Director Help

Working with Models and Model Resources

Lights illuminate the 3D world and the models in it. Without lights, the world exists, and actions can take place, but users see nothing. You can add lights to your 3D world in your 3D modeling application and with the Property inspector or with Lingo or JavaScript syntax.

Cameras act as windows into a 3D world. Each camera that exists in a 3D cast member offers a different view into it, and each sprite that uses a 3D cast member uses one of these cameras. A camera’s position can be moved with the Property inspector or the Shockwave 3D window. You can also use the Adobe Director 3D behaviors or Lingo or JavaScript syntax to add camera and manipulate camera positions.

For more information, see the Scripting Reference topics in the Directory Help Panel.