|
Flash CS4 Resources |
Debugging ActionScript 3.0Contents [Hide]About the ActionScript 3.0 debuggerFlash includes a separate debugger for ActionScript 3.0 that operates somewhat differently from the ActionScript 2.0 debugger. The ActionScript 3.0 debugger only works with ActionScript 3.0 FLA and AS files. FLA files must have publish settings set to Flash Player 9. When you initiate an ActionScript 3.0 debugging session, Flash launches the stand-alone debug version of Flash Player to play the SWF file. The debug Flash player plays the SWF in a separate window from the Flash authoring application window. The ActionScript 3.0 debugger converts the Flash workspace to a debug workspace that displays panels that are used for debugging, including the Actions panel and/or Script window, the Debug console, and the Variables panel. The Debug console displays the call stack and contains tools for stepping through scripts. The Variables panel displays the variables in the current scope with their values and allows you to update those values yourself. Additional resourcesThe following resources provide additional detailed information about debugging ActionScript 3.0:
Enter debugging modeThe way you begin a debugging session depends on the type of file you are working on. During a debugging session, Flash interrupts the execution of ActionScript when it encounters a breakpoint or a runtime error. When Flash initiates a debug session, it adds special information to the SWF file that it exports for the session. This information allows the debugger to provide the specific line numbers in the code where errors are encountered. You can include this special debugging information in all SWF files created from a specific FLA file in the Publish settings. This allows you to debug the SWF file even if you do not explicitly initiate a debug session. This debugging information makes the SWF file slightly larger. Start debugging from an ActionScript 3.0 AS file
Set and remove breakpointsAdd breakpoints to ActionScript code to interrupt the execution of the code. After execution is interrupted, you can step through and execute the code line by line, view different sections of your ActionScript, view the values of variables and expressions, and edit variable values. Note: Breakpoints cannot be added to ASC (ActionScript
for Communication) or JSFL (Flash JavaScript) files.
Step through lines of codeAfter the ActionScript execution is interrupted at a breakpoint or runtime error, you can step through the code line by line, choosing to step into function calls or step over them. You can also choose to continue executing the code without stepping. Display and examine scripts in the call stackWhen code execution stops in the debugger, you can view the call stack in the Debug Console and display the scripts containing the functions in the call stack. The call stack shows the current list of nested function calls that are waiting to complete execution. You can view the individual scripts that contain each function. In the Debug Console panel, double click the name
of the script in the call stack. Display and modify variable valuesView and edit the values of variables and properties in the Variables panel. View a variable value
Control compiler warningsControl the types of compiler warnings that the ActionScript compiler generates in the Compiler Errors panel. When the compiler reports an error, double click the error to navigate to the line of code that caused the error.
Navigate to errors in codeWhen Flash encounters an error in ActionScript code, either during compiling or execution, it reports the error in the Compiler Errors panel. Navigate to the line of code that caused the error from the Compiler Errors panel. Double click the error in the Compiler Errors
panel.Debug a remote ActionScript 3.0 SWF fileWith ActionScript 3.0, you can debug a remote SWF file by using the stand-alone, ActiveX, or plug‑in version of the Debug Flash Player, which you can find in the Flash install directory/Players/Debug/ directory. However, in the ActionScript 3.0 Debugger, remote debugging is limited to files located on the same localhost as the Flash authoring application, being played in the stand alone debug player, ActiveX control, or plugin. To permit remote debugging of the file, enable debugging in the Publish settings. You can also publish your file with a debugging password to ensure that only trusted users can debug it. As in JavaScript or HTML, users can view client-side variables in ActionScript. To store variables securely, send them to a server-side application instead of storing them in your file. However, as a developer, you may have other trade secrets, such as movie clip structures, that you do not want to reveal. You can use a debugging password to protect your work. |