User interface
The Flash Catalyst CS5 user interface has two workspaces.
These workspaces include Design and Code. Use the Workspaces pop-up
menu to change between workspaces.
Design workspaceThe Design workspace shows a graphical representation of
your pages and states. This workspace includes the panels and tools
used for creating and editing projects. Use the Hand tool to grab
and pan the artboard as an alternative to scrolling. Use the Zoom
tool or Magnification menu to change the view from between 25% and
800% of actual size. Use the magnifying glass to zoom into a specific
part of the artboard (Alt-click (Windows) or Option-click (Mac OS)
to zoom out). When you enter a term in the Search box, the Adobe
Community Help client appears. It gives you access to online Help
and community resources.
Design workspace - A.
- Artboard
- B.
- Breadcrumbs
bar
- C.
- Hand tool
- D.
- Zoom tool
- E.
- Zoom Magnification
menu
- F.
- Heads Up Display
- G.
- Tools
panel
- H.
- Workspaces pop-up menu
- I.
- Search
box
- Artboard
- The artboard represents what users see when they view the published
application. The artboard is where you place artwork, interactive components,
and other objects that make up the application interface. It has rulers,
grids, and guides for positioning and snapping elements. These features are
available in the View menu. Use the Modify menu to align, group,
and arrange (front to back) the objects on the artboard.
- Breadcrumbs bar
- The Breadcrumbs bar, located directly above the artboard, tracks
where you are as you work in Flash Catalyst. For example, when you
open a component, you can use the Breadcrumbs bar to quickly close
the component and return to the main artboard.
- Pages/States panel
- The Pages/States panel displays a thumbnail for each page in
the application. It shows the different states for any component
you select. You can duplicate, remove, add, and rename pages and
component states according to your project plan. For more information,
see Defining structure with pages and states.
- Tools panel
- The Tools panel includes tools for creating, selecting, and
transforming objects, including simple lines, shapes, and text.
- Layers panel
- The Layers panel is an organized collection of the objects
in the application (artwork, components, video, and so on). When
you import a design document created in Illustrator, Photoshop,
or Fireworks, Adobe Flash Catalyst preserves the original layer
structure. As you add pages and component states to the application,
you use the Layers panel to show or hide objects in each state. For
more information, see Layers.
- Library panel
- The Library displays the entire list of graphics and other
media available in the project, including your project skins and
components. For more information, see Library.
- Wireframe Components panel
- Wireframe components are ready-to-use interactive components
with a simple default appearance. You can drag these components
to the artboard and use them “as is” or modify them to fit the appearance
of your application. For more information, see Interactive components.
- Interactions panel
- Add interactions that define what happens as users interact with
the application. For example, you can add interactions that transition
from one page or component state to another when a user clicks a
button. You can also add interactions that play animation, control
video playback, or open an URL. For more information, see Interactions and action sequencesTransitions and the timeline.
- Timelines panel
- The Timelines panel provides controls for creating and editing transitions
and action sequences. You can also use the Timelines panel to control the
playback of video and SWF content, and to add sound effects. For
more information, see Transitions and the timeline.
- Design-Time Data panel
- After creating a data list component, use the Design-Time
Data panel to control which data (images and text) appear in the
data list. For more information, see Creating scrolling images, panels, and lists.
- Properties panel
- Use the Properties panel to edit the properties for selected objects,
such as graphics, text, and components. The available properties
change as you select different objects in the artboard, Layers panel,
or Timelines panel.
- Heads Up Display (HUD)
- The HUD gives quick access to common commands related to
the current action or currently selected object. It shows some of
the key actions you can perform on the selected objects. For example,
the HUD appears when you select artwork on the artboard, giving
you the choice of converting the artwork to a component. Use the
HUD to quickly create components.
 The HUD displays context-appropriate commands. If you don’t see the HUD when you select an object, select
Window > HUD.
When converting objects to components, the HUD displays a
message if additional steps are required to complete the component.
All of the functionality in the HUD is also available in
the main menu. For example, you can choose Modify > Convert Artwork
To Component.
Use the HUD to quickly:
Convert artwork to components or component parts.
Edit the parts and states of a component.
Optimize graphics elements.
Make the parts of a component the same in all states or copy
changes from one state to another.
 - A.
- HUD with new data list component selected
- B.
- Component
message
For
more information on using the HUD, see Interactive components, Creating scrolling images, panels, and lists, Creating shapes, lines, and text.
Code workspaceThe Code workspace shows the underlying application code.
This code is generated automatically as you work in Flash Catalyst.
The applications you build in Flash Catalyst are build on the
Flex framework. Flex is an open source framework for building and
deploying applications that run in all major browsers and operating
systems. MXML is the language developers use to define the layout,
appearance, and behaviors in Flex. ActionScript 3.0 is the language
used to define the client-side application logic. When you publish
a Flash Catalyst project, your MXML and ActionScript are compiled
together as a SWF file.
Viewing the MXML code gives designers the opportunity to understand
how the application is programmed. The Code workspace is read-only.
To edit the code, open the project in Adobe Flash Builder. For more
information, see Extending Flash Catalyst projects using Flash Builder.
- Code panel
- Shows the MXML code in the Code panel.
- Problems panel
- Shows any errors in the current MXML code.
 You can double-click an error in the Problems panel
to locate the error in the code. - Project Navigator panel
- Shows the Flex project directory structure and files being
created as you design your project in Flash Catalyst.
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