Represents an individual sound channel found within the Sound object.
There are eight available sound channels. You can use a Sound Channel object in script to access and modify any of the eight sound channels.
You can create a reference to a Sound Channel object by using the top level sound() method, the Player objects sound property, or the Sound objects channel() method. For example, you can reference sound channel 2 by doing the following:
-- Lingo syntax objSoundChannel = sound(2) // JavaScript syntax var objSoundChannel = sound(2);
-- Lingo syntax objSoundChannel = _player.sound[2] // JavaScript syntax var objSoundChannel = _player.sound[2];
-- Lingo syntax objSoundChannel = _sound.channel(2) // JavaScript syntax var objSoundChannel = _sound.channel(2);
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