design in your favorite Adobe Creative
Suite application and quickly convert the artwork into a functioning
interactive application.
Start a project with a blank artboard:Start Flash Catalyst. In the Create New Project section of
the Welcome screen, choose Adobe Flash Catalyst Project.
Note: If
you already have a project open, choose File > New Project to
begin a new blank project.
In the New Project dialog box, name the project, enter values
for the size and color of the artboard, and click OK.
You
now have a new project with a blank artboard. By default, the Design workspace
is open. You can build your application by importing artwork, adding
pages, creating components, and adding interactions and transitions.
Note: You
can change the artboard values later by choosing Modify > Artboard Settings.
Start a project by importing artwork in a layered design document:Start Flash Catalyst.
In the Create New Project from Design File section of the
Welcome screen, choose the type of file you want to import. Options
include: Adobe Illustrator AI File, Adobe Photoshop PSD File, FXG
File (FXG files can be exported from Adobe Fireworks, as well as
other applications).
Note: If you already have a project open,
choose File > Import > <File Type>.
All artwork
in the design document is added to the new Flash Catalyst project. The
Layers panel reflects the layer structure from the imported document, preserving
the integrity of your original design.
You can now build
your application by adding pages, creating components, and adding
interactions and transitions.
For more information,
see Importing artwork.
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