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Use Lingo
or JavaScript syntax to control a QuickTime video’s appearance and sound
volume. For QuickTime VR, you can use Lingo or JavaScript syntax
to pan a QuickTime VR digital video and specify what happens when
the user clicks or rolls over portions of the video.
You can set the rotation, scale, and translation properties for
either a QuickTime cast member or a sprite. For more information,
see the Scripting Reference topics in the Director Help Panel.
To determine whether a cast member or sprite is a QuickTime
VR digital video, test the isVRMovie property.
To obtain a floating-point value that identifies which version
of QuickTime is installed on the local computer, use the quickTimeVersion() method.
To control a QuickTime sprite’s sound volume, set the volume sprite property.
To set the internal loop points for a QuickTime cast member
or sprite, set the loopBounds sprite property.
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