Using Flash authoring panels



About the Property inspector

The Property inspector provides easy access to the most commonly used attributes of the current selection, either on the Stage or in the Timeline. You can make changes to the object or document attributes in the Property inspector without accessing the menus or panels that also control these attributes.

Depending on what is currently selected, the Property inspector displays information and settings for the current document, text, symbol, shape, bitmap, video, group, frame, or tool. When two or more different types of objects are selected, the Property inspector displays the total number of objects selected.

The Property inspector showing the properties for the Text tool.

To display the Property inspector, Select Window > Properties, or press Control+F3 (Windows) or Command+F3 (Macintosh).

About the Library panel

The Library panel (Window > Library) is where you store and organize symbols created in Flash, as well as imported files, including bitmap graphics, sound files, and video clips. The Library panel lets you organize library items in folders, see how often an item is used in a document, and sort items by name, type, date, use count, or ActionScript® linkage identifier. You can also search the Library panel with the search field and set properties on most multiple-object selections.

The Library panel showing a movie clip symbol.

About the Actions panel

The Actions panel lets you create and edit ActionScript code for an object or frame. Selecting a frame, button, or movie clip instance makes the Actions panel active. The Actions panel title changes to Button Actions, Movie Clip Actions, or Frame Actions, depending on what is selected.

View full size graphic
The Actions panel showing a stop() action in a frame.

To display the Actions panel, select Window > Actions or press F9.

Use the Movie Explorer

The Movie Explorer lets you view and organize the contents of a document and select elements in the document for modification. It contains a display list of currently used elements, arranged in a navigable hierarchical tree.

Use the Movie Explorer to perform the following actions:

  • Filter which categories of items in the document appear in the Movie Explorer.

  • Display the selected categories as scenes, symbol definitions, or both.

  • Expand and collapse the navigation tree.

  • Search for an element in a document by name.

  • Familiarize yourself with the structure of a Flash document that another developer created.

  • Find all the instances of a particular symbol or action.

  • Print the navigable display list that appears in the Movie Explorer.

The Movie Explorer has a Panel menu and a context menu with options for performing operations on selected items or modifying the Movie Explorer display. A check mark with a triangle below it in the Movie Explorer panel indicates the Panel menu.

Note: The Movie Explorer has slightly different functionality when you are working with screens.

View the Movie Explorer

 Select Window > Movie Explorer.

Filter the categories of items that appear in the Movie Explorer

  • To show text, symbols, ActionScript, imported files, or frames and layers, click one or more of the filtering buttons to the right of the Show option. To customize which items to show, click the Customize button. Select options in the Show area of the Movie Explorer Settings dialog box to view those elements.

  • To show items in scenes, select Show Movie Elements from the Movie Explorer Panel menu.

  • To show information about symbols, select Show Symbol Definitions from the Movie Explorer Panel menu.

    Note: The Movie Elements option and the Symbol Definitions option can be active at the same time.

Search for an item using the Find box

 In the Find box, enter the item name, font name, ActionScript string, or frame number. The Find feature searches all items that appear in the Movie Explorer.

Select an item in the Movie Explorer

 Click the item in the navigation tree. Shift-click to select more than one item.

The full path for the selected item appears at the bottom of the Movie Explorer. Selecting a scene in the Movie Explorer shows the first frame of that scene on the Stage. Selecting an element in the Movie Explorer selects that element on the Stage if the layer containing the element is not locked.

Use the Movie Explorer Panel menu or context menu commands

  1. Do one of the following:
    • To view the Panel menu, click the Panel menu control in the Movie Explorer panel.

    • To view the context menu, right-click (Windows) or Control-click (Macintosh) an item in the Movie Explorer navigation tree.

  2. Select an option from the menu:
    Go To Location
    Jumps to the selected layer, scene, or frame in the document.

    Go To Symbol Definition
    Jumps to the symbol definition for a symbol that is selected in the Movie Elements area of the Movie Explorer. The symbol definition lists all the files associated with the symbol. (The Show Symbol Definitions option must be selected. See its definition in this list.)

    Select Symbol Instances
    Jumps to the scene containing instances of a symbol that is selected in the Symbol Definitions area of the Movie Explorer. (The Show Movie Elements option must be selected.)

    Show In Library
    Highlights the selected symbol in the document’s library. (Flash opens the Library panel if it is not already visible.)

    Rename
    Lets you enter a new name for a selected element.

    Edit In Place
    Lets you edit a selected symbol on the Stage.

    Edit In New Window
    Lets you edit a selected symbol in a new window.

    Show Movie Elements
    Shows the elements in your document organized into scenes.

    Show Symbol Definitions
    Shows all the elements associated with a symbol.

    Copy All Text To Clipboard
    Copies selected text to the clipboard. For spell checking or other editing, paste the text into an external text editor.

    Cut, Copy, Paste, And Clear
    Performs these common functions on a selected element. Modifying an item in the display list modifies the corresponding item in the document.

    Expand Branch
    Expands the navigation tree at the selected element.

    Collapse Branch
    Collapses the navigation tree at the selected element.

    Collapse Others
    Collapses the branches in the navigation tree that do not contain the selected element.

    Print
    Prints the hierarchical display list that appears in the Movie Explorer.

About Flash components and the Components panel

A component in Flash is a reusable, packaged module that adds a particular capability to a Flash document. Components can include graphics as well as code, so they're pre-built functionality that you can easily include in your Flash projects. For example, a component can be a radio button, a dialog box, a preload bar, or even something that has no graphics at all, such as a timer, a server connection utility, or a custom XML parser.

If you are less experienced with writing ActionScript, you can add components to a document, set their parameters in the Property inspector or Component inspector, and use the Behaviors panel to handle their events. For example, you could attach a Go To Web Page behavior to a Button component that opens a URL in a web browser when the button is clicked without writing any ActionScript code.

If you are a programmer who wants to create more robust applications, you can create components dynamically, use ActionScript to set properties and call methods at run time, and use the event listener model to handle events.

Insert a component using the Component panel

When you first add a component to a document, Flash imports it as a movie clip into the Library panel. You can also drag a component from the Components panel directly to the Library panel and then add an instance of it to the Stage. In any case, you must add a component to the library before you can access its class elements.

  1. Select Window > Component panel.
  2. Select an instance of a component in the Component panel, and drag it to the Stage or Library panel. After a component is added to the library, you can drag multiple instances to the Stage.
  3. Configure the component as needed using either the Property inspector or the Components inspector. For information on the parameters the component uses, refer to the appropriate component documentation for the version of ActionScript you are using in the Flash document.

Enter parameters for a component using the Component inspector

  1. Select Window > Component Inspector.
  2. Select an instance of a component on the Stage.
  3. Click the Parameters tab and enter values for any of the listed parameters.

About the Web Services panel

You can view a list of web services, refresh web services, and add or remove web services in the Web Services panel (Window > Other Panels > Web Services). When you add a web service to the Web Services panel, the web service is then available to any application you create.

You can use the Web Services panel to refresh all your web services at once by clicking the Refresh Web Services button. If you are not using the Stage but instead are writing ActionScript code for the connectivity layer of your application, you can use the Web Services panel to manage your web services.

For detailed information about using the web services panel, see www.adobe.com/go/learn_fl_web_services.