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UsagespriteObjRef.newProxyCallback(#handlerName {scriptObject})
DescriptionThis method creates an ActionScript function
object, which can be passed to ActionScript’s addEventListener() method.
ParametershandlerName Required.
This parameter specifies the Lingo/Javascript handler that should
be called when the callback is triggered from the ActionScript 3
script of the Flash sprite.
scriptObject Optional. This parameter
returns a Lingo/Javascript object that can be used to pass in-place
an ActionScript function object to get a callback in Adobe Director.
ExampleThe
following example creates a callback and passes it to the addEventListener() method
and then handles the event in Adobe Director:
-- Lingo syntax
on testAS3ToLingoCallback
spr = sprite("AS3Swf")
lcbk = spr.newProxyCallback(#mouseUpLingoHandler)
-- get a reference to the AS3 MouseEvent class
mouseUpEvt = spr.getVariable("flash.events.MouseEvent", false)
-- get a reference to a button/movieclip object present inside SWF..
-- Here, the "root1" is assumed to be the child of "stage" object of the SWF.
flbtn = spr.getVariable("root1", false)
–- Pass the lingo callback instead of a AS3 Function object
flbtn.addEventListener(mouseUpEvt.MOUSE_UP, lcbk)
end
on mouseUpLingoHandler evt
put "Got the mouseUp callback from Flash As3!!"
put "You clicked on " & evt.target.name
end
// JavaScript syntax
function testAS3ToJSCallback()
{
spr = sprite("AS3Swf");
lcbk = spr.newProxyCallback(symbol("mouseUpJSHandler"));
// Get a reference to the AS3 MouseEvent class
mouseUpEvt = spr.getVariable("flash.events.MouseEvent", false);
// Get a reference to a button object present inside the SWF.
// Here, the "root1" is assumed to be the child of "stage" object of the SWF.
flbtn = spr.getVariable("root1", false);
// Pass the lingo callback instead of a AS3 Function object
flbtn.addEventListener(mouseUpEvt.MOUSE_UP, lcbk);
}
function mouseUpJSHandler(evt)
{
trace("Got the mouseUp callback from Flash As3!!");
trace("You clicked on " + evt.target.name);
}
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