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Flash CS4 Resources |
Working with Flash and FlexAdobe® Flash® CS4 Professional and Flex® can be used together in a variety of ways, including creating custom graphics and components in Flash for use in Flex®. The following video tutorials demonstrate several of the ways Flash® and Flex® can be used together. Creating components for FlexIn Adobe® Flash® CS4 Professional, you can create content for use as components in Adobe® Flex® applications. This content can include both visual elements and Adobe® ActionScript® 3.0 code. Creating components in Flash for use in Flex allows you to take advantage of the flexible graphic design capabilities of Flash while still utilizing the capabilities of Flex. In order to create Flex components in Flash, you must install the Flex Component Kit for Flash. You install the component kit using Adobe Extension Manager. Some versions of the component kit may not support all features of Adobe® Flash® CS4 Professional, so be sure to download the latest version of the component kit from www.adobe.com/go/flex_ck_en. For more information about using Flex and Flash together, refer to the Flex documentation on the Adobe web site at www.adobe.com/go/learn_flexresources_en. To create a Flex component in Flash:
Using Flex metadataIf you are writing ActionScript 3.0 code to be used in Flex, you can place metadata in the code to embed external files in any published SWF that includes the ActionScript code. Usually, these [Embed] metadata declarations are used to embed image files, fonts, individual symbols, or other SWF files into the SWF. Remember that metadata is “data about data.” You add metadata to ActionScript on the line immediately preceding the line of code that the metadata applies to. The compiler then takes the metadata into account when compiling the line of code that follows it. For example, to embed an image called button_up.png that is stored in the directory one level above the ActionScript file, you would use the following ActionScript: [Embed("../button_up.png")] private var buttonUpImage:Class; The [Embed] metadata tag tells the compiler to embed the file named button_up.png in the SWF file and that the file should be associated with the variable named buttonUpImage. For more information about embedding assets with metadata in Flex, see Embedding Assets in the Flex 3 Developer Guide at www.adobe.com/go/learn_flexresources_en. If you use a feature that requires the Flex SDK, such as [Embed] metadata, at compile time Flash prompts you to add the Flex.SWC file to the Library path of your FLA file. The Flex.SWC file contains compiled classes needed to support Flex metadata. Click Update Library Path in the dialog box to add Flex.SWC to the Library path. You can also add the Flex.SWC file to the Library path in the ActionScript publish settings later. |