Controlling QuickTime with Lingo or JavaScript syntax

Use Lingo or JavaScript syntax to control a QuickTime video’s appearance and sound volume. For QuickTime VR, you can use Lingo or JavaScript syntax to pan a QuickTime VR digital video and specify what happens when the user clicks or rolls over portions of the video.

You can set the rotation, scale, and translation properties for either a QuickTime cast member or a sprite. For more information, see the Scripting Reference topics in the Director Help Panel.

  • To determine whether a cast member or sprite is a QuickTime VR digital video, test the isVRMovie property.

  • To obtain a floating-point value that identifies which version of QuickTime is installed on the local computer, use the quickTimeVersion() method.

  • To control a QuickTime sprite’s sound volume, set the volume sprite property.

  • To set the internal loop points for a QuickTime cast member or sprite, set the loopBounds sprite property.