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on idle

Usage

-- Lingo syntax
on idle
    statement(s)
end

// JavaScript syntax
function idle() {
    statement(s);
}

Description

System message and event handler; contains statements that run whenever the movie has no other events to handle and is a useful location for Lingo statements that you want to execute as frequently as possible, such as statements that update values in global variables and displays current movie conditions.

Because statements in on idle handlers run frequently, it is good practice to avoid placing Lingo that takes a long time to process in an on idle handler.

It is often preferable to put on idle handlers in frame scripts instead of movie scripts to take advantage of the on idle handler only when appropriate.

Director can load cast members from an internal or external cast during an idle event. However, it cannot load linked cast members during an idle event.

The idle message is only sent to frame scripts and movie scripts.

Example

This handler updates the time being displayed in the movie whenever there are no other events to handle:

-- Lingo syntax
on idle
    member("Time").text = _system.time()
end idle

// JavaScript syntax
function idle() {
    member("Time").text = _system.time();
}

See also

idleHandlerPeriod