Text object

Inheritance 
Element object > Text object

Availability

Flash MX 2004.

Description

The Text object represents a single text item in a document. All properties of the text pertain to the entire text block.

To set properties of a text run within the text field, see the Property summary for the TextAttrs object. To change properties of a selection within a text field, you can use document.setElementTextAttr() and specify a range of text, or use the current selection.

To set generic properties of the selected text field, use document.setElementProperty(). The following example sets the x value of the selected text field's registration point to 50:

 fl.getDocumentDOM().setElementProperty("x", 50); 

Method summary

In addition to the Element object methods, the following methods are available for the Text object:

Method

Description

text.getTextAttr()

Retrieves the specified attribute for the text identified by the optional startIndex and endIndex parameters.

text.getTextString()

Retrieves the specified range of text.

text.setTextAttr()

Sets the specified attribute associated with the text identified by startIndex and endIndex.

text.setTextString()

Changes the text string within this Text object.

Property summary

In addition to the Element object properties, the following properties are available for the Text object:

Property

Description

text.accName

A string that is equivalent to the Name field in the Accessibility panel.

text.antiAliasSharpness

A float value that specifies the anti-aliasing sharpness of the text.

text.antiAliasThickness

A float value that specifies the anti-aliasing thickness of the text.

text.autoExpand

A Boolean value that controls the expansion of the bounding width for static text fields or the bounding width and height for dynamic or input text.

text.border

A Boolean value that controls whether Flash shows (true) or hides (false) a border around dynamic or input text.

text.description

A string that is equivalent to the Description field in the Accessibility panel.

text.embeddedCharacters

A string that specifies characters to embed. This is equivalent to entering text in the Character Embedding dialog box.

text.embedRanges

A string that consists of delimited integers that correspond to the items that can be selected in the Character Embedding dialog box.

text.embedVariantGlyphs

A Boolean value that specifies whether to enable the embedding of variant glyphs.

text.fontRenderingMode

A string that specifies the rendering mode for the text.

text.length

Read-only; an integer that represents the number of characters in the Text object.

text.lineType

A string that sets the line type to "single line", "multiline", "multiline no wrap", or "password".

text.maxCharacters

An integer that specifies the maximum characters the user can enter into this Text object.

text.orientation

A string that specifies the orientation of the text field.

text.renderAsHTML

A Boolean value that controls whether Flash draws the text as HTML and interprets embedded HTML tags.

text.scrollable

A Boolean value that controls whether the text can (true) or cannot (false) be scrolled.

text.selectable

A Boolean value that controls whether the text can (true) or cannot (false) be selected. Input text is always selectable.

text.selectionEnd

A zero-based integer that specifies the offset of the end of a text subselection.

text.selectionStart

A zero-based integer that specifies the offset of the beginning of a text subselection.

text.shortcut

A string that is equivalent to the Shortcut field in the Accessibility panel.

text.silent

A Boolean value that specifies whether the object is accessible.

text.tabIndex

An integer that is equivalent to the Tab Index field in the Accessibility panel.

text.textRuns

Read-only; an array of TextRun objects.

text.textType

A string that specifies the type of text field. Acceptable values are "static", "dynamic", and "input".

text.useDeviceFonts

A Boolean value. A value of true causes Flash to draw text using device fonts.

text.variableName

A string that contains the contents of the Text object.