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Placing artwork into Flash
About importing artwork into FlashAdobe® Flash® CS4 Professional can
use artwork created in other applications. You can import vector
graphics and bitmaps in a variety of file formats. If you have QuickTime® 4 or later installed on your system, you
can import additional vector or bitmap file formats. You can import
Adobe® FreeHand® files
(version MX and earlier) and Adobe® Fireworks® PNG files directly into Flash, preserving attributes from those
formats.
Graphic files that you import into Flash must
be at least 2 pixels x 2 pixels in size.
To load JPEG files into a Flash SWF
file during runtime, use the loadMovie action or
method. For detailed information, see loadMovie (MovieClip.loadMovie
method) in ActionScript 2.0 Language Reference or Working with
movie clips in Programming ActionScript 3.0.
Flash imports vector graphics, bitmaps,
and sequences of images as follows:
When you import Adobe® Illustrator® and Adobe® Photoshop® files into Flash,
you can specify import options that let you preserve most of your
artwork's visual data, and the ability to maintain the editability
of certain visual attributes with the Flash authoring
environment.
When you import vector images into Flash from
FreeHand, select options for preserving FreeHand layers, pages,
and text blocks.
When you import PNG images from Fireworks, import files as
editable objects to modify in Flash,
or as flattened files to edit and update in Fireworks.
Select options for preserving images, text, and guides.
Note: If
you import a PNG file from Fireworks by cutting and pasting, the
file is converted to a bitmap.
Vector images from SWF and Windows® Metafile
Format (WMF) files that you import directly into a Flash document (instead of into a library) are
imported as a group in the current layer.
Bitmaps (scanned photographs, BMP files) that you import
directly into a Flash document are
imported as single objects in the current layer. Flash preserves the transparency settings
of imported bitmaps. Because importing a bitmap can increase the
file size of a SWF file, consider compressing imported bitmaps.
Note: Bitmap transparency might
not be preserved when bitmaps are imported by dragging and dropping
from an application or desktop to Flash. To
preserve transparency, use the File > Import To Stage
or Import To Library command for importing.
Any sequence of images (for example, a PICT or BMP sequence)
that you import directly into a Flash document
is imported as successive keyframes of the current layer.
Import artwork in FlashFlash lets you
import artwork in various file formats either directly to the Stage,
or to the library.
Import a file into Flash- Do one of the following:
To import a file directly into the current Flash document, select File >
Import > Import To Stage.
To import a file into the library for the current Flash document, select File >
Import > Import To Library. (To use a library item in
a document, drag it onto the Stage. )
- Select a file format from the Files Of Type (Windows)
or Show (Macintosh) pop-up menu.
- Navigate to the desired file and select it. If an imported
file has multiple layers, Flash might
create new layers (depending on the import file type). Any new layers
appear in the Timeline.
- Click Open.
- If
the name of the file you are importing ends with a number and additional sequentially
numbered files are in the same folder, do one of the following:
To import all the sequential files, click
Yes.
To import only the specified file, click No.
The
following are examples of filenames that can be used as a sequence:
Frame001.gif,
Frame002.gif, Frame003.gif
Bird 1, Bird 2, Bird 3
Walk-001.ai,
Walk-002.ai, Walk-003.ai
Paste a bitmap from another application directly into the current Flash document- Copy the image in the other application.
- In Flash, select Edit >
Paste In Center.
Supported file formats for vector or bitmap filesFlash can import different vector or
bitmap file formats depending on whether QuickTime 4 or later is
installed on your system. Using Flash with
QuickTime 4 installed is especially useful for collaborative projects
in which authors work on both Windows and Macintosh platforms. QuickTime
4 extends support for certain file formats (including PICT, QuickTime Movie,
and others) to both platforms.
