Represents a movie being played within the Director player.
The Director player can contain one or more movies. A movie can consist of one or more cast libraries. A cast library can consist of one or more cast members, which represent the media and script assets in a movie. Media cast members may be text, bitmaps, shapes, and so on. Script cast members include behaviors, movie scripts, and so on. Sprites are created from cast members and are used on the Stage of a movie.
You can refer to the currently active movie by using the top level _movie property. You can refer to any movie in the player by using the Window objects movie property.
-- Lingo syntax objMovie = _movie // JavaScript syntax var objMovie = _movie;
-- Lingo syntax objMovie = _player.window[2].movie // JavaScript syntax var objMovie = _player.window[2].movie;
You can use a movie reference to access not only the methods and properties of a movie itself, you can also call Lingo and JavaScript syntax handlers, and access the movies cast members and sprites, including their methods and properties. This differs from previous versions of Director in which you had to use the tell command to work with movies. The Movie object provides a simpler way to work with movies.
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