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Shape tweening
About shape tweensIn shape
tweening, you draw a vector shape at one specific frame in the Timeline, and
change that shape or draw another shape at another specific frame. Flash then interpolates the intermediate
shapes for the frames in between, creating the animation of one
shape morphing into another.
Shape tweens work best with simple shapes. Avoid shapes with
cutouts or negative spaces in them. Experiment with the shapes you
want to use to determine the results. You can use shape hints to
tell Flash which points on the beginning
shape should correspond to specific points on the end shape.
You can also tween the position and color of shapes within a
shape tween.
To apply shape tweening to groups, instances, or bitmap images,
break these elements apart.
To apply shape tweening to text, break the text apart twice to
convert the text to objects.
The following video tutorials demonstrate how to create shape
tweens. Some videos may show the Flash CS3
workspace, but are still applicable to Flash CS4.
Create a shape tweenThe following steps show how to create a shape
tween from frame 1 to frame 30 of the Timeline. However, you can
create tweens in any part of the Timeline that you choose.
- In frame 1, draw a square with the Rectangle tool.
- Select frame 30 of the same layer and add a blank keyframe
by choosing Insert > Timeline > Blank Keyframe
or pressing F7.
- On the Stage, draw a circle with the Oval tool in frame
30.
You should now have a keyframe in frame 1 with a square
and a keyframe in frame 30 with a circle.
- In the Timeline, select one of the frames in between
the two keyframes in the layer containing the two shapes.
- Choose Insert > Shape Tween.
Flash interpolates the shapes in all the frames between
the two keyframes.
- To preview the tween, scrub the playhead across the frames
in the Timeline, or press the Enter key.
- To tween motion in addition to shape, move the shape
in frame 30 to a location on the Stage that is different from the
location of the shape in frame 1.
Preview the animation by pressing the Enter key.
- To tween the color of the shape, make the shape in frame
1 a different color from the shape in frame 30.
- To add easing to the tween, select one of the frames
between the two keyframes and enter a value in the Ease field in
the Property inspector.
Enter a negative value to ease the beginning of the tween.
Enter a positive value to ease the end of the tween.
Control shape changes with shape hintsTo
control more complex or improbable shape changes, you can use shape
hints. Shape hints identify points that should correspond in starting
and ending shapes. For example, if you are tweening a drawing of
a face as it changes expression, you can use a shape hint to mark
each eye. Then, instead of the face becoming an amorphous tangle
while the shape change takes place, each eye remains recognizable
and changes separately during the shift.
Shape
hints contain letters (a through z) for identifying which points
correspond in the starting and ending shapes. You can use up to
26 shape hints.
Shape hints are yellow in a starting keyframe,
green in an ending keyframe, and red when not on a curve.
For
best results when tweening shapes, follow these guidelines:
In complex shape tweening, create intermediate shapes and
tween them instead of just defining a starting and ending shape.
Make sure that shape hints are logical. For example, if you’re
using three shape hints for a triangle, they must be in the same
order on the original triangle and on the triangle to be tweened.
The order cannot be abc in the first keyframe and acb in
the second.
Shape hints work best if you place them in counterclockwise
order beginning at the top-left corner of the shape.
Use shape hints- Select the first keyframe in a shape-tweened
sequence.
- Select
Modify > Shape > Add Shape Hint. The beginning
shape hint appears as a red circle with the letter a somewhere
on the shape.
- Move the shape hint to a point to mark.
- Select the last keyframe in the tweening sequence. The
ending shape hint appears somewhere on the shape as a green circle
with the letter a.
- Move the shape hint to the point in the ending shape
that should correspond to the first point you marked.
- To view how the shape hints change the shape tweening,
play the animation again. To fine-tune the tweening, move the shape
hints.
- Repeat this process to add additional shape hints. New
hints appear with the letters that follow (b, c,
and so on).
View all shape hints Select
View > Show Shape Hints. The layer and keyframe that
contain shape hints must be active for Show Shape Hints to be available.
Remove a shape hint Drag it off the Stage.
Remove all shape hints Select Modify > Shape >
Remove All Hints.
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