Using the Test&Target extension with Adobe Flash Professional CS5
Open the Adobe Test&Target panel in FlashOnce you’ve installed the Test&Target extension, the
Adobe Test&Target panel becomes available in Flash. Make sure that you have a Flash document open in the Document
window.
Choose Window > Extensions > Adobe Test&Target.
Log in to your Test&Target account with a valid client
code, user name, and password. If you don’t have a valid account,
contact your Omniture representative.
Create a new flashbox and campaignA flashbox is an area of your web page that you can configure
to show different Flash content (“experiences”) under different
circumstances. The flashbox is the means through which you serve
or target different experiences to different site visitors.
Create a new Flash document, or open an existing document.
In the Adobe Test&Target panel, click the Create a New
Campaign button.
Specify a campaign name and a flashbox name, and then click
Create.
Once you’ve created the flashbox, you can add different experiences
to it.
Note: You can also work with existing campaigns. To do so, click
the Use existing campaign button instead. You’ll need to choose
an existing (unapproved) campaign from the pop-up menu, and specify
a name for the flashbox.
Create new experiencesAn experience is a piece of content displayed inside a
flashbox during campaigns and tests. Test&Target lets you measure
the success of each experience when your users access the web page.
In the Adobe Test&Target panel, create a new campaign
or select an existing campaign. (See previous section for instructions.)
Click the plus (+) button in the Experiences title bar.
Specify a name for the experience in the Set Experience dialog
box and click OK.
Click the plus button again to create another experience.
You can create as many experiences as are appropriate for your project.
For example, if you want to display one experience to all site visitors
from the U.S., and another experience to all site visitors from
Europe, then you’d create two different experiences.
Once you create your experiences, you can add to or change their
contents accordingly. (See the next section.)
Edit experiencesYou can edit experiences to create content variations in
the same flashbox. For example, you might want to display three
different versions of a logo or ad banner, depending on the demographic
of your site visitors.
You create different experiences by adding different elements
to the flashbox.
Note: When you add an element to the Flashbox, the element is converted
to a symbol
The workflow for creating different experiences is generally
as follows:
The extension currently supports image elements, dynamic text
elements, MovieClips, and Loader/UI Loader elements.
Add imagesSelect an embedded bitmap image on the stage, or
add a new one.
With the image selected, click the Include button in the
Adobe Test&Target panel.
Specify a name for the image element in the Set Element Name
dialog box if one is not already specified.
(Optional) Select Generate Test&Target Keyframes Automatically
if you want Test&Target to generate a separate keyframe for
the image. Note: Test&Target generates a keyframe for each experience.
Click OK.
Flash adds the image element to all of your
defined experiences.
Note: At this point, the image will be identical
across experiences because all of the keyframes are identical. If
you selected Generate Test&Target Keyframes Automatically, however,
each experience will have a different keyframe. Different experiences
read content from different keyframes—as if the experiences were different
“tracks” on an album.
To change the image for a particular experience, select the
experience in the Adobe Test&Target panel, double-click the
image symbol, and do one of the following:
Insert
a different image for each keyframe generated by Test&Target
(if you chose to have keyframes automatically generated).
Add keyframes yourself, and then add a different image for
each keyframe.
Add textSelect a text element on the stage or create a
new one.
Note: The text must be dynamic. You can verify whether
or not the text is dynamic by looking at the text element’s settings
in the Properties panel (Window > Properties).
With the text selected, click the Include button in the Adobe
Test&Target panel.
Specify a name for the text element in the Set Element Name
dialog box (if one is not already specified), and then click OK.
Flash
adds the text element to all of your defined experiences. At this
point, the text will be identical across experiences.
To change the text for a particular experience, select the
experience in the Adobe Test&Target panel, and then edit the
text as you normally would in Flash.
(Optional) Edit text properties (including position, size,
and color) for a particular experience by selecting the experience
in the Adobe Test&Target panel, and then editing text properties
in the Properties panel.
Note: When you synchronize your file,
the text properties you add or edit become available in the Adobe
Test&Target web interface.
Once you’ve changed the text for one experience, you can click
back and forth between experiences to verify that the text is different
in each one.
Add MovieClipsSelect a MovieClip on the stage, or add a new one.
With the MovieClip selected, click the Include button in
the Adobe Test&Target panel.
Specify a name for the MovieClip in the Set Element Name
dialog box if one is not already specified.
(Optional) Select Generate Test&Target Keyframes Automatically
if you want Test&Target to generate a separate keyframe for
the MovieClip. Note: Test&Target generates a keyframe for each
experience.
Click OK.
Flash adds the MovieClip to all of your defined
experiences.