You can import the following vector or bitmap file formats into Flash 8 or later, regardless of whether
QuickTime 4 is installed:
File type
|
Extension
|
Windows
|
Macintosh
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Adobe
Illustrator (version 10 or earlier)
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.ai
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•
|
•
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Adobe
Photoshop
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.psd
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•
|
•
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AutoCAD® DXF
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.dxf
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•
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•
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Bitmap
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.bmp
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•
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•
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Enhanced Windows Metafile
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.emf
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•
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FreeHand
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.fh7, .fh8, .fh9, .fh10, .fh11
|
•
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•
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FutureSplash Player
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.spl
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•
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•
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GIF and animated GIF
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.gif
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•
|
•
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JPEG
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.jpg
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•
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•
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PNG
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.png
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•
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•
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Flash
Player 6/7
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.swf
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•
|
•
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Windows
Metafile
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.wmf
|
•
|
•
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You
can import the following bitmap file formats into Flash only if QuickTime 4 or later
is installed:
File type
|
Extension
|
Windows
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Macintosh
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MacPaint
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.pntg
|
•
|
•
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PICT
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.pct, .pic
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• (As bitmap)
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•
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QuickTime
Image
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.qtif
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•
|
•
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Silicon Graphics Image
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.sgi
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•
|
•
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TGA
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.tga
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•
|
•
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TIFF
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.tif
|
•
|
•
|
Import FreeHand MX filesYou can import FreeHand
files in version 7 or later directly into Flash. FreeHand
is a good choice for creating vector graphics for import into Flash, because you can preserve FreeHand
layers, text blocks, library symbols, and pages, and choose a page
range to import. If the imported FreeHand file is in CMYK color
mode, Flash converts the file to RGB.
Keep
the following guidelines in mind when importing FreeHand files:
When importing a file with overlapping objects to preserve
as separate objects, place the objects on separate layers in FreeHand,
and select Layers in the FreeHand Import dialog box in Flash. (If overlapping objects on a
single layer are imported into Flash,
the overlapping shapes are divided at intersection points, just
as with overlapping objects that you create in Flash.)
Flash can
support up to eight colors in a gradient fill. If a FreeHand file
contains a gradient fill with more than eight colors, Flash creates clipping paths to simulate
the appearance of a gradient fill. Clipping paths can increase file
size. To minimize file size, use gradient fills with eight colors
or fewer in FreeHand.
Flash imports each step in a
blend as a separate path. Thus, the more steps a blend has in a
FreeHand file, the larger the imported file size is in Flash.
When you import files with strokes that have square caps, Flash converts the caps to round caps.
Flash converts placed grayscale images
to RGB images. This conversion can increase the imported file’s
size.
When you import files
with placed EPS images, select the Convert Editable EPS When Imported
option in FreeHand Import Preferences before you place the EPS into
FreeHand. If you do not select this option, the EPS image is not viewable
when imported into Flash. In addition, Flash does not display information
for an imported EPS image (regardless of the Preferences settings
used in FreeHand).
- Select File > Import >
Import To Stage or File > Import To Library.
- Select FreeHand from the Files Of Type (Windows) or Show
(Macintosh) pop-up menu.
- Navigate to a FreeHand file and select it.
- Click Open.
- For Mapping Pages, select
a setting:
- Scenes
- Converts each page in the FreeHand document to a scene
in the Flash document.
- Keyframes
- Converts each page in the FreeHand document to a keyframe
in the Flash document.
- For Mapping Layers, select one of the following:
- Layers
- Converts each layer in the FreeHand document to a layer
in the Flash document.
- Keyframes
- Converts each layer in the FreeHand document to a keyframe
in the Flash document.
- Flatten
- Converts all layers in the FreeHand document to a single
flattened layer in the Flash document.
- For Pages, do one of the following:
To import all pages from the FreeHand document,
select All.
To import a page range from the FreeHand document,
enter page numbers for From and To.
- For Options, select any of the following options:
- Include Invisible Layers
- Imports all layers (visible and hidden) from the FreeHand
document.
- Include Background Layer
- Imports the background layer with the FreeHand document.
- Maintain Text Blocks
- Preserves text in the FreeHand document as editable text in
the Flash document.
- Click OK.
About AutoCAD DXF filesFlash supports the AutoCAD® DXF format in AutoCAD 10.
DXF files do not support the standard system fonts. Flash tries to map fonts appropriately,
but the results can be unpredictable, particularly for text alignment.
Because the DXF format does not support solid fills, filled areas
are exported as outlines only. For this reason, the DXF format is
most appropriate for line drawings, such as floor plans and maps.
You can import two-dimensional DXF files into Flash. Flash does
not support three-dimensional DXF files.
Although Flash doesn’t support scaling
in a DXF file, all imported DXF files produce 12-inch x 12-inch
files that you can scale using Modify > Transform >
Scale. Also, Flash supports only ASCII
DXF files. If your DXF files are binary, convert them to ASCII before
importing them into Flash.
Loading artwork with ActionScriptWith ActionScript, you can load external image files or
assets from the Library at runtime.
For information about working with images and assets in ActionScript,
see the following article:
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