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Create motion tweens
Tweens
are applied to symbol instances and text fields. Only symbol instances and
text fields can be tweened. All other object types are wrapped in
a symbol when a tween is applied to them. The symbol instance can
contain nested symbols, which can themselves be tweened on their
own timelines.
The minimal building block in a tween layer is a tween span.
A tween span in a tween layer can contain only one symbol instance.
The symbol instance is called the target instance of the tween span.
Adding a second symbol to the tween span replaces the original symbol
in the tween. You can change the target object of a tween by dragging
a different symbol from the library onto the tween span in the Timeline.
You can delete the symbol from a tween layer without removing or
breaking the tween. You can then add a different symbol instance
to the tween at a later time. You can also change the type of the
target symbol of a tween span.
You can edit individual property keyframes on Stage, in the Property
inspector, or in the Motion Editor.
When you add a tween to an object or set of objects on a layer, Flash either converts the layer to
a tween layer or creates a new layers to preserve the original stacking
order of the objects on the layer, according to these rules:
If there are no objects on the layer other than the selection,
the layer changes to a tween layer.
If the selection is at the bottom of the stacking order of
the layer (under all other objects), a layer will be created above
the original layer to hold the non-selected items and the original
layer becomes a tween layer.
If the selection is at the top of the stacking order of
the layer (above all other objects), a new layer is created, the
selection is moved to it and that layer becomes a tween layer.
If the selection is in the middle of the stacking order of
the layer (there are non-selected objects above and below the selection),
two layers are created, one to hold the new tween and one above
it to hold the non-selected items at the top of the stacking order.
The non-selected items at the bottom of the stacking order remain
on the original layer, below the newly inserted layers.
A tween layer can contain tween spans as well as static frames
and ActionScript. However, frames of a tween layer that contain
a tween span cannot contain objects other than the tweened object.
To add additional objects in the same frame, place them on separate
layers.
When a tween contains motion, a motion path appears on the Stage.
The motion path shows the position of the tweened object in each
frame. You cannot add a motion guide to a tween/inverse kinematics
layer.
The following video tutorials demonstrate techniques for creating
motion tweens:
For information about tweening Inverse Kinematic bones, see Animate an armature.
Create a motion tweenSelect
one or more objects to tween on the Stage.
The object can
reside in any of the following layer types: Normal, Guide, Mask, or
Masked.
Do one of the following:
If the object is not a tweenable object type,
or if multiple objects are selected on the same layer, a dialog
box appears. The dialog box allows you to convert the selection
to a movie clip symbol. Convert the selection to a movie clip to proceed.
If
the tweened object was the only item on the layer, Flash converts the layer containing
the object to a tween layer. If there are other objects on the layer, Flash inserts layers to preserve the
original object stacking order and places the tweened object on
its own layer.
If the original object resided in only the
first frame of the Timeline, the length of the tween span is equal
to one second in duration. If the frame rate is 24 frames per second,
the span contains 24 frames. If the frame rate is less than five
fps, the span is five frames long. If the original object was present
in more than one contiguous frame, the tween span contains the number
of frames occupied by the original object.
If the layer was
a normal layer it becomes a tween layer. If it was a guide, mask, or
masked layer it becomes a tween guide, tween mask, or tween masked layer.
Drag either end of the tween span in the Timeline to shorten
or extend the span to the desired length.
To add motion to the tween, place the playhead on a frame
within the tween span and then drag the object on the Stage to a
new position.
A motion path appears on the Stage showing the
path from the position in the first frame of the tween span to the
new position. Because you explicitly defined the X and Y properties
of the object, property keyframes are added for X and Y in the frame
containing the playhead. Property keyframes appear as small diamonds
in the tween span.
By default, the Timeline displays the property
keyframes of all property types. You can choose which types of property
keyframes to display by right-clicking (Windows) or Command-clicking
(Macintosh) the tween span and choosing View Keyframes > property
type.
To specify another position for the object, place the playhead
in another frame within the tween span and drag the object on Stage
to another position.
The motion path adjusts to include all
the positions you specify.
To tween 3D rotation or position, use the 3D Rotation or
3D Translation tool. Be sure to place the playhead in the frame
where you want to add the 3D property keyframe first.
Note: To create multiple tweens at once, place tweenable objects
on multiple layers, select them all, and choose Insert >
Motion Tween. You can also apply motion presets to multiple objects
in the same way.
Tween a non-position property with the Property inspectorUse the Property inspector to edit the value
of any property on tween in the current frame.
- Select an object on the Stage.
- Choose Insert > Motion Tween.
If the object must be converted to a symbol, click
OK in the dialog box that appears. Flash converts
the object to a movie clip symbol.
When you apply a tween
to an object that exists only in a single keyframe, the playhead
moves to the last frame of the new tween. Otherwise the playhead does
not move.
- Place the playhead in the frame of the tween span where
you want to specify a property value.
You can place the playhead in any other frame of the tween
span. The tween starts with the property values in the first frame
of the tween span, which is always a property keyframe.
- With the object selected on the Stage, set a value for
a non-position property such as alpha transparency, skew, and so
on. Set the value with the Property inspector or with one of the
tools in the Tools panel.
The current frame of the span becomes a property keyframe.
To
display different types of property keyframes in tween spans, right-click (Windows)
or Ctrl-click (Macintosh) a tween span and choose View Keyframes > property type from
the context menu.
- Scrub the playhead in the Timeline to observe the tween
on the Stage.
- To add additional property keyframes, move the playhead
to the desired frame in the span and set a value for the property
in the Property inspector.
Add an additional tween to an existing tween layerYou can add additional tweens to an existing
tween layer.
Do one of the following:Add a blank keyframe to the layer (Insert >
Timeline > Blank Keyframe), add items to the keyframe,
and then tween one or more of those items.
Create a tween on a separate layer and then drag
the span to the desired layer.
Drag a static frame from another layer to the tween
layer and then add a tween to an object in the static frame.
Insert a blank keyframe on the tween layer and then
add an object to the blank keyframe by dragging one from the Library
panel or pasting from the clipboard. You can then add a tween to
this object.
Note: You can copy the target object of a motion
tween to the clipboard at any frame in the tween span.
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