Note: At this point, the MovieClip will be identical
across experiences because all of the keyframes are identical. If
you selected Generate Test&Target Keyframes Automatically, however,
each experience will have a different keyframe. Different experiences
read content from different keyframes—as if the experiences were different
“tracks” on an album.
To change the MovieClip for a particular experience, select
the experience in the Adobe Test&Target panel, double-click
the MovieClip symbol, and do one of the following:
Insert a different MovieClip for each keyframe generated
by Test&Target (if you chose to have keyframes automatically
generated).
Add keyframes yourself, and then add a different MovieClip
for each keyframe.
Add external images or animationsDrag a UILoader component to the stage from the
Components panel (Window > Components).
With the loader component selected, click the Include button
in the Adobe Test&Target panel.
Specify a name for the loader component in the Set Element
Name dialog box if one is not already specified.
Click OK.
Flash adds the loader component to all of
your defined experiences.
To change the content of the loader component for a particular
experience, select the experience in the Adobe Test&Target panel,
double-click the loader component symbol, and change its referring
URL.
Exclude an element from an experienceYou can exclude image elements, dynamic text elements,
MovieClips, or Loader/UIloader class elements that you no longer
want to use in your experiences. When you remove an element from
a flashbox, it is deleted from all experiences (but remains on the
stage).
Select an image, dynamic text element, MovieClip, or
Loader/UI Loader class element.
Click the Exclude button in the Adobe Test&Target panel.
Preview an experienceYou can preview an experience to see what the experience
looks like while you work. The preview feature generates a selected
preview of the experience.
Note: The SWF file generated from the FLA file contains all of the
campaign's experiences. The preview feature simply displays a particular
experience from the SWF.
In the Adobe Test&Target panel, select the experience
you want to preview, and then click the Play icon.
Enable landing pages for an experienceThe Adobe Test&Target extension lets you specify different
landing pages (URLs) for different experiences. You can specify
a landing page for an experience as a whole (where the entire experience
takes the user to a particular page), or you can specify different
landing pages for different elements within an experience (for example,
a different landing page for a button, and another landing page
for an image, within the same experience).
Note: The landing page link for an entire experience overrides all
other landing page links within that experience. Thus, if you have
landing pages enabled for individual elements within an experience,
you should not specify a landing page for the entire experience.
To specify a landing page for an experience as a whole,
click the Enable Landing Page (link) icon in the title bar for the
experience, and specify a link and a target.
Available targets
are as follows:
- _self
- opens the landing page in the same window.
- _blank
- opens the landing page in a new browser window.
- _parent
- opens the landing page in the parent window of the current
file.
To specify a landing page for a particular element within
an experience, click the Enable Landing Page (link) icon next to
the name of that element, and specify a link and a target.
When you specify a link for either the experience as a whole
or for a particular element within an experience, the Enable Landing
Page icon turns into a Disable icon. To disable a landing page,
simply click the icon.
Note: When you synchronize your file, the landing page URLs and
targets you’ve specified become available in the Adobe Test&Target
web interface.
Note: If clickTag is enabled for a Flash ad, you can override the
clickTag destination URL by enabling a landing page for the entire
experience.
Delete an experience Select an experience in the Adobe Test&Target
panel, and click the minus (-) button.
One experience must
always remain.
Note: Deleting an experience in Flash deletes the local experience
only. It does not delete the experience on the Test&Target server,
nor does it remove any campaign configuration you may have specified
in the Test&Target application. You must publish your work to
the server (i.e. perform a Sync operation) in order to overwrite changes
on the server.
Define success metricsA success metric tracks whenever a user reaches a particular
keyframe in your Flash file. You can add one or more success metrics
to any keyframe in the file.
The flashbox for an FLA file is automatically designated as a
default measurer of success metrics.
Select a keyframe that is considered a changing or conversion
point (i.e. a keyframe for which you’d like to measure viewership).
Click the plus (+) button in the Success Metrics tab of the
Adobe Test&Target panel.
Specify a name for the success metric in the Set Success
Metric Name dialog box and click OK.
To delete a success metric, select the metric in the Adobe
Test&Target panel and click the minus (-) button.
One
success metric must always remain.
Note: You can only delete
success metrics if they have not been published to the Test&Target
server.
Publish work to the serverCampaign work you do in Flash is only saved locally until
you publish it to the Test&Target server.
To publish your work to the Test&Target server,
save the document you’ve been working on, and then click the Sync
button in the Adobe Test&Target panel.
Note: If another user has made changes to the campaign on the server
while you’ve been working, Test&Target notifies you that there
is a newer version of the campaign on the server. You will be given
the choice of updating your local version of the flashbox with the
newer version, or overwriting the version that’s currently on the server.
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