While a tweenable object (symbol instance
or text field) is selected on the Stage, you can click the Apply
button to apply a preset. You can apply only one preset per object.
If you apply the second preset to the same object, the second preset replaces
with the first one.
Once a preset is applied to an object
on the Stage, the tween created in the Timeline no longer has any
relationship to the Motion Presets panel. Deleting or renaming a
preset in the Motion Presets panel has no effect on any tweens previously
created with that preset. If you save a new preset over an existing
one in the panel, it has no effect on any tweens already created
with the original preset.
Each motion preset contains a specific
number of frames. When you apply a preset, the tween span created
in the Timeline contains this number of frames. If the target object
already had a tween of a different length applied to it, the tween
span adjusts to match the length of the motion preset. You can adjust
the length of the tween span in the Timeline after the preset is
applied.
Motion presets that contain 3D motion can only be
applied to movie clip instances. The tweened 3D properties do not
apply to graphic or button symbols, or to text fields. You can apply
2D or 3D motion presets to any 2D or 3D movie clip.
Note: Motion
presets that animate the z axis position of a 3D movie clip will
cause the movie clip to appear to change its x and y position as
well. This is because movement along the z axis follows the invisible
perspective lines which radiate from the 3D vanishing point (set
in the 3D symbol instance Property inspector) to the edges of the Stage.
To
apply the motion preset: