-- Lingo syntax soundChannelObjRef.playNext() // JavaScript syntax soundChannelObjRef.playNext();
Sound Channel method; immediately interrupts playback of the current sound playing in a sound channel and begins playing the next queued sound.
If no more sounds are queued in the given channel, the sound simply stops playing.
None.
This statement plays the next queued sound in sound channel 2:
-- Lingo syntax sound(2).playNext() // JavaScript syntax sound(2).playNext();
pause() (Sound Channel), play() (Sound Channel), Sound Channel,stop() (Sound Channel)