-- Lingo syntax
sprite(whichSprite).camera{(index)}.addBackdrop(texture, locWithinSprite, rotation)
member(whichCastmember).camera(whichCamera).addBackdrop(texture, locWithinSprite, rotation)
// JavaScript syntax
sprite(whichSprite).camera{(index)}.addBackdrop(texture, locWithinSprite, rotation);
member(whichCastmember).camera(whichCamera).addBackdrop(texture, locWithinSprite, rotation);
3D camera command; adds a backdrop to the end of the cameras list of backdrops.
texture Required. The texture to apply to the backdrop.
locWithinSprite Required. A 2D loc at which the backdrop is displayed in the 3D sprite. This location is measured from the upper left corner of the sprite.
rotation Required. An integer that specifies the number of degrees to rotate the texture.
The first line of this statement creates a texture named Rough from the cast member named Cedar and stores it in the variable t1. The second line applies the texture as a backdrop at the point (220, 220) within sprite 5. The texture has a rotation of 0 degrees. The last line applies the same texture as a backdrop for camera 1 of the cast member named Scene at the point (20, 20) with a rotation of 45 degrees.
t1 = member("Scene").newTexture("Rough", #fromCastMember,member("Cedar"))
sprite(5).camera.addBackdrop(t1, point(220, 220), 0)
member("Scene").camera[1].addBackdrop(t1, point(20, 20), 45)
// Javascript
var t1 = member("Scene").newTexture("Rough", symbol("fromCastMember"),member("Cedar"))
sprite(5).camera.addBackdrop(t1, point(220, 220), 0) ;
member("Scene").getPropRef("camera",1).addBackdrop(t1, point(20, 20), 45) ;