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Flash CS4 Resources |
Working with the libraryContents [Hide]Managing assets with the libraryThe library in a Flash document stores media assets that you create in the Flash authoring environment or import to use in the document. You can create vector artwork or text directly in Flash; import vector artwork, bitmaps, video, and sound; and create symbols. A symbol is a graphic, a button, a movie clip, or text that you create once and can reuse multiple times. You can also use ActionScript to add media content to a document dynamically. The library also contains any components that you have added to your document. Components appear in the library as compiled clips. You can open the library of any Flash document while you are working in Flash, to make the library items from that file available for the current document. You can create permanent libraries in your Flash application that are available whenever you start Flash. Flash also includes several sample libraries containing buttons, graphics, movie clips, and sounds. You can export library assets as a SWF file to a URL to create a runtime-shared library. This lets you link to the library assets from Flash documents that import symbols using runtime sharing. Work with librariesThe Library panel (Window > Library) displays a scroll list with the names of all items in the library, which lets you view and organize these elements as you work. An icon next to an item’s name in the Library panel indicates the item’s file type. Resize the Library panel Do one of the following:
Work with library itemsWhen you select an item in the Library panel, a thumbnail preview of the item appears at the top of the Library panel. If the selected item is animated or is a sound file, you can use the Play button in the library preview window or the Controller to preview the item. Use a library item in the current document Drag the item from the Library
panel onto the Stage. The item is added to the current layer. Convert an object on the Stage to a symbol in the library Drag the item from
the Stage onto the current Library panel.Work with folders in the Library panelYou can organize items in the Library panel using folders. When you create a new symbol, it is stored in the selected folder. If no folder is selected, the symbol is stored at the root of the library. Open or close a folder Double-click the folder, or Select the
folder and select Expand Folder or Collapse Folder from the Panel
menu for the Library panel.Sort items in the Library panelColumns in the Library panel list the name of an item, its type, the number of times it’s used in the file, its linkage status and identifier (if the item is associated with a shared library or is exported for ActionScript), and the date on which it was last modified. You can sort items in the Library panel alphanumerically by any column. Items are sorted within folders. Click the column header to sort by that column.
Click the triangle button to the right of the column headers to
reverse the sort order. Edit a library item
Note: When starting a supported external editor, Flash opens the original imported document.
Rename a library itemChanging the library item name of an imported file does not change the filename.
Delete a library itemWhen you delete an item from the library, all instances or occurrences of that item in the document are also deleted. Select the item and click the Trash Can icon at
the bottom of the Library panel.Find unused library itemsTo organize your document, you can find unused library items and delete them. Note: It is not necessary
to delete unused library items to reduce a Flash document’s
file size, because unused library items are not included in the
SWF file. However, items linked for export are included in the SWF
file.
Do one of the following:
Update imported files in the libraryIf you use an external editor to modify files that you have imported into Flash, such as bitmaps or sound files, you can update the files in Flash without reimporting them. You can also update symbols that you have imported from external Flash documents. Updating an imported file replaces its contents with the contents of the external file.
Work with common librariesYou can use the sample common libraries included with Flash to add buttons or sounds to your documents. You can also create custom common libraries, which you can then use with any documents that you create. Use an item from a common library in a document
Create a common library for your SWF application
Copy library assets between documentsYou can copy library assets from a source document into a destination document in a variety of ways. You can also share symbols between documents as shared library assets during authoring or at runtime. If you attempt to copy assets that have the same name as existing assets in the destination document, the Resolve Library Conflicts dialog box lets you choose whether to overwrite the existing assets or to preserve the existing assets and add the new assets with modified names. Organize library assets in folders to minimize name conflicts when copying assets between documents. Copy a library asset by copying and pasting
Copy a library asset by dragging With the destination document open,
select the asset in the Library panel in the source document and
drag the asset into the Library panel in the destination document.Copy a library asset by opening the source document library in the destination document
Conflicts between library assetsIf you import or copy a library asset into a document that already contains a different asset of the same name, choose whether to replace the existing item with the new item. This option is available with all the methods for importing or copying library assets. The Resolve Library Items dialog box appears when you attempt to place items that conflict with existing items in a document. A conflict exists when you copy an item from a source document that already exists in the destination document and the items have different modification dates. Avoid naming conflicts by organizing your assets inside folders in your document’s library. The dialog box also appears when you paste a symbol or component into your document’s Stage and you already have a copy of the symbol or component that has a different modification date from the one you’re pasting. If you choose not to replace the existing items, Flash attempts to use the existing item instead of the conflicting item that you are pasting. For example, if you copy a symbol named Symbol 1 and paste the copy into the Stage of a document that already contains a symbol named Symbol 1, Flash creates an instance of the existing Symbol 1. If you choose to replace the existing items, Flash replaces the existing items (and all their instances) with the new items of the same name. If you cancel the Import or Copy operation, the operation is canceled for all items (not just those items that conflict in the destination document). Only identical library item types may be replaced with each other. That is, you cannot replace a sound named Test with a bitmap named Test. In such cases, the new items are added to the library with the word Copy appended to the name. Note: Replacing library items using this method is not reversible.
Save a backup of your FLA file before you perform complex paste
operations that are resolved by replacing conflicting library items.
If the Resolve Library Conflict dialog box appears when you are importing or copying library assets into a document, resolve the naming conflict. Resolve naming conflicts between library assets Do one of the following in the Resolve
Library Conflict dialog box:
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