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Testing panel basics
About the testing panelsSome collapsible
panels for testing and performance tuning appear on the right of
the Emulator tab. Each panel has options for different media types.
The panels that appear depend on what media type you are testing:
Content Type (Flash, bitmap, video, and web)
File Info (Flash, bitmap, video, and web)
Display (Flash, bitmap, and video)
Rendering (web)
Scaling (bitmap and video)
Alignment (bitmap and video)
Automated Testing (Flash)
Key Pad (Flash)
Memory (Flash)
Device Status (Flash)
Device Performance (Flash)
Network Status (Flash)
Network Performance (Flash)
Persistent Storage (Flash)
Security (Flash Lite 3.x)
 Use the panels to change settings while testing emulated content.
About content typesEach device supports one or more content
types that the device manufacturer determines. In Device Central, the Device Profiles tab shows
what content types are supported for each individual device. Examples
of content types are stand-alone player, wallpaper, and screen saver.
For each content type that a device supports, the device profile
shows relevant settings. When planning the content to deliver, consider
the content types that a device supports.
When you preview and test rich media content in Device Central, the Emulator tab uses the information
in the exported file to determine the content type. If you change
the content type on the Emulator tab, Device Central writes
the change back to Flash. Note: Files sent by an application other
than Flash and files that you open directly from Device Central
(even SWF files) do not have the information about the content types
or devices for which they were originally created.
The Flash and bitmap options have multiple content types; web
and video each have only one content type. For Flash and bitmap,
content type does the following:
defines the features that are supported on a device
defines the addressable size, which can be different from
display size
Note: The content type, paired with the display
size of a specific device, determines the addressable area on the
screen. The addressable area is the maximum screen width and height
in pixels for the content.
In Device Central, you select a content type on
the New Document tab or the Emulator tab. After you select a content
type, devices that do not support the selected content type (or
Player version) are dimmed in the Device Sets list and the library
panels.
- About content types in Flash Lite
- Each
Flash Lite installation supports one or more content types. For
example, some devices use Flash Lite to enable screen savers or
animated ring tones. Other devices use Flash Lite to render content
that is embedded in mobile web pages. Not all content types support
all Flash Lite features.
Each Flash Lite content type, paired
with a specific device, defines a specific set of Flash features
that are available to your application. For example, a Flash Lite application
that is running as a screen saver is not typically allowed to make network
connections or download data.
The Emulator tab lets you test
multiple devices and different content types. This ability lets
you determine if your application uses features that are not available for
the type of content that you are targeting.
If you change
the content type during emulation, the Emulator tab reloads the player
and plays the application back from the beginning.
If no content-type
information is available, the Emulator tab uses the default Standalone
Player setting.
- About content types in Photoshop, Illustrator,
After Effects, and Adobe Premiere Pro
- Device Central supports
the full-screen (full pixel size of screen), wallpaper, and screen
saver content types for bitmap. The default content type for bitmap
media is full screen.
Note: The wallpaper and screen saver content
types might provide a smaller screen size than the full-screen content
type. If you use Photoshop or Illustrator to create mock-ups, prototypes,
or assets that are added to another application like Flash, you should
start with a full-screen document.
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