To pause the playhead until a specified cue point in a sound or digital video is reached, use the Wait For Cue Point option in the Tempo dialog box. You can also use this method to wait for the end of the sound or digital video, even if it has no cue points. Cue points can also be used to trigger events that scripts can interpret. For more information, see Synchronizing sound with Lingo or JavaScript syntax.
For example, you can use cue points to make text appear in time with narration. First, use a program such as Peak LE 2 to place cue points in the sound file that correspond to the times when you want the text to appear on Stage. In Director, use the Tempo dialog box to pause the playhead at the frame where the corresponding text appears until the voice-over reaches the proper cue point.
(Windows) Use Sound Forge 4.0 or later or Cool Edit 96 (Adobe Audition) or later to define cue points (called markers or regions within these programs). For instructions, see the Readme Windows Sound Loop-Cue.txt file in the Director application folder.
(Mac) Use Sound Edit 16 2.07 or later, or Peak LE 2 or later, to define cue points in AIFF and Shockwave Audio sounds and in QuickTime digital videos.
AVI digital video does not support cue points.
Use an audio-editing program to define cue points in sounds and digital videos.
Select the End or Next cue point or any named or numbered cue point in the sound or digital video. Director recognizes the end of a sound regardless of whether youve defined cue points.
When the movie plays, the playhead pauses at the frame until the cue point passes